#Offensive: Raw Damage#Villain#Villain of the Contest#Size: XL#Deathless#2024#Magic Thief#Clarity
Immunities
Attributes
Prestige81,140
Challenge Rating250
Attack7,235
Health173,075
Critical Rating448
Critical Damage Rating1,179
Armor Penetration0
Block Penetration0
Critical Resistance0
Armor Rating822
Block Proficiency3,501
Physical Resistance0
Energy Resistance0
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
7,235
contactphysical
Medium Attacks(2 hits)
2x
7,235
contactphysical
Heavy Attacks(1 hit)
1x
7,235
contactphysical
Special Attack 1(3 hits)
2x
1,447
ContactPhysical
1x
4,341
ContactPhysical
Special Attack 2(5 hits)
1x
723.5
ContactPhysical
4x
1,627.88
ProjectileEnergy
Special Attack 3(1 hit)
1x
21,270.9
contactphysical
Signature Ability
UNYIELDING MIGHTAlways Active
Gain up to +41 - 101.04% Incinerate duration based on how long the fight has gone on. Max bonus after 100 seconds.
When Malice enters cooldown, gain a Regeneration Buff recovering 7,026.85 - 17,352.94 Health over 12 seconds.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
7,235
contactphysical
Medium Attacks(2 hits)
2x
7,235
contactphysical
Heavy Attacks(1 hit)
1x
7,235
contactphysical
Special Attack 1(3 hits)
2x
1,447
ContactPhysical
1x
4,341
ContactPhysical
Special Attack 2(5 hits)
1x
723.5
ContactPhysical
4x
1,627.88
ProjectileEnergy
Special Attack 3(1 hit)
1x
21,270.9
contactphysical
Abilities
Always Active
Unique physiology grants Immunity to Bleed, Power Drain and Power Burn effects.
Personal Fury Buffs
Unless otherwise stated, personal Fury Buffs each provide +2,170.5 Attack Rating and last 14 seconds.
When inflicted with a Debuff, spend 1 personal Fury Buff to remove the effect after 0.5 seconds.
When a personal Fury Buff is spent, gain an indefinite Buff. Max stacks: 3.
Malice - Passive
Start the fight with a Malice Passive, which grants 3 Fury Buffs each time it activates. Malice lasts as long as at least 1 personal Fury Buff is active.
While Malice is active: Gain up to +100% Fury Buff Potency based on how long the fight has gone on. Max Bonus after 100 seconds.
When Malice ends, it goes on cooldown for 12 seconds.
While Malice is on Cooldown
Any attack that makes contact from either Champion has a 30% chance to grant 1 Fury Charge. When cooldown ends, gain 1 Fury Buff for each Charge and re-enter Malice.
When the Opponent Evades, Auto-Blocks, or causes an attack to Miss, gain 2 Fury Charges. Cooldown: 2 seconds.
Heavy Attacks
Deal a burst of 723.5 Energy Damage, this damage is doubled while the Opponent is Incinerated.
Pause all Incinerate and Armor Break Debuffs on the Opponent for 3 seconds.
Malice: Spend 1 Fury Buff to instead Pause for 6 seconds.
Special Attack 1
Each hit inflicts a 294.64 Debuff for 15 seconds. These Armor Breaks also reduce Energy Resistance by 8%. Max stacks: 10.
Malice: Spend 1 Fury Buff to make the Armor Break indefinite.
Special Attack 2
Each Infernal Breath hit deals a burst of 7,235 Energy Damage. This damage is doubled against #Hero Champions of the Tech Class.
The final hit inflicts an Debuff dealing 14,470 Energy Damage over 10 seconds. Max stacks: 2.
When this Incinerate triggers, consume all Ignition Buffs to increase its potency by +30% for each Buff consumed.
Malice: Spend 1 Fury Buff to double the Incinerate’s duration.
Special Attack 3
Gain a Regeneration Buff, recovering 17,307.5 Health over 3 seconds. This Regeneration Buff is paused while Heal Blocked.
Malice: Spend 1 Fury Buff to increase the Regeneration Buff’s duration by 50%.