Immune to Poison, Intimidate, Enervate, Power Lock and Special Lock effects, and reduces the potency of Power Steal, Drain, and Burn effects by 60%.
Bahamet becomes Passively Unstoppable while under the effect of Infuriate.
The Attacker’s Willpower Mastery has its potency reduced by 75%.
Corrupted Armor - While Active
Reduce damage from all sources by 85%.
Attackers cannot gain True Strike, True Accuracy and True Sense effects.
Bahamet’s Ability Accuracy cannot be modified and he can Block Unblockable attacks.
Gamma Build Up
Every 8 second(s) Bahamet gains one indefinite X-Gamma Charge if the Attacker is far away. If the Attacker is within striking distance Bahamet instead gains an indefinite Volatility Charge. The timer pauses during either Champion's Specials.
When the Attacker purifies a Debuff, 100% chance for him to gain a Volatility Charge and the purified Debuff is re-inflicted as a Passive.
When inflicted by Nullify, Stagger or Fate Seal effect, Bahamet gains an X-Gamma Charge.
Bahamet consumes all X-Gamma Charges when it reaches 3 to gain a Gamma Reactor Passive.
When Bahamet throws a Special at 3Volatility Charges or more, in the last Attack he consumes all X-Gamma and 3Volatility Charges and gains a Radiation Passive and removes a Gamma Reactor Passive.
Gamma Reactor
Gamma Reactor lasts 10 second(s) but pauses during his Specials, and grants the following effects:
All Basic Attacks deal 70% of the recent hit damage done as a Burst of Energy Damage.
If the Attacker stays within striking distance for 1.5 second(s), Bahamet inflicts an Incinerate Debuff, Reducing Block Proficiency by 50% and dealing 23,269 Energy Damage over 10 second(s).
Radiation
Radiation lasts for 0.7 second(s), grants and when it expires Bahamet releases a Radiation Blast projectile that deals 11,634.5 Energy Damage.
If the Attacker throws a Special Attack into the Radiation Blast, their Power is increased by one Bar and they gain one Removal Charge per phase. It also grants an Unstoppable and an Passive, lasting for the duration of the Special plus 1 second(s).
Removal Charges allow the Attacker to remove Bahamet’s Corrupted Armor, but the removal action differs for each phase of the fight. When Corrupted Armor is removed, the Attacker gains an Indefinite Cruelty Passive, increasing Critical Damage by 114.58.
Any Cruelty Passives gained by removing Bahamet’s Corrupted Armor persist between fights.
Keen Mind
If attacked by the same Special twice in a row, Bahamet has a 100% chance to Auto-Block the incoming Special Attack.
When Bahamet strikes into the Attacker’s Block, all personal Debuffs and Passives on them are paused for 3 second(s). This effect does not trigger on a Well-Timed Block.
When Bahamet’s block is struck he enters Counter-Block Mode for 6 second(s), granting Unstoppable for 0.75 second(s) when Blocking Basic Attacks. This effect does not refresh.
While Corrupted Armor is Removed
For 18 second(s) Bahamet takes +500% damage, does not gain power from being Struck, cannot Auto-Block Special Attacks, cannot use Special Attacks and will fight more aggressively.
The Attacker gains +50% Combat Power Rate.
When Bahamet takes more than 5% of his Max Health from a single damage source, Corrupted Armor’s cooldown begins to expire 100% faster.
Special Attack 1
On activation inflicts a Debuff of 25% Potency for 10 second(s)
Last hit inflicts an Incinerate Debuff dealing 23,269 Energy Damage over 10 second(s).
Special Attack 2
On activation Bahamet inflicts a Debuff of 80% Potency and a Debuff of 33% Potency, both lasting 10 second(s).
Special Attack 3
Instantly K.O. the Opponent. This damage cannot be prevented or reduced.
Phase Transitions
The effects of each phase stack unless noted otherwise.
At the start of each phase Bahamet gains Corrupted Armor and all True Strike, True Accuracy, True Sense and Removal Charge effects on the Attacker are removed.
Phase 1 - In Control - 100% to 81% Health
Bahamet’s Health cannot fall below 80% in a single attack.
To Remove Corrupted Armor: Knock Bahamet down while having a Removal Charge, consuming any charges.
Phase 2 - Rage Build Up - 80% to 41% Health
Bahamet’s Health cannot fall below 40% in a single attack.
To Remove Corrupted Armor: While a Removal Charge is active, release a Heavy Attack into the Radiation Blast, reflecting back to Bahamet. If he is struck by the blast, Corrupted Armor is removed.
Performing a Well-Timed Block against a Radiation Blast empowers the blast and reflects it back to Bahamet, causing Corrupted Armor to stay removed for 25% longer.
A Removal Charge is removed when Bahamet or the Attacker is struck by the Radiation Blast.
Phase 3 - Gamma Release - 40% to 11% Health
Bahamet’s Health cannot fall below 10% in a single attack.
Radiation Blast has a 25% chance to be replaced by a Fire Blast. The projectile becomes red and does not grant any abilities or a Removal Charge when struck with a Special Attack and cannot be reflected.
Fire Blast inflicts an Incinerate Debuff, reducing Block Proficiency by 50% and dealing 23,269 Energy Damage over 10 second(s). This effect goes through the block and can be inflicted even if the Attacker is in the middle of a Special Attack.
Phase 4 - Gamma Meltdown - 10% Health and Below
Attackers no longer need Removal Charge to reflect blasts, and Corrupted Armor can no longer be removed, but every time Bahamet is struck by a Radiation Blast, 20% of his Damage Reduction is removed. At zero Damage Reduction, the armor loses its abilities.
Bahamet is able to Auto-Block any reflected Radiation Blast and reflect it back to the Attacker. This block does not trigger the Unstoppable he gains from blocking.
Every time Auto-Block triggers, its Ability Accuracy is reduced by 25%, but resets when the Radiation Blast hits someone.
Every time the Attacker reflects the Radiation Blast with a Well-Timed Block, the percentage of Damage Reduction removed by Radiation Blast is increased by 5%.