When Sentinel is not being affected by Class Disadvantage, it steadily gains up to 10.76 - 62.61% Attack Rating over 40 seconds while the opponent’s Attack Rating is lowered by the same percentage.
Abilities
Passive
Advanced robotics provides full immunity to Poison and Bleed effects.
Sentinel gains 1 Adaptation charge(s) when an Opponent performs the same action consecutively. Actions include Light Attacks, Medium Attacks, Heavy Attacks, Dashing, Dodging, and Blocking an Attack. Max: 50 charges.
20 Adaptation charges: Abilities trigger through Blocks.
40 Adaptation charges: Special Attacks are Unblockable.
Passively regenerates 13.87 Health per Adaptation Charge every 0.5 seconds.
All Attacks
100% chance to inflict Bleed, dealing 2,287.8 Direct Damage over 2 seconds.
Special Attack 1
100% chance to inflict Bleed, dealing 9,151.2 Direct Damage over 0.5 seconds.
Special Attack 2
Up to +9,151.2 Attack Rating based on the opponent’s stored Power.