
BETA RAY BILL
#Guardians of the Galaxy#Offensive: Burst#Hero#Size: L#2024#Metal#PLAYABLE
Immunities
Resistances
(Potency)
Attributes
Rank 6
Sig.
Prestige34,549
Challenge Rating250
Attack10,071
Health144,009
Critical Rating340
Critical Damage Rating1,124
Armor Penetration145
Block Penetration0
Critical Resistance0
Armor Rating448
Block Proficiency5,108
Physical Resistance0
Energy Resistance0
Gains | Inflicts
POWER GAIN
STEADY
UNSTOPPABLE
INTENSIFY
GRIT
FURY
ENERGIZE
RESONANCE
INFURIATE
INTIMIDATE
PULVERIZED
SHOCK
Direct Damage
STUN
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,568.11
ContactPhysical
Medium Attacks(2 Hits)
1x
4,006.24
ContactPhysical
1x
4,006.24
ProjectilePhysical
Heavy Attacks(2 Hits)
1x
4,280.18
ContactPhysical
1x
4,280.18
ContactEnergy
Special Attack 1(3 Hits)
1x
4,028.4
ContactEnergy
2x
3,021.3
ProjectileEnergy
Special Attack 2(6 Hits)
2x
1,007.1
ContactPhysical
2x
1,007.1
ProjectileEnergy
1x
4,028.4
ProjectileEnergy
1x
2,014.2
ProjectileEnergy
Special Attack 3(1 Hits)
1x
32,630.04
Synergies
Beta Ray Bill: The final hit of a Special Attack 3 Armor Ups, each dealing 100% of Attack as Direct Damage.
Moondragon: If Psionic Transcendence is not active, Mind Blasts trigger 2 times when punishing the Opponent’s Special Attacks.
Groot: Fury and Cruelty Buffs gain 25% duration.
Captain Marvel: Basic Attacks have a 15% chance to grant 1 Persistent Energy Charge.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: The first Special Attack activated in a fight cost 33% less Power.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: When Rooted, Passively gain up to the nearest Bar of Power over 1.5 seconds. The Power Gain is removed if the Root expires, and does not trigger during the Opponent’s Special Attacks.
Unique Synergy: Does not stack with duplicate synergies.
Beta Ray Bill: The final hit of Special Attack 1 has a 33% chance to inflict a Stun Debuff for 3 seconds.
Thor (Ragnarok): Start each fight with a Thunder God’s Wrath Passive for 10 seconds.
Thor (Jane Foster): If the Opponent is not Shocked, Basic Attacks have a 10% chance to inflict a Shock Debuff, dealing 85% of Attack as Energy Damage over 4 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: When gaining a Bar of Power, gain a non-stacking 5% Buff for 10 seconds. Each Synergy Champion increases this potency by +5% flat.
Unique Synergy: Does not stack with duplicate synergies.
CHAMPION OF KORBINPassive
The potency of personal bursts of damage is increased by 9.2 - 40%.
Reduce Call of Thunder’s Unstoppable cooldown by 2.08 - 10 seconds.
While a personal Unstoppable Buff is active, damage taken is reduced by 20.81 - 100%. Does not reduce damage from Special Attack 3.
Gains | Inflicts
POWER GAIN
STEADY
UNSTOPPABLE
INTENSIFY
GRIT
FURY
ENERGIZE
RESONANCE
INFURIATE
INTIMIDATE
PULVERIZED
SHOCK
Direct Damage
STUN
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,568.11
ContactPhysical
Medium Attacks(2 Hits)
1x
4,006.24
ContactPhysical
1x
4,006.24
ProjectilePhysical
Heavy Attacks(2 Hits)
1x
4,280.18
ContactPhysical
1x
4,280.18
ContactEnergy
Special Attack 1(3 Hits)
1x
4,028.4
ContactEnergy
2x
3,021.3
ProjectileEnergy
Special Attack 2(6 Hits)
2x
1,007.1
ContactPhysical
2x
1,007.1
ProjectileEnergy
1x
4,028.4
ProjectileEnergy
1x
2,014.2
ProjectileEnergy
Special Attack 3(1 Hits)
1x
32,630.04
Abilities
Always Active
Incoming Bleed and Poison effects suffer 50% reduced potency.
Beta Ray Bill is Immune to Shock and Power Drain. When the Power Drain Immunity triggers, he gains a Power Gain Passive, granting 1 Bar of Power over 0.5 seconds. Cooldown: 14 seconds.
When starting a fight against Tech Champions or when Immune to an effect, gain a Buff for 20 seconds.
The Thor Relic increases the potency of personal Buffs by 25%.
