Gain a 36.59 - 99.96% chance to trigger an Indestructible Passive that lasts 8 seconds when receiving a lethal blow. This can only trigger once per fight.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
10,559
contactphysical
Medium Attacks(2 hits)
2x
10,559
contactphysical
Heavy Attacks(1 hit)
1x
10,559
contactphysical
Special Attack 1(4 hits)
1x
2,111.8
ContactPhysical
1x
2,111.8
ProjectilePhysical
2x
3,167.7
ProjectilePhysical
Special Attack 2(8 hits)
2x
2,111.8
ProjectilePhysical
6x
1,055.9
ProjectilePhysical
Special Attack 3(1 hit)
1x
28,509.3
contactphysical
Abilities
All Attacks
11% chance to gain a Fury Buff for 7 seconds, granting +5,279.5 Attack.
Attacking an opponent that is Bleeding has a 20% chance to trigger an additional Bleed, dealing 5,807.45 Direct Damage over 2.5 seconds.
Passive
The flak jacket made by Microchip grants the Punishing Angel 4 stacks of at the start of the fight, with a potency of 305.56 each. Stacks are lost when Punishing Angel is struck 8 times.
Passive
For each 10% of Max Health taken in damage immediately gain a Resilience counter.
When below 100% of Max Health, without an active Regeneration Buff, convert a Resilience counter into a Regeneration Buff, healing 6,341.7 Health over 10 seconds.
Heavy Attacks
This attack receives 2,750 additional Critical Rating.
Special Attack 1
70% chance to inflict Bleed, dealing 12,142.85 Direct Damage over 6 seconds.
Special Attack 2
85% chance to inflict a Bleed Debuff, dealing 16,366.45 Direct Damage over 5.5 seconds.
When the Bleed from this attack expires, it has a 65% chance to be converted into an Open Wound. An Open Wound counts as a stack of Bleed but is Passive and deals no damage.