isophyne_featured
ISOPHYNE
mystic_class Mystic
Tags
#Villain#Flying#Eidol#Size: L#2024
Immunities
Attributes
Prestige
34,866
Challenge Rating
250
Attack
10,672
Health
141,367
Critical Rating
375
Critical Damage Rating
437
Armor Penetration
0
Block Penetration
0
Critical Resistance
0
Armor Rating
505
Block Proficiency
4,683
Physical Resistance
0
Energy Resistance
115
Signature Ability
THE LIVING ISO-SPHEREAlways Active
Isophyne will not let any Cosmic threats escape their fate. When a Cosmic Opponent's Health drops below 10%, inflict an indefinite 125% Passive.
As an Attacker, activating a Special Attack grants Isophyne a non-stacking Passive, healing 0.3 - 0.6% of missing Health for each Ego Passive over 4 seconds.
Isophyne starts each fight with a Passive, granting 33 - 99% of a Bar of Power over 10 seconds.
Abilities
Mystical Eidol Physiology - Always Active
Isophyne is an Mystic Eidol and thus has a and is Immune to , , and effects.
Isophyne’s mystical physiology causes their attacks to deal Energy Damage, and they benefit from Rank 3 of the Mystic Dispersion Mastery when it is not activated. However, their is reduced by 25%.
Both Champion’s Light Attacks have a 35% chance to 1 Buff on Isophyne’s Opponent. If the Opponent has a Pierce effect active, this becomes a 70% chance to Nullify.
Whenever any of Isophyne’s personal abilities activate, but the Opponent does not have any Buffs active, gain an granting 10% of a Bar of Power, or 3.5% as a Defender.
Ever Evolving Ego
Ego Passives last for 3.5 seconds and expire one at a time, paused during Special Attacks. Max stacks: 10.
Gain 2 Ego Passives whenever Isophyne crosses a Bar of Power.
Gain 1 Ego Passive whenever Isophyne a Buff.
Ego Effects
Ego Passives grant Isophyne the following effects:
+1,974.32 Attack Rating.
+99.74 .
Special Attack 1
The first hit inflicts a 583.33 Passive for 14 seconds, paused during Special Attacks and Strikers. When activated while above 2 Bars of Power, an additional is inflicted. Max: 8.
The final hit 2 Buffs on the Opponent.
Special Attack 2
The final hit inflicts a non-stacking 100% Passive for 24 seconds. While active, whenever Isophyne triggers a , they trigger an additional .
If activated after hitting the Opponent’s Block with a Medium or Light Attack, this Special Attack becomes Passively .
For each Ego Passive active on Isophyne, they gain a +2,347.84 Passive for the duration of the Special Attack.
Special Attack 3
Inflict a Passive dealing 69,368 Direct Damage over 35 seconds, paused during Special Attacks. This damage is increased by 10% for each personal Passive on the Opponent.
While this Passive is active, Isophyne’s Special Attack 1 inflicts an additional Passive.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks
(4 hits)
4x
10,672
contactenergy
Medium Attacks
(2 hits)
2x
10,672
contactenergy
Heavy Attacks
(2 hits)
1x
3,201.6
contactenergy
1x
7,470.4
contactenergy
Special Attack 1
(2 hits)
1x
4,268.8
ProjectileEnergy
1x
6,403.2
ProjectileEnergy
Special Attack 2
(3 hits)
2x
3,201.6
ProjectileEnergy
1x
4,268.8
ProjectileEnergy
Special Attack 3
(1 hit)
1x
35,751.2
contactenergy
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