Call of Thunder - While Charging a Heavy Attack
Gain an Unstoppable Buff. If struck while this Buff is active this effect goes on cooldown for 24 seconds.
All Buffs on Beta Ray Bill and all Shocks on the Opponent are paused.
Every 0.4 seconds gain a 20% Intensify Buff for 4 seconds. Max stacks: 5. Beta Ray Bill’s Heavy Attack can be charged for an extended duration.
While above 2 Bars of Power: while Beta Ray Bill is below 2 Stacks of Intensify, the Opponent suffers a 1,007.1 Passive. At max stacks, the Opponent suffers a 10% Passive.
Activating a Special Attack 2 while charging a Heavy Attack pauses all personal Buffs until Beta Ray Bill has landed or been struck by 4 Basic Hits per Intensify gained, up to a max of 20. Heavy Hits count as 2 hits. This effect does not trigger if it is already active.
Releasing the Heavy Attack grants a Grit Buff for 15 seconds.
Armor Pulverizer - Medium Attacks
Beta Ray Bill’s first Medium Attack one Armor Up effect, removing it and dealing a burst of 10,071 Direct Damage.
Shocks
If the Buff pause is not active, Basic Attacks have a 10% chance to inflict a Shock Passive, dealing 2,014.2 Energy Damage over 25 seconds. Max stacks: 12.
During a combo started with a Medium Attack, or while striking the Opponent with a Special Attack 1, the expiration rate of personal Shocks increases by 285%.
The final hit of Special Attacks refreshes all Shocks on the Opponent.
All Shocks are paused during the Opponent’s Special Attacks and Beta Ray Bill’s Special Attack 2.
When any Shock on the Opponent ends, deal a burst of 6,042.6 Energy Damage.
Special Attack 1
On activation, gain an Fury Buff, granting +6,042.6 Attack Rating for 15 seconds. Max stacks: 3.
During this attack, the potency of personal bursts of damage is increased by 200%
While the personal Buff pause is active, when any Shock ends on the Opponent during this attack, inflict a personal Shock Passive.
Special Attack 2
The first hit grants a non-stacking 15% Buff for 15 seconds.
All lightning hits inflict a personal Shock Passive. Each Intensify Buff grants a 10% chance to inflict these Shocks through Block.
Special Attack 3
Gain a 100% Buff for 20 seconds, paused during Special Attack.
Gains | Inflicts
POWER GAIN
STEADY
UNSTOPPABLE
INTENSIFY
GRIT
FURY
ENERGIZE
RESONANCE
INFURIATE
INTIMIDATE
PULVERIZED
SHOCK
Direct Damage
STUN
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,568.11
ContactPhysical
Medium Attacks(2 Hits)
1x
4,006.24
ContactPhysical
1x
4,006.24
ProjectilePhysical
Heavy Attacks(2 Hits)
1x
4,280.18
ContactPhysical
1x
4,280.18
ContactEnergy
Special Attack 1(3 Hits)
1x
4,028.4
ContactEnergy
2x
3,021.3
ProjectileEnergy
Special Attack 2(6 Hits)
2x
1,007.1
ContactPhysical
2x
1,007.1
ProjectileEnergy
1x
4,028.4
ProjectileEnergy
1x
2,014.2
ProjectileEnergy
Special Attack 3(1 Hits)
1x
32,630.04
Synergies
Beta Ray Bill: The final hit of a Special Attack 3 Armor Ups, each dealing 100% of Attack as Direct Damage.
Moondragon: If Psionic Transcendence is not active, Mind Blasts trigger 2 times when punishing the Opponent’s Special Attacks.
Groot: Fury and Cruelty Buffs gain 25% duration.
Captain Marvel: Basic Attacks have a 15% chance to grant 1 Persistent Energy Charge.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: The first Special Attack activated in a fight cost 33% less Power.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: When Rooted, Passively gain up to the nearest Bar of Power over 1.5 seconds. The Power Gain is removed if the Root expires, and does not trigger during the Opponent’s Special Attacks.
Unique Synergy: Does not stack with duplicate synergies.
Beta Ray Bill: The final hit of Special Attack 1 has a 33% chance to inflict a Stun Debuff for 3 seconds.
Thor (Ragnarok): Start each fight with a Thunder God’s Wrath Passive for 10 seconds.
Thor (Jane Foster): If the Opponent is not Shocked, Basic Attacks have a 10% chance to inflict a Shock Debuff, dealing 85% of Attack as Energy Damage over 4 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: When gaining a Bar of Power, gain a non-stacking 5% Buff for 10 seconds. Each Synergy Champion increases this potency by +5% flat.
Unique Synergy: Does not stack with duplicate synergies.