#Villain#Eidol#Size: M#2025#Offensive: Raw Damage#Saga Champions#Genesis
Immunities
Resistances (Duration)
Attributes
Prestige35,156
Challenge Rating250
Attack9,484
Health136,082
Critical Rating822
Critical Damage Rating1,547
Armor Penetration0
Block Penetration0
Critical Resistance0
Armor Rating688
Block Proficiency4,889
Physical Resistance0
Energy Resistance0
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
2,418.42
contactphysical
Medium Attacks(2 hits)
2x
3,772.74
contactphysical
Heavy Attacks(4 hits)
4x
2,015.35
contactphysical
Special Attack 1(5 hits)
1x
1,422.6
ContactPhysical
3x
1,422.6
ProjectilePhysical
1x
3,793.6
ContactPhysical
Special Attack 2(5 hits)
5x
1,896.8
ContactPhysical
Special Attack 3(1 hit)
1x
30,728.16
contactphysical
Signature Ability
THE SHINING ASSASSINAlways Active
When a non-Damaging Debuff on Lumatrix expires naturally, Passively reduce incoming damage by 30 - 60%.
The Opponent’s Instant Damaging effects have their Ability Accuracy reduced by 20 - 45%, doubled when fighting Science Champions.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
2,418.42
contactphysical
Medium Attacks(2 hits)
2x
3,772.74
contactphysical
Heavy Attacks(4 hits)
4x
2,015.35
contactphysical
Special Attack 1(5 hits)
1x
1,422.6
ContactPhysical
3x
1,422.6
ProjectilePhysical
1x
3,793.6
ContactPhysical
Special Attack 2(5 hits)
5x
1,896.8
ContactPhysical
Special Attack 3(1 hit)
1x
30,728.16
contactphysical
Abilities
Always Active - Skilled Eidol Physiology
Lumatrix is a Skill Eidol and thus has a and is Immune to Bleed and Rupture effects.
Personal effects other than Fury are paused during the Opponent’s Special Attacks.
Start each fight with an indefinite 25% Passive. When the Opponent Misses while Lumatrix is Blocking, also gain a 25% Endurance Passive for 20 seconds. Max stacks: 3.
Lumatrix can charge their Heavy Attack for 4 seconds, and their Heavy Attack hits grant the Opponent 20% less Power. While Invisible, this reduction is extended to all hits.
Cunning - Max: 8
Lumatrix’s 40% Cunning Passives last 12 seconds, and 1 Cunning is gained when Lumatrix has 1 or more full Bars of Power remaining after activating a Special Attack.
Gaining Lumatrix’s Cunning refreshes all personal Cunning. While Lumatrix’s Cunning is at max, all hits are Guaranteed Critical Hits.
Misdirection - Evade
When Lumatrix starts charging their Heavy Attack, they gain an Evade Charge for 2 seconds. This starts indefinitely paused, and will not activate while Invisible or while Lumatrix’s Invisibility is on cooldown.
When Lumatrix stops charging their Heavy Attack, this Evade Charge is removed. As a Defender, this is unpaused instead.
Against non-Mutant Opponents, gaining this Evade Charge also inflicts the Opponent with a Passive for 5 seconds.
While this Evade Charge is active, Lumatrix gains a 100% chance to Evade Basic Attacks.
The Opponent becomes more aggressive while this Evade Charge is active, or while Invisible.
Performing any Evade consumes the Evade Charge and grants 1Cunning. Performing a personal Evade also inflicts a Stun Passive for 1 second.
Deception - Invisibility
After performing an Evade, Lumatrix gains an Invisibility Passive for 3 seconds, paused during Lumatrix’s attacks. As an Attacker, activating a Special Attack while the Evade Charge is active also grants this Invisibility.
While Invisible or while Lumatrix is performing their Special Attack 1, gain Stun Immunity, increase personal Cunning potency by 100%, and pause all personal effects other than Invisibility and Stun.
When the Opponent is knocked down by a Heavy Attack or when the Opponent activates a Special Attack, this Invisibility is removed.
If this Invisibility ends without Lumatrix knocking the Opponent down with a Heavy Attack, it goes on cooldown for 20 seconds.
This cooldown is removed by punishing a Special Attack, activating a Special Attack, or by knocking the Opponent down with a Heavy Attack.
Special Attack 1
On activation, gain 1Cunning.
Just before the final hit, activate Invisibility. If already Invisible, also gain an Passive for 2 seconds.
Special Attack 2
On activation, gain 3Cunning. As a Defender, also gain Lumatrix’s Evade Charge, and pause it until the end of this Special Attack.
On the first landed hit, gain a +7,113 Passive for 20 seconds. If Unblockable, gain 1 additional Fury Passive. Max stacks: 2.
Special Attack 3
On activation, gain 7Cunning, activate Invisibility, and pause it for 10 seconds.
While this pause is active, Lumatrix’s Invisibility will not be removed when the Opponent is knocked down by a Heavy Attack or when the Opponent activates a Special Attack.