When at least one of his Fury Buffs is active, The Champion unleashes the full potential of The Power Primordial. This increases the Potency of his Armor Break by 80.16 - 170%. Additionally, when he activates 2 or more of his Fury Buffs, he becomes Unstoppable, shrugging off the impact of the opponent’s Basic Attacks for 5 seconds.
While attacking or defending on the final node in a Quest, for each active Fury Buff and while his Unstoppable Buff is active, he regenerates 1 - 2.13% of the damage taken this fight per second, excluding the amount already regenerated by this ability. This ability can regenerate up to a maximum of 5% Health per second.
In addition to regenerating Health, The Champion is immune to Fate Seal, Heal Block, , and any effects that modify Regeneration other than Poison.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
8,604
contactphysical
Medium Attacks(2 hits)
2x
8,604
contactphysical
Heavy Attacks(2 hits)
1x
2,581.2
contactphysical
1x
6,022.8
contactphysical
Special Attack 1(5 hits)
5x
1,720.8
ContactPhysicalMetalKick
Special Attack 2(4 hits)
1x
1,720.8
ContactPhysicalMetalKick
2x
1,720.8
ContactPhysicalMetalPunch
1x
3,441.6
ContactPhysicalMetalPunch
Special Attack 3(1 hit)
1x
30,974.4
contactphysical
Abilities
Persistent Charge
The Champion channels The Power Primordial, the residual energy left over from the Big Bang, to enhance his physical form and gain up to 8 Persistent Charges.
Every 13 seconds, The Champion gains 1 Persistent Charge and activates Fury Buffs equal to his Persistent Charge, each granting him +4,732.2 Attack Rating for 4.2 seconds.
1 Persistent Charge(s) are lost for every 20 hits in the opponent’s Combo Meter and when the opponents uses Nullify to remove any of his Fury Buffs.
Champion of the Universe
The Champion always seeks to fight against the Greatest Fighters in the universe. While fighting them, he gains Persistent Charges 40% faster and increases the Duration and Ability Accuracy of all of his Buffs by a flat +60%.
Contest’s Greatest Fighters: All of the Summoner's Champions.
While attacking or defending the final node in a Quest
+916.67 Armor Rating.
+56.12 Block Penetration.
Light Attacks - Requires 2 Persistent Charge
Activates passive for 7 seconds if intercepting the opponent’s Dash Attack.
Medium Attacks - Requires 3 Persistent Charges
Inflicts an Armor Break if intercepting the opponent’s Dash Attack, reducing Armor Rating by 634.62 for 6 seconds.
Special Attack 1
When The Champion has 4 or more Persistent Charges, he spends one to activate a Regeneration Buff, regenerating 6,024.6 Health over 3 seconds.
Special Attack 2
Spends 2 Persistent Charge(s) if hitting the opponent, granting +11,000 Critical Rating for this attack.
Special Attack 3
Spends 2 Persistent Charge(s) to activate a Fury Buff, granting +1,720.8 Attack Rating for 10 seconds. This Fury also counts towards The Champion’s Primal Fury Signature Ability.
Power Stone
Tryco Slatterus channels the might of his Power Stone to strengthen and enhance his abilities based on how full his Health is. Only 1 Power Stone threshold may be active at a time.
Between 100% and 71% Health - Pre-Show
If the Champion begins this fight at 100% of his max Health, he begins the fight with 3 of his Fury Buffs active.
While The Champion is in the Pre-Show, his Health cannot fall below 70% in a single attack.
Between 70% and 31% Health - Opening Bout
While The Champion is Unstoppable, whenever the Attacker is struck they are inflicted with a Stun Debuff for 1.5 second(s).
All of The Champion’s Light Attacks are Unblockable and he fights aggressive.
While The Champion is in the Opening Bout, his Health cannot regenerate beyond 70% or fall below 30% in a single attack.
Between 30% and 11% Health - Main Event
All of The Champion’s Medium Attacks are Unblockable and he becomes very aggressive.
Whenever a Damage Over Time or Stun Debuff is placed on The Champion, he has a 100% chance to Purify it instantly.
While The Champion is in the Main Event, his Health cannot regenerate beyond 30% or fall below 10% in a single attack.
Between 10% and 0% Health - Dark Match
The Champion Gains 1 Persistent Indestructible Charges. Avoiding a Special attack with the Dexterity Mastery removes one Charge (Cooldown: 1 seconds) and grants the Attacker Prowess. When all the Charges have been removed, The Champion gains Indestructible against any Basic Attack.
Any damage dealt that would push The Champion into Dark Match is capped until he enters the mode. Additionally, while he is in this mode, he is Heal Blocked.