hercules_featured
HERCULES
cosmic_class Cosmic
Tags
#Offensive: Raw Damage#Hero#Size: L#God#2021#EQ: Romance
Immunities
Resistances (Potency)
Attributes
Prestige
9,484
Challenge Rating
150
Attack
4,735
Health
56,696
Critical Rating
237
Critical Damage Rating
902
Armor Penetration
0
Block Penetration
119
Critical Resistance
0
Armor Rating
654
Block Proficiency
4,893
Physical Resistance
0
Energy Resistance
250
Signature Ability
SON OF ZEUSAlways Active
Once per fight when receiving damage that would result in a knockout, gain an Immortality Buff preventing death and making Hercules Unblockable for 3.9 - 9 seconds. Immortality is paused during personal Special Attacks or while landing Basic Attacks and is removed if the Opponent activates their Special Attack 3.
For 2 second(s) after completing a feat, gain 6.71 - 35% .
Abilities
Always Active
Blessings bestowed from the Goddess Hera protect against physical injury, reducing the potency of incoming Bleed effects by 50%.
A strong resilience to conventional drugs and toxins reduces the potency of incoming Poison effects by 15% and makes the recovery reduction from Poison 20% less effective.
Feats of Strength - Passive - Max Stacks 12
Feats: 1. Strike a non-stunned Opponent with any hit of a Heavy Attack. 2. Intercept a dashing Opponent with an attack. 3. Stand up after being knocked down.
Completing a feat grants 1 indefinite Strength, each increasing Armor Penetration by 195.65 and causing Attacks to deal a burst of Physical Damage equal to 10% of the damage they dealt.
The first time each unique feat is completed in a fight, gain +1 Persistent Strength for the rest of the quest, allowing Hercules to start each fight with Strength equal to his Persistent Strength.
For 2 second(s) after completing a feat, Hercules gains +1,325.8 Attack Rating and +50% Buff duration. If a Special Attack is activated during this time, the bonus remains throughout the Special Attack.
While Hercules has Strength he becomes Stun Immune. Each Stun prevented by this immunity removes 1 Strength.
Dashing back after landing the first Light or Medium hit in a Combo
Inflict a non-stacking Infuriate Debuff for 7 seconds, making the Opponent more aggressive and reducing their Offensive Ability Accuracy by 60%. Cooldown 10 seconds.
While fighting as a Defender the duration of Infuriate is increased to 10 seconds and it is triggered whenever Hercules dashes back.
Special Attack 1
On Activation gain a True Sense Buff, bypassing the effects of Miss and Auto Block for 16 seconds.
The first hit grants a Precision Buff increasing Critical Rating by +2,250 for 25 seconds. If this attack was used to intercept a dashing Opponent gain +2 additional Precision Buffs.
Special Attack 2
The Potency of Burst Damage dealt via Strength during this attack is increased by 50% for each Armor-Up effect on the Opponent, up to a maximum increase of 200%.
The first hit grants a Cruelty Buff increasing Critical Damage Rating by +1,321.43 for 15 seconds. If this attack was used to intercept a dashing Opponent gain +2 additional Cruelty Buffs.
The final hit has a 100% chance to inflict a 3 second Stun Debuff.
Special Attack 3
Gain an Indestructible Buff preventing all damage for 4 seconds.
After this attack, if the Opponent has 3 Bars of Power Hercules gains a Power Gain Buff, granting 100% of a Bar of Power over 3 seconds.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks
(4 hits)
4x
4,735
contactphysical
Medium Attacks
(2 hits)
2x
4,735
contactphysical
Heavy Attacks
(2 hits)
1x
1,420.5
contactphysical
1x
3,314.5
contactphysical
Special Attack 1
(4 hits)
3x
947
ContactPhysical
1x
1,894
ContactPhysical
Special Attack 2
(5 hits)
4x
710.25
ContactPhysical
1x
1,894
ContactPhysical
Special Attack 3
(1 hit)
1x
15,341.4
contactphysical
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