
SUNSPOT
#Hero#New Avengers#X-Men#X-Force#Size: M#Offensive: Raw Damage#2019#AW: Armor Burn#X-Magica#Squad Builder#Red Faction#13 Grade#PLAYABLE
Immunities
Resistances
(Potency)
Attributes
Rank 6
Sig.
Prestige33,687
Challenge Rating250
Attack9,093
Health114,943
Critical Rating822
Critical Damage Rating1,547
Armor Penetration0
Block Penetration0
Critical Resistance0
Armor Rating688
Block Proficiency4,889
Physical Resistance0
Energy Resistance0
Gains | Inflicts
PROWESS
INCINERATE
SLOW
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,318.72
ContactPhysical
Medium Attacks(2 Hits)
2x
3,617.2
ContactPhysical
Heavy Attacks(3 Hits)
2x
2,318.72
ContactPhysical
1x
3,091.62
ContactPhysical
Special Attack 1(3 Hits)
2x
1,818.6
ContactEnergyPhysical
1x
5,455.8
ContactEnergyPhysical
Special Attack 2(4 Hits)
3x
1,818.6
ContactEnergyPhysical
1x
3,637.2
ContactEnergyPhysical
Special Attack 3(1 Hits)
1x
25,696.82
ContactPhysical
Found In
Act
Quest Index
Story
REBELLION
4.2.64.3.6
REBIRTH
6.4.16.4.36.4.56.4.6
THE UNION
7.1.67.4.5
THE RADIANCE
8.1.2
Special Event
SHOOTING STARS
1.6
THE NECROPOLIS
3.1
Synergies
Mutant Champions: Ability Accuracy is increased by 30% during Special Attacks. Increased to up to 60% based on Sunspot's Signature level.
Unique Synergy: Does not stack with duplicate Synergies.
Avengers and New Avengers: When fighting Villain Champions, reduce the Potency of any Power Sting and damage over time Debuffs by 10%. Increased to up to 40% based on Sunspot's Signature Level.
Unique Synergy: Does not stack with duplicate Synergies.
All Champions gain +125 Critical Rating. Increased to up to +325 based on Sunspot's Signature Level.
All Champions gain +130 Armor Rating. Increased to up to +330 based on Sunspot's Signature Level.
Solvarch: At the start of each fight, gain an Energize Passive increasing Combat Power Rate by +20% for 14 seconds.
Other Synergy Champions: 15% increased Incinerate Debuff potency.
Unique Synergy: Does not stack with duplicate synergies.
All Champions: Gain 2% Health.
Synergy Champions: Against #Villain gain 2% increased Attack Rating. Against #Hero, gain +50 Armor Rating and Block Proficiency.
All Champions: Gain 3% Health.
Synergy Champions: Against #Villain gain 3% increased Attack Rating. Against #Hero, gain +75 Armor Rating and Block Proficiency.
All Champions: Gain 4% Health.
Synergy Champions: Against #Villain gain 4% increased Attack Rating. Against #Hero, gain +100 Armor Rating and Block Proficiency.
Synergy Champions: Gain +5% Attack Rating and +400 Critical Damage Rating. These bonuses are doubled while at Combo Meter 25+.
Unique Synergy: Does not stack with duplicate synergies.
Dazzler: Performing a Dazzling Dash inflicts an Debuff dealing 20% of Attack as Energy Damage over 10 seconds.
Other Synergy Champions: Incinerate and Plasma Debuffs gain 15% duration.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions except for Kushala: Incinerate effects are 15% more potent.
Kushala: For each Damaging effect on the Opponent, Heavy Attacks deal extra damage equal to 5% of Kushala’s Base Attack.
Unique Synergy: Does not stack with duplicate synergies.
Venompool: Illogical DNA grants Immunity to Incinerate effects.
Synergy Champions: +4% Health & Attack Rating.
Unique Synergy: Does not stack with duplicate synergies.
Black Widow (Claire Voyant), Human Torch, Mephisto, Sunspot: Whenever the Opponent is immune to Incinerate they’re inflicted with a Debuff for 8 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Warlock: Special Attacks generate -70% less Power in Opponents.
Magik: Attack Rating is increased by 50% while in Limbo.
Sunspot: Incinerates have 25% increased duration.
Unique Synergy: Does not stack with duplicate synergies.
GIDEON'S EXPERIMENTSPassive
Sunspot increases his maximum number of Solar Charges by 1 - 40.
Gains | Inflicts
PROWESS
INCINERATE
SLOW
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,318.72
ContactPhysical
Medium Attacks(2 Hits)
2x
3,617.2
ContactPhysical
Heavy Attacks(3 Hits)
2x
2,318.72
ContactPhysical
1x
3,091.62
ContactPhysical
Special Attack 1(3 Hits)
2x
1,818.6
ContactEnergyPhysical
1x
5,455.8
ContactEnergyPhysical
Special Attack 2(4 Hits)
3x
1,818.6
ContactEnergyPhysical
1x
3,637.2
ContactEnergyPhysical
Special Attack 3(1 Hits)
1x
25,696.82
ContactPhysical
Found In
Act
Quest Index
Story
REBELLION
4.2.64.3.6
REBIRTH
6.4.16.4.36.4.56.4.6
THE UNION
7.1.67.4.5
THE RADIANCE
8.1.2
Special Event
SHOOTING STARS
1.6
THE NECROPOLIS
3.1
Abilities
Solar Charges - Max Stacks: 80
Sunspot is Immune to all Incinerate effects. Whenever Sunspot would be incinerated he instead generates 5 Solar Charges.
Sunspot starts a fight with his maximum Solar Charges. 1 charge expires every 3 second(s).
Flare State - Max Stacks: 10
Sunspot maintains Flare State for as long as he has Solar Charges.
If under the effects of Shock or when running out of Solar Charges, Flare State is disabled and all stacks are removed.
Whenever Sunspot’s attacks make contact with his Opponent he expends 1 Solar Charge per hit for each stack of Flare State. Each charge expended increases the damage of that hit by 4,546.5.
Incinerates
When Striking the Opponent, inflict an Incinerate for each Solar Charge expended, dealing 909.3 energy damage for 5 seconds.
Incinerates remove Perfect Block chance and lower the Opponents Block Proficiency by 50%.
If a Strike fails to apply an Incinerate on the Opponent due to chance, gain 1 Solar Charge and 10% of a bar of Power. If an Incinerate is purified, gain 1 Solar Charge per Incinerate purified and 10% of a bar of Power each time a Purify occurs.
As Sunspot gains Power the potency of any Power gained by Incinerates is reduced by up to 57%.
On Well-Timed Blocks
For as long as Sunspot’s Opponent is Incinerated, Well-Timed blocks grant 100% Perfect Block chance for the duration of his Opponents Combo or Special Attack.
When Sunspot performs a Perfect Block he Purifies 1 Incinerate Debuff on his Opponent.
When Charging a Heavy Attack
While Charging a Heavy Attack, Sunspot Purifies 1 Incinerate Debuff on his Opponent every 0.18 seconds.
Special Attack 1
Gain an additional stack of Flare State.
Incinerates inflicted during this Special Attack last 9 seconds longer.
Special Attack 2
The final hit expends up to 15 Solar Charges.
For each stack of Flare State, Sunspot gains a Prowess effect increasing the damage dealt by this Special Attack by 200%
Special Attack 3
Sunspot recovers up to his maximum Solar Charges.
For every 20 Solar Charges recovered Sunspot Inflicts 1 Incinerate Debuff dealing 9,093 Energy Damage over 12 seconds.
Gains | Inflicts
PROWESS
INCINERATE
SLOW
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,318.72
ContactPhysical
Medium Attacks(2 Hits)
2x
3,617.2
ContactPhysical
Heavy Attacks(3 Hits)
2x
2,318.72
ContactPhysical
1x
3,091.62
ContactPhysical
Special Attack 1(3 Hits)
2x
1,818.6
ContactEnergyPhysical
1x
5,455.8
ContactEnergyPhysical
Special Attack 2(4 Hits)
3x
1,818.6
ContactEnergyPhysical
1x
3,637.2
ContactEnergyPhysical
Special Attack 3(1 Hits)
1x
25,696.82
ContactPhysical
Found In
Act
Quest Index
Story
REBELLION
4.2.64.3.6
REBIRTH
6.4.16.4.36.4.56.4.6
THE UNION
7.1.67.4.5
THE RADIANCE
8.1.2
Special Event
SHOOTING STARS
1.6
THE NECROPOLIS
3.1
Synergies
Mutant Champions: Ability Accuracy is increased by 30% during Special Attacks. Increased to up to 60% based on Sunspot's Signature level.
Unique Synergy: Does not stack with duplicate Synergies.
Avengers and New Avengers: When fighting Villain Champions, reduce the Potency of any Power Sting and damage over time Debuffs by 10%. Increased to up to 40% based on Sunspot's Signature Level.
Unique Synergy: Does not stack with duplicate Synergies.
All Champions gain +125 Critical Rating. Increased to up to +325 based on Sunspot's Signature Level.
All Champions gain +130 Armor Rating. Increased to up to +330 based on Sunspot's Signature Level.
Solvarch: At the start of each fight, gain an Energize Passive increasing Combat Power Rate by +20% for 14 seconds.
Other Synergy Champions: 15% increased Incinerate Debuff potency.
Unique Synergy: Does not stack with duplicate synergies.
All Champions: Gain 2% Health.
Synergy Champions: Against #Villain gain 2% increased Attack Rating. Against #Hero, gain +50 Armor Rating and Block Proficiency.
All Champions: Gain 3% Health.
Synergy Champions: Against #Villain gain 3% increased Attack Rating. Against #Hero, gain +75 Armor Rating and Block Proficiency.
All Champions: Gain 4% Health.
Synergy Champions: Against #Villain gain 4% increased Attack Rating. Against #Hero, gain +100 Armor Rating and Block Proficiency.
Synergy Champions: Gain +5% Attack Rating and +400 Critical Damage Rating. These bonuses are doubled while at Combo Meter 25+.
Unique Synergy: Does not stack with duplicate synergies.
Dazzler: Performing a Dazzling Dash inflicts an Debuff dealing 20% of Attack as Energy Damage over 10 seconds.
Other Synergy Champions: Incinerate and Plasma Debuffs gain 15% duration.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions except for Kushala: Incinerate effects are 15% more potent.
Kushala: For each Damaging effect on the Opponent, Heavy Attacks deal extra damage equal to 5% of Kushala’s Base Attack.
Unique Synergy: Does not stack with duplicate synergies.
Venompool: Illogical DNA grants Immunity to Incinerate effects.
Synergy Champions: +4% Health & Attack Rating.
Unique Synergy: Does not stack with duplicate synergies.
Black Widow (Claire Voyant), Human Torch, Mephisto, Sunspot: Whenever the Opponent is immune to Incinerate they’re inflicted with a Debuff for 8 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Warlock: Special Attacks generate -70% less Power in Opponents.
Magik: Attack Rating is increased by 50% while in Limbo.
Sunspot: Incinerates have 25% increased duration.
Unique Synergy: Does not stack with duplicate synergies.

























