When Sentinel is not being affected by Class Disadvantage, it steadily gains up to 10.76 - 62.61% Attack Rating over 40 seconds while the opponent’s Attack Rating is lowered by the same percentage.
Abilities
Passive
Advanced robotics provides full immunity to Poison and Bleed effects.
Sentinel gains 1 Adaptation charge(s) when an Opponent performs the same action consecutively. Actions include Light Attacks, Medium Attacks, Heavy Attacks, Dashing, Dodging, and Blocking an Attack. Max: 50 charges.
20 Adaptation charges: Abilities trigger through Blocks.
40 Adaptation charges: Special Attacks are Unblockable.
All Attacks
+266.91 Attack Rating per Adaptation Charge if the opponent is suffering from a Debuff.
When Knocked Down
Inflicts an Agility Debuff, reducing the opponent’s Ability Accuracy of Evade and the Dexterity Mastery by 30% for 15 seconds.
Inflicts a Debuff of 50% Potency for 15 seconds.
Special Attack 1
30% chance to inflict an and Agility Debuff per hit.
Special Attack 2
+2,135.28 Attack Rating per active Debuff on the opponent.