When Sentinel is not being affected by Class Disadvantage, it steadily gains up to 10.76 - 62.61% Attack Rating over 40 seconds while the opponent’s Attack Rating is lowered by the same percentage.
Abilities
Passive
Advanced robotics provides full immunity to Poison and Bleed effects.
Sentinel gains 1 Adaptation charge(s) when an Opponent performs the same action consecutively. Actions include Light Attacks, Medium Attacks, Heavy Attacks, Dashing, Dodging, and Blocking an Attack. Max: 50 charges.
20 Adaptation charges: Abilities trigger through Blocks.
40 Adaptation charges: Special Attacks are Unblockable.
Gains 1% Power per Adaptation Charge when the opponent’s Buffs are Nullified or when the timer ends on temporary Buffs.
Basic Attacks
100% chance to Nullify a Buff.
Special Attack 1
100% chance per hit to Nullify a Buff.
This attack deals 5,338.2 Energy Damage per Buff nullified.
Special Attack 2
+3,813 Attack Rating per active Buff on the opponent.