sentinel_skill_featured
SENTINEL
trained_class Skill
Tags
#Defensive: Tank#Villain#Metal#Robot#Size: L
Immunities
Attributes
Prestige
34,227
Challenge Rating
250
Attack
7,626
Health
110,979
Critical Rating
524
Critical Damage Rating
1,179
Armor Penetration
0
Block Penetration
0
Critical Resistance
0
Armor Rating
448
Block Proficiency
4,125
Physical Resistance
0
Energy Resistance
0
Signature Ability
ADAPTIVE MATRIXPassive
When Sentinel is not being affected by Class Disadvantage, it steadily gains up to 10.76 - 62.61% Attack Rating over 40 seconds while the opponent’s Attack Rating is lowered by the same percentage.
Abilities
Passive
Advanced robotics provides full immunity to Poison and Bleed effects.
Sentinel gains 1 Adaptation charge(s) when an Opponent performs the same action consecutively. Actions include Light Attacks, Medium Attacks, Heavy Attacks, Dashing, Dodging, and Blocking an Attack. Max: 50 charges.
20 Adaptation charges: Abilities trigger through Blocks.
40 Adaptation charges: Special Attacks are Unblockable.
Shrugging off Debuffs grants +114.39 Attack Rating per Adaptation Charge for 20 seconds.
50% chance to Purify Debuffs after a short 1 second delay.
Special Attack 1
This attack has a 100% chance to inflict a Concussion Debuff, reducing Ability Accuracy by 60% for 10 seconds. The Potency of this effect is affected by Class relationships.
Special Attack 2
This attack Incinerates the enemy, dealing 6,100.8 Energy Damage over 5 seconds. This effect also removes Perfect Block Chance and reduces Block Proficiency by 50% while it's active.