nickfury_featured
NICK FURY
trained_class Skill
Tags
#Offensive: Damage Over Time#Defensive: Utility#Hero#S.H.I.E.L.D#Size: M#2019#RAIDS: Assault#Magic Thief
Immunities
Attributes
Prestige
2,573
Challenge Rating
150
Attack
3,965
Health
53,576
Critical Rating
1,011
Critical Damage Rating
1,311
Armor Penetration
0
Block Penetration
0
Critical Resistance
0
Armor Rating
599
Block Proficiency
4,000
Physical Resistance
0
Energy Resistance
0
Signature Ability
LIFE MODEL DECOYPassive
When Nick would be knocked out, his Life Model Decoy is destroyed instead and he returns to the fight with a permanent Fury’s Fury Buff and Stun Immunity. However, Nick loses his Infinity Formula and begins taking Direct Damage equal to 5 - 2.23% of his health per second for the rest of the quest while above 30% max health. The destruction of Nick’s decoy Removes all Effects and isn't affected by Ability Accuracy reduction.
Abilities
Battle Scars
When striking a Bleeding Opponent Nick’s Critical Rating is increased by 250 and his attacks ignore 100% of .
While the Opponent is not under the effect of a Regeneration Buff all of Nick’s Bleeds are 100% more potent.
Basic Attacks
Ending a combo with a Light Attack has a 100% chance to inflict a Bleed, dealing 1,784.25 damage over 1 second.
Landing any Medium Attack has a 100% chance to inflict a Bleed, dealing 99.13 damage over 6 seconds.
Landing a Heavy Attack has a 100% chance to inflict up to 3 stacks of Bleed, each dealing 198.25 damage over 12 seconds.
When hitting into Auto-Block Nick is Stun Immune and has a 100% chance to inflict a Bleed dealing 198.25 damage over 12 seconds.
Knocking down the Opponent Purifies Nick's non-damaging Debuffs.
Internal Bleed - Passive
If the Opponent gets 8 stacks of Bleed, their Bleed effects are removed and replaced with a Passive Internal Bleed effect which deals 10,705.5 damage over 30 seconds.
While Internal Bleed is active all the Opponent's Bleed Debuffs have an increased duration of 0.2 seconds per Tactical Charge.
Tactical Advantage Charges - Passive
Nick starts the fight with 6 Charges when fighting an Avenger.
When Nick is Struck he has a 100% chance to gain 1 Tactical Charge. Reduced to 25% against Mutant Opponents.
While Nick is under the effect of a Fury Effect, Tactical Charge durations are paused.
Nick loses 1 Charge every 6 seconds, decreasing to every 4 seconds while at or above 10 total Charges. Additionally if the Opponent performs a Well-Timed Block Nick loses 1 Charge.
At 5+ Charges: Nick's attacks can’t Miss or be Evaded.
At 10+ Charges: Nick's Purify effects now target all Debuffs.
At 15+ Charges: Nick becomes Unblockable.
At 20+ Charges: All Charges are removed and replaced with a Fury’s Fury Buff which grants 7,137 Attack Rating for 10 seconds. All Tactical Charge gains are doubled while Fury’s Fury is active.
Special Attack 1
When performing this attack Nick immediately gains 4 Tactical charges.
Disorients the Opponent, reducing their Block Proficiency by 50% and Defensive Ability Accuracy by 70% for 8 seconds.
Special Attack 2
Nick slashes his Opponent causing up to 4 stacks of Bleed, each dealing 991.25 damage over 8 seconds.
50% chance to stun the Opponent for 3 seconds. Stun chance increases by a flat 10% for each of Nick’s Tactical charges.
Special Attack 3
Additional 7,930 Attack if Fury’s Fury is active.
Additional 7,930 Attack if Internal Bleed is active.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks
(4 hits)
4x
3,965
contactphysical
Medium Attacks
(2 hits)
2x
3,965
contactphysical
Heavy Attacks
(3 hits)
2x
793
contactphysical
1x
2,379
contactphysical
Special Attack 1
(8 hits)
1x
1,189.5
ContactPhysical
7x
396.5
ProjectilePhysical
Special Attack 2
(3 hits)
1x
793
ContactPhysical
1x
1,387.75
ContactPhysical
1x
1,784.25
ProjectilePhysical
Special Attack 3
(1 hit)
1x
12,846.6
contactphysical
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