#Offensive: Damage Over Time#Villain#Size: M#2022#RAIDS: Tactician#Magic Thief#Clarity
Immunities
Attributes
Prestige45,442
Challenge Rating250
Attack10,608
Health129,476
Critical Rating822
Critical Damage Rating1,547
Armor Penetration0
Block Penetration240
Critical Resistance0
Armor Rating688
Block Proficiency3,958
Physical Resistance0
Energy Resistance0
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
10,608
ContactPhysical
Medium Attacks(2 hits)
2x
10,608
ContactPhysical
Heavy Attacks(2 hits)
1x
5,304
ContactPhysical
1x
5,304
ContactEnergy
Special Attack 1(10 hits)
1x
1,060.8
ContactPhysical
1x
2,652
ContactEnergy
1x
530.4
ContactPhysical
1x
530.4
ContactEnergy
1x
530.4
ContactPhysical
1x
530.4
ContactEnergy
1x
530.4
ContactPhysical
1x
530.4
ContactEnergy
1x
530.4
ContactPhysical
1x
3,182.4
ContactEnergy
Special Attack 2(7 hits)
6x
1,060.8
ContactEnergy
1x
4,243.2
ContactPhysical
Special Attack 3(1 hit)
1x
34,369.92
Signature Ability
GODHUNTERAlways Active
Gaining a Shadow Magic Buff also grants an Undermine Buff for 10 - 16 second(s), granting Unblockable to any hit the Opponent Auto-Blocks.
Personal damaging Debuff duration is increased by 1.5 - 4 second(s) flat. It is further increased by 0.5 second(s) flat when fighting #Gods, #Elders, and for each stack of Heresy.
Gain 1 stack of Heresy the first time entering a fight on the final node in a Quest. Max Heresy is increased to 4.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
10,608
ContactPhysical
Medium Attacks(2 hits)
2x
10,608
ContactPhysical
Heavy Attacks(2 hits)
1x
5,304
ContactPhysical
1x
5,304
ContactEnergy
Special Attack 1(10 hits)
1x
1,060.8
ContactPhysical
1x
2,652
ContactEnergy
1x
530.4
ContactPhysical
1x
530.4
ContactEnergy
1x
530.4
ContactPhysical
1x
530.4
ContactEnergy
1x
530.4
ContactPhysical
1x
530.4
ContactEnergy
1x
530.4
ContactPhysical
1x
3,182.4
ContactEnergy
Special Attack 2(7 hits)
6x
1,060.8
ContactEnergy
1x
4,243.2
ContactPhysical
Special Attack 3(1 hit)
1x
34,369.92
Abilities
Always Active
Immune to Heal Block.
If the Willpower Mastery is active, it is removed, and each rank grants Gorr an indefinite Vicious Buff, increasing the potency of Damage over Time effects by 25%.
Gain 1 stack of Heresy after winning a fight against a #God or #Elder. Heresy persists between fights. Max 3.
Shadow Magic - Buff
Gorr has 3 types of Shadow Magic Buffs. They each last 30 second(s) and allow him to inflict different damaging Debuffs by striking with his second Medium Attack. Max: 4 Each.
Gorr starts with Viscera Magic active. Starting his fourth Light Attack grants him the next Shadow Magic Buff in sequence. When fighting as a Defender, this also occurs automatically every 10 second(s).
Viscera Magic: Inflict Bleed, dealing 4,243.2 Direct Damage over 18 second(s).
Venom Magic: Inflict Poison, dealing 3,182.4 Direct Damage over 18 second(s) and reducing Regen Rate by 30%.
Volt Magic: Inflict Shock, dealing 5,304 Energy Damage over 18 second(s).
If any of these Debuffs is prevented via Immunity, Gorr instead inflicts a Degeneration Debuff, dealing 954.72 Direct Damage over 18 second(s). Damage increased by 500% against Tech Champions.
While Shadow Magic is active, striking Block has a 4% chance per Buff on Gorr to inflict its matching damaging Debuff, but not Degeneration.
Heretic’s Defiance
When Struck, gain a non-stacking Regeneration Buff, restoring 16% of missing Health over 12 second(s). The amount healed is increased by 12.5% when fighting #Gods, #Elders, and for each stack of Heresy.
A stacking copy of this Buff triggers whenever Gorr is inflicted with Power Burn, or a damaging effect that matches any active Shadow Magic Buff.
A stacking copy of this Buff triggers when gaining a Shadow Magic Buff, if Gorr is already affected by its matching damaging effect.
Heavy Attacks
Once per fight, if the Opponent is inflicted with at least 20 damaging Debuffs, Gorr gains a Power Gain Buff for 2 second(s), granting the difference in Power between his current Power and Max Power.
Special Attacks
All Gorr’s Shadow Magic Buffs are paused during both Champion’s Special Attacks.
Special Attack 1
After this Attack, pause Shadow Magic Buff for 6 second(s).
On activation, when fighting as a Defender, activate all Shadow Magic Buffs.
Special Attack 2
On Activation, gain a Fury Buff, increasing Attack Rating by 2,121.6 for 20 second(s). Gain an additional Fury Buff for each unique damaging Debuff on the Opponent.
These Fury Buffs are refreshed when Gorr activates any Special Attack.
Special Attack 3
Gorr activates all of his Shadow Magic Buffs, and pauses all Shadow Magic Buffs for 11 second(s).
+1,272.96 Attack Rating during this Attack for each damaging Debuff on the Opponent. This is increased by 100% per unique damaging Debuff on the Opponent, and by an additional 100% when fighting #Gods, #Elders, and for each stack of Heresy.