
RINTRAH
#Defensive: Tank#Offensive: Damage Over Time#Hero#Size: L#2022#Dimensional Being#RAIDS: Assault#Provocateur#Coda#Frightful#Squad Builder#Green Faction#7 Grade#PLAYABLE
Immunities
Resistances
(Potency)
Attributes
Rank 6
Sig.
Prestige33,812
Challenge Rating250
Attack10,559
Health186,287
Critical Rating340
Critical Damage Rating1,179
Armor Penetration0
Block Penetration0
Critical Resistance688
Armor Rating448
Block Proficiency5,339
Physical Resistance0
Energy Resistance1,179
Gains | Inflicts
UNBLOCKABLE
UNSTOPPABLE
ROOTED
FURY
REGENERATION
POWER GAIN
RUPTURE
NEUTRALIZED
TAUNT
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,692.55
ContactPhysical
Medium Attacks(2 Hits)
2x
4,200.37
ContactPhysical
Heavy Attacks(2 Hits)
1x
2,692.54
ContactPhysical
1x
6,282.61
ContactPhysical
Special Attack 1(4 Hits)
3x
2,111.8
ContactPhysical
1x
4,223.6
ContactPhysical
Special Attack 2(2 Hits)
1x
3,167.7
ContactPhysical
1x
7,391.3
ProjectileEnergyContactPhysical
Special Attack 3(1 Hits)
1x
34,211.16
ContactPhysical
Found In
Act
Quest Index
Story
THE RADIANCE
8.2.3
REVELATION
9.2.1
Synergies
Rintrah: Start the Fight with 5 Mystical Charges.
Dormammu: After Adding 1 Detonation Charge by Heavy Attack, Light attacks have a 30% chance to add 10 Detonation Charges.
Vision (Aarkus): Increase Debuff damage by 50%.
Unique Synergy: Does not stack with duplicate synergies.
Rintrah: 30% chance to inflict a personal Rupture whenever one is removed by his Special Attack 2.
Mangog: Gain a 10% Attack Rating per on Opponent.
Rhino: Gain a 25% Crit Rating when Unstoppable.
Purgatory: Inflicting Incinerate on the Opponent Passively grants 10% of a Bar of Power over 1.5 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Rintrah: Personal duration increased by +1 second.
Taskmaster: Increase the duration of Exploit Weakness Passive by 5 second(s).
Captain Britain: Every time a Debuff is purified, deal a burst of 25% Attack Rating as Energy Damage to Opponent.
Unique Synergy: Does not stack with duplicate synergies.
Lumatrix: When the Opponent Evades, Lumatrix gains their Passive for 3 seconds. If Lumatrix’s Invisibility is on cooldown, it is removed first.
Rintrah: Rintrah becomes passively while Dashing towards the Opponent. If struck while Dashing and Unstoppable, this effect goes on cooldown for 15 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: The first Special Attack activated in a fight cost 33% less Power.
Unique Synergy: Does not stack with duplicate synergies.
NEVER BACK DOWNAlways Active
When the Opponent fails to gain a Buff due to reduced Ability Accuracy while Rintrah is below 20 Mystical Charges, Rintrah gains a Power Gain Buff granting 2 - 10% of Max Power over 2 seconds. Max: 3.
When struck by or Blocking an attack while Unstoppable, Passively Regenerate 1 - 3.01% of missing Health.
Gains | Inflicts
UNBLOCKABLE
UNSTOPPABLE
ROOTED
FURY
REGENERATION
POWER GAIN
RUPTURE
NEUTRALIZED
TAUNT
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,692.55
ContactPhysical
Medium Attacks(2 Hits)
2x
4,200.37
ContactPhysical
Heavy Attacks(2 Hits)
1x
2,692.54
ContactPhysical
1x
6,282.61
ContactPhysical
Special Attack 1(4 Hits)
3x
2,111.8
ContactPhysical
1x
4,223.6
ContactPhysical
Special Attack 2(2 Hits)
1x
3,167.7
ContactPhysical
1x
7,391.3
ProjectileEnergyContactPhysical
Special Attack 3(1 Hits)
1x
34,211.16
ContactPhysical
Found In
Act
Quest Index
Story
THE RADIANCE
8.2.3
REVELATION
9.2.1
Abilities
Always Active
Incoming Armor Break Debuffs suffer -50% potency for each other Armor Break already on Rintrah, to a minimum of 0% potency. Rintrah gains +1,583.85 Attack Rating per Armor Break Debuff on him.
All of Rintrah’s Debuffs deal 1,583.85 Physical Damage over 15 seconds.
All Attacks
When either Champion lands a hit, Rintrah has a 60% chance to inflict a non-stacking 100% Passive for 3 seconds.
Against Cosmic and Superior Champions, instead the chance is 100%, potency is 200%, and duration is 6 seconds.
Mystical Charges - Max: 20
Gain 1 Mystical Charge when the Opponent is inflicted with Rintrah’s personal Neutralize.
Gain 2 Mystical Charges when the Opponent fails to gain a Buff due to reduced Ability Accuracy.
Lose 5 Mystical Charges when knocked down.
After inflicting any personal Rupture, a Mystical Timer starts for 15 seconds. When it expires, all Mystical Charges are lost.
Mystical Charge Effects
10+ Charges: When either Champion Strikes their Opponent or their Block with a Light Attack, inflict 1 Rupture Debuff.
10+ Charges: Rintrah’s Special Attacks are Passively Unblockable
10+ Charges: When Rintrah Strikes his Opponent or their Block, and his back is to the wall, he becomes Passively Unstoppable for 6 seconds.
15+ Charges: Rintrah is Stun Immune.
20+ Charges: When the Opponent activates a Special Attack, Rintrah inflicts a Debuff on himself until the end of the Special Attack. This Root has no cooldown.
Rooted
When Rintrah strikes his Opponent or their Block with his fourth Light Attack while their back is to the wall, he inflicts a Root Debuff on himself for 6 seconds. Cooldown: 12 seconds.
While Rooted for any reason, Rintrah becomes Passively Unstoppable, inflicts a Debuff of 20% potency, and increases his and Critical Resistance by +27.78 per Mystical Charge.
While Rooted for any reason, inflict 2 additional Ruptures when either Champion is struck by or Blocks a contact attack.
While affected by a personal Root, performing a Heavy or Special Attack removes the Root and inflicts 5 Rupture Debuffs.
Heavy Attacks
The first hit pauses all personal Ruptures for 4 seconds.
Special Attack 1
Each hit grants 1 Mystical Charge.
On the final hit, if Rintrah has 10 or more Mystical Charges, gain a Fury Passive increasing Attack Rating by +3,167.7 for 10 seconds.
Special Attack 2
On activation, pause all personal Ruptures on the Opponent for 4 seconds.
The final hit removes all Mystical Charges and gains +4,223.6 Attack Rating per personal Rupture on the Opponent.
When this Special Attack ends, remove all personal Ruptures from the Opponent and remove the Mystical Timer if it’s active.
Special Attack 3
Passively Regenerate 1% of missing Health per Mystical Charge.
After this Attack, the Opponent will have their back to the wall.
Gains | Inflicts
UNBLOCKABLE
UNSTOPPABLE
ROOTED
FURY
REGENERATION
POWER GAIN
RUPTURE
NEUTRALIZED
TAUNT
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,692.55
ContactPhysical
Medium Attacks(2 Hits)
2x
4,200.37
ContactPhysical
Heavy Attacks(2 Hits)
1x
2,692.54
ContactPhysical
1x
6,282.61
ContactPhