The Summoned Symbiote's enhanced evolutionary state prevents him from being awakened beyond his current state.
All Attacks
40% chance to inflict a Bleed Debuff dealing 1,195 Direct Damage over 15 seconds.
Symbiotic Evolution - Pre-Fight Ability
The Summoned Symbiote can gain Persistent Charges by entering quests that offer them via quest nodes only.
Persistent Charges are used to activate Evolution Abilities in the Pre-Fight screen, once activated these abilities remain active for the rest of the quest. Each Evolution grants +239 Attack Rating and can stack up to 3 times.
Devour: Reduce the Opponents Nullify and Ability Accuracy by 35% and Light Attacks have a 30% chance to Nullify 1 Buff. Each time this Nullify occurs, Passively Regenerate +470.76 Base Health.
Infect: Medium Attacks reduce Evade Ability Accuracy by a flat 50%. Additionally, Heavy Attacks have a 60% chance to remove a Bleed Debuff from the Opponent and replace it with a Poison Debuff, dealing 6,692 Direct Damage, reducing Health Recovery by 30% and reducing Evade Ability Accuracy by 50% for 16 seconds.
Adapt: If the last hit landed was a Medium Attack, landing another Medium Attack grants a Fury Buff for 9 seconds, increasing Attack Rating by +191.2 and Bypassing 10% of the Opponent’s and .
Leech: For 10 seconds after throwing a Special Attack, each time the Summoned Symbiote dashes backward, Purify 4 Debuffs and Steal 10% of the Opponent’s current Power, gaining 45% of the Power stolen.
Enrage: Reduce the Opponent’s Purify Ability Accuracy by 70% and start the fight with a Fortitude Buff, reducing incoming damage from all sources by 18%.
Annihilate: Increase the potency, chance and duration of all Evolutions except this one by 20%. When struck, there is a 20% chance to gain an Unstoppable Buff for 2 seconds. The first hit of all Special Attacks inflicts a Shrivel Debuff, reducing the Opponent's and by 15% for 12 seconds and the last hit inflicts a Stun Debuff for 1.2 seconds.
Special Attacks
Gain 1 of the following Buffs at random for 18 seconds.
True Damage, allowing Attacks to bypass Armor and Resistance.
Armor Up, increasing Armor Rating by +3,150.
Fury, increasing Attack Rating by 2,151.
Special Attack 1
The first hit inflicts a Weakness Debuff for 18 seconds, reducing Attack Rating by 30%.
Special Attack 2
The first hit inflicts an Armor Break Debuff for 20 seconds, reducing Armor Rating by 827.27 and removing 1 Armor Up Buff.