#Offensive: Burst#Hero#X-Men#X-Force#Size: M#2023#X-Magica#Provocateur#Saga Champions
Attributes
Prestige49,333
Challenge Rating250
Attack10,950
Health151,936
Critical Rating486
Critical Damage Rating1,417
Armor Penetration0
Block Penetration0
Critical Resistance0
Armor Rating688
Block Proficiency4,889
Physical Resistance0
Energy Resistance0
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
10,950
contactphysical
Medium Attacks(2 hits)
2x
10,950
contactphysical
Heavy Attacks(2 hits)
2x
5,475
contactphysical
Special Attack 1(6 hits)
4x
1,642.5
ContactPhysical
2x
4,380
ProjectileEnergy
Special Attack 2(6 hits)
1x
1,095
ContactPhysical
4x
1,642.5
ProjectilePhysical
1x
3,285
ProjectileEnergy
Special Attack 3(1 hit)
1x
35,478
contactphysical
Signature Ability
BARBED ARROWSPassive
If a or Stun Debuff is removed for any reason other than expiry, 23.33 - 100% chance to inflict a Neuroshock Passive dealing 8,760 Energy Damage over 8 seconds. This is not affected by Ability Accuracy Reduction.
When the Opponent’s Health is at or below 10%, inflict an indefinite Passive.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
10,950
contactphysical
Medium Attacks(2 hits)
2x
10,950
contactphysical
Heavy Attacks(2 hits)
2x
5,475
contactphysical
Special Attack 1(6 hits)
4x
1,642.5
ContactPhysical
2x
4,380
ProjectileEnergy
Special Attack 2(6 hits)
1x
1,095
ContactPhysical
4x
1,642.5
ProjectilePhysical
1x
3,285
ProjectileEnergy
Special Attack 3(1 hit)
1x
35,478
contactphysical
Abilities
Illusion
When either Champion’s Combo Meter passes a multiple of 10, gain a non-stacking indefinite Illusion. An Illusion is lost when Knocked Down.
Gain an Illusion when inflicted with Disorient, Fragility, or Intimidate. Dani will attempt to regain Illusion every 10 seconds if Illusion is consumed while suffering from these effects.
When Dani would Block a Basic Attack, she consumes an Illusion to inflict a 150% Passive. This Falter lasts 2.5 seconds, is not affected by Ability Accuracy Reduction, and is paused during Dani’s Special Attacks.
Neural Arrows - Max Stacks: 5
When the Opponent Misses, gain an indefinite Neural Arrow. As a Defender, hitting the Opponent’s Block while Dani has an Illusion also grants a Neural Arrow.
For each Neural Arrow, the final hit of Dani’s Special Attacks inflicts a Debuff dealing 8,760 Energy Damage over 8 seconds. All Neural Arrows are removed at the end of Dani’s Special Attacks.
Against Skill Champions, Neuroshocks are inflicted on Special activation. Skill Champions cannot heal while suffering from Neuroshock.
Prowess Effects - Max Stacks: 5
Unless otherwise stated, Dani’s effects are indefinite and have 15% potency. If her Prowess effects fail to trigger or are removed by the Opponent, gain a Neural Arrow.
Gain a Prowess Buff when Faltering the Opponent, and one more each time Dani strikes a Faltered Opponent. As a Defender, striking the Opponent while Dani has an Illusion also grants a Prowess Buff.
Activating a Special Attack with Neural Arrows removes all personal Prowess Buffs and replaces them with Prowess Passives. All personal Prowess effects are removed at the end of the Special Attack.
All personal Prowess Passives gained during Special Attacks gain 80% potency for each Neural Arrow.
Special Attack 1
On the first hit, inflict a Passive for 24 seconds.
Just before the final hit, gain an Passive lasting 1 second for each Neural Arrow.
The final hit inflicts a non-stacking 916.67 Passive for 30 seconds.
Special Attack 2
Each hit grants a 10% Passive for 5 seconds. This can trigger through Block.
Activating this Special Attack with 5 or more Neural Arrows inflicts a 70% Passive for 25 seconds.
Special Attack 3
This Special Attack costs 6% less power, and costs an additional 6% less for each Neural Arrow.
After this attack, gain 6 Buffs. The limit for personal Prowess Buffs is increased to 10 until the end of the next Special Attack.