#Offensive: Raw Damage#Hero#Kree#A-Force#Size: S#2019#AW: Subdue#Clarity
Immunities
Attributes
Prestige7,261
Challenge Rating250
Attack9,973
Health145,660
Critical Rating732
Critical Damage Rating1,834
Armor Penetration0
Block Penetration0
Critical Resistance0
Armor Rating688
Block Proficiency5,712
Physical Resistance0
Energy Resistance688
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
9,973
contactphysical
Medium Attacks(2 hits)
2x
9,973
contactphysical
Heavy Attacks(1 hit)
1x
9,973
contactphysical
Special Attack 1(4 hits)
3x
1,994.6
ProjectileEnergyHeatBeamCosmic
1x
3,989.2
ContactEnergy
Special Attack 2(5 hits)
1x
997.3
ContactPhysical
2x
1,495.95
ContactPhysical
2x
2,991.9
ProjectileEnergyCosmicKick
Special Attack 3(1 hit)
1x
35,902.8
contactphysical
Signature Ability
BINARY DURABILITYAbove 20 Energy Charges
While Binary Ignition is active Captain Marvel gains an Indestructible Buff for 6 - 12 seconds.
This ability can be activated again after a 60 - 40 second cooldown.
The Indestructible Buff and half of Captain Marvel's Energy Charges are removed when struck by a Special Attack.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
9,973
contactphysical
Medium Attacks(2 hits)
2x
9,973
contactphysical
Heavy Attacks(1 hit)
1x
9,973
contactphysical
Special Attack 1(4 hits)
3x
1,994.6
ProjectileEnergyHeatBeamCosmic
1x
3,989.2
ContactEnergy
Special Attack 2(5 hits)
1x
997.3
ContactPhysical
2x
1,495.95
ContactPhysical
2x
2,991.9
ProjectileEnergyCosmicKick
Special Attack 3(1 hit)
1x
35,902.8
contactphysical
Abilities
Passive
Advanced Kree physiology provides full immunity to the Poisons of the Battlerealm.
Super Strength
Landing a hit or hitting into a Block with a Light or Medium Attack has a 15% chance to inflict Armor Break reducing Armor Rating by 419.49 for 7 seconds.
Intercepting an opponent’s Dash Attack has a 100% chance to inflict Armor Break reducing Armor Rating by 419.49 for 7 seconds.
Striking with a Heavy Attack while the opponent is charging or executing a Heavy Attack removes all Armor Up effects and inflicts Stun for 2.5 seconds.
Energy Absorption
Captain Marvel gains Persistent Energy Charges by Blocking Physical Attacks and when receiving Energy Damage. Any Energy Charges that Captain Marvel ends a fight with persists between fights. Max 25 stacks.
Well Timed Blocks generate an additional Energy Charge.
At the start of the fight, Captain Marvel gains 2% of Max Power for each Energy Charge she has.
Captain Marvel suffers 2,184.9 damage when Energy Charges are generated by the effects of Mystic Champions.
Binary Ignition
While at 10 Energy Charges or over, Dashing back and holding Block for 1.2 seconds or being Knocked Down Purifies all Debuffs and pushes Captain Marvel into Binary Ignition. Captain Marvel enters Binary Ignition automatically at 25 Energy Charges.
In Binary Ignition, Captain Marvel does not generate Energy Charges and each Charge lasts 1.2 seconds.
Gain a Permanent Fury Buff increasing Attack by 2,991.9 for every 5 stacks of Energy Charge. All Fury Buffs are removed when Energy Charges fall to zero.
Damaging Energy Debuffs increase the duration of Energy Charges by 1 second.
The chance to inflict Armor Break with a Light or Medium Attack increases to 60%.
Deal an additional 30% of damage dealt as a burst of Energy Damage when striking an opponent with an Armor Break Debuff.
Landing Heavy Attacks while in Binary Ignition generates 3 Energy Charges.
Special Attack 1
Generate 3 Energy Charges.
Energy Beams in this attack deal True Damage.
In Binary Ignition, Beam Attacks are Unblockable but this attack expends 2 Energy Charges instead.
Special Attack 2
100% chance to Stun for 2 seconds. In Binary Ignition this stun lasts 3.5 seconds.
Energy Beams in this attack deal True Damage.
In Binary Ignition, Beam Attacks are Unblockable and expend 4 Energy Charges.
Special Attack 3
Generate 10 Energy Charges.
Gain a Power Gain Buff generating 40% of max Power over 10 seconds.