When Sentinel is not being affected by Class Disadvantage, it steadily gains up to 10.76 - 62.61% Attack Rating over 40 seconds while the opponent’s Attack Rating is lowered by the same percentage.
Abilities
Passive
Advanced robotics provides full immunity to Poison and Bleed effects.
Sentinel gains 1 Adaptation charge(s) when an Opponent performs the same action consecutively. Actions include Light Attacks, Medium Attacks, Heavy Attacks, Dashing, Dodging, and Blocking an Attack. Max: 50 charges.
20 Adaptation charges: Abilities trigger through Blocks.
40 Adaptation charges: Special Attacks are Unblockable.
When Draining Power
Gains 5% of the Power the opponent lost through Sentinel’s other abilities. The potency is multiplied by the number of Adaptation Charges.
Basic Attacks
Depletes up to 5% of the target's max Power.
Special Attack 1
100% chance to Power Burn, consuming up to 10% of the target's max Power and inflicting Direct Damage proportionate to the amount of Power they lost.
Converts 0.5% of the Power burnt into direct damage.
Special Attack 2
100% chance to Power Lock, severing the target's flow of Power for 15 seconds.