The Souls of her ancestors empower Guillotine further, granting a 10% chance to steal 20 - 54.99% of damage done as Health for every 4 Souls she possesses. Minimum 20 - 54.99% Health Steal regardless of current Soul count.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
10,559
contactphysical
Medium Attacks(2 hits)
2x
10,559
contactphysical
Heavy Attacks(2 hits)
1x
4,223.6
contactphysical
1x
6,335.4
contactphysical
Special Attack 1(2 hits)
1x
3,167.7
ContactPhysical
1x
7,391.3
ContactPhysical
Special Attack 2(3 hits)
1x
3,167.7
ContactPhysical
1x
2,111.8
ContactPhysical
1x
5,279.5
ContactPhysical
Special Attack 3(1 hit)
1x
9,503.1
contactphysical
Abilities
Always Active
Start each fight with 4 Souls. Each Soul grants Guillotine +85.05 Critical Damage Rating. 1 Soul expires every 10 seconds. Souls are treated as Cruelty Passives for all other abilities.
For every 5% of Max Health that Guillotine removes from her Opponent during combat, she feeds her ancestral blade and gains 1 Soul.
Critical Hits
If the hit was not Blocked, inflict a Degeneration Debuff, dealing 15,521.73 Direct Damage over 6 seconds.
Special Attack 2
The final hit inflicts a 200% Debuff for 10 seconds, then consumes 2 Souls.
Special Attack 3
La Fleur du Mal deals 2% of the Opponent’s Max Health in Direct Damage per Soul. After this attack, 50% of Guillotine’s Souls are consumed, rounded down.