#Defensive: Guard#Offensive: Burst#Offensive: Damage Over Time#Villain#Symbiote#Size: M#2024
Attributes
Prestige42,465
Challenge Rating250
Attack10,950
Health149,294
Critical Rating822
Critical Damage Rating1,179
Armor Penetration0
Block Penetration0
Critical Resistance0
Armor Rating688
Block Proficiency4,889
Physical Resistance306
Energy Resistance0
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
10,950
contactphysical
Medium Attacks(2 hits)
2x
10,950
contactphysical
Heavy Attacks(1 hit)
1x
10,950
contactphysical
Special Attack 1(3 hits)
2x
3,285
ContactPhysical
1x
4,380
ContactPhysical
Special Attack 2(7 hits)
1x
2,190
ContactPhysical
2x
1,095
ContactPhysical
4x
1,642.5
ProjectilePhysical
Special Attack 3(1 hit)
1x
35,478
contactphysical
Signature Ability
BAD HAIR DAYAlways Active
When Madness is consumed by Scream, 35.2 - 75.2% chance to gain a Buff healing 3% of missing Health over 5 seconds.
Against #Spider-Verse Heroes, each stack of Madness reduces the Opponent’s Evade Ability Accuracy by 12.56 - 25.06%.
Against #Symbiotes when gaining Madness, each stack of Madness grants a 12.56 - 25.06% chance to gain 1 extra Madness.
Against Tech Champions, each stack of Madness reduces the Opponent’s Armor Up Ability Accuracy by 12.56 - 25.06%.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
10,950
contactphysical
Medium Attacks(2 hits)
2x
10,950
contactphysical
Heavy Attacks(1 hit)
1x
10,950
contactphysical
Special Attack 1(3 hits)
2x
3,285
ContactPhysical
1x
4,380
ContactPhysical
Special Attack 2(7 hits)
1x
2,190
ContactPhysical
2x
1,095
ContactPhysical
4x
1,642.5
ProjectilePhysical
Special Attack 3(1 hit)
1x
35,478
contactphysical
Abilities
All Attacks - Rip and Hair
All hits have a 25% chance to inflict a Bleed Debuff dealing 1,642.5 Direct Damage over 10 seconds.
When the Opponent is inflicted with a personal Bleed, also inflict a 130.95 Debuff for 10 seconds, plus 0.5 seconds for each rank invested in the Deep Wounds Mastery. If a personal Bleed is prevented by an Immunity, inflict 2 Armor Breaks.
Madness Passives - Max: 8
Enter each fight with 4Madness Passives. When these expire naturally, or on Scream’s fourth Light Attack, they are all refreshed and 2 Madness are gained.
The first Madness lasts 18 seconds, with each additional Madness increasing their own expiry rate by 20%.
Madness is paused for 0.5 seconds when the Opponent is struck by a Basic Attack and is paused indefinitely during the Opponent’s Special Attacks or while Strikers are active.
At 6 or more Madness, the Opponent’s Stun Debuffs suffer 100% reduced Ability Accuracy.
When knocked down by a Special Attack, when a personal Buff is Nullified, or when Incinerated by a Mystic Champion, Scream loses 2 Madness. If Madness falls to 0, 1 is gained after 9 seconds.
Hybrid Buffs - Max: 2 of Each
When Madness is refreshed its icon changes to reflect the currently selected Hybrid Buff, cycling through Scream’s indefinite Hybrid Buffs in the order listed below:
A 25% Buff, a 20% Buff, a 916.67 Buff, and a 916.67 Buff.
Hybrid Buffs can only be gained while Madness is at 1 or more. Either Champion’s second Medium Attack grants Scream the currently selected Hybrid Buff.
When gaining a Hybrid Buff with 2 of the currently selected Hybrid Buff, Madness is refreshed instead.
While at 2 stacks of any Hybrid Buff, when Scream would gain a Hybrid Buff she also gains a non-stacking Buff for 5 seconds. As an Attacker, this Undermine is paused during the Opponent’s Special Attacks.
Auto-Blocks - Symbiote Sense
When Madness is consumed by Scream, gain a non-stacking Auto-Block Buff for 5 seconds that is removed when Auto-Blocking a contact attack.
This Auto-Block Buff grants a 100% chance to Auto-Block Basic Attacks. These count as Well-Timed Blocks and have a 100% chance to resist a Block Break by a Heavy Attack.
When successfully Auto-Blocking an attack, gain 1 of the currently selected Hybrid Buff and inflict a personal Bleed.
Heavy Attacks - Consuming Madness
Charging a Heavy Attack consumes 1 Madness to inflict a 30% Debuff for 5 seconds.
Special Attacks - Knotted and Broken
During Scream’s Special Attacks, all personal Debuffs on the Opponent and all personal Buffs other than Regeneration on Scream are paused.
Special Attack 1
On activation, gain +2,190 Attack Rating for each unique Buff on Scream for the duration of this attack.
Each hit consumes 1 Madness to grant Scream a 100% Buff for 20 seconds. On any hit with 0 Madness, gain 1 Madness and then gain Madness instead of Fervor for the rest of this attack.
Special Attack 2
On activation, consume all Madness. If 4 or more Madness were consumed, gain an Buff for the duration of this attack.
On each of the final four hits, deal a burst of 1,642.5 Direct Damage for each personal Debuff on the Opponent. The potency of these bursts increases by 8% for each Madness consumed during this attack. Max Debuffs: 30.
Special Attack 3
Gain up to 8Madness, and up to 2 of each Hybrid Buff. Then, until the end of Scream’s next Special Attack, abilities that consume Madness during Special Attacks consume 0 but still grant their outlined effects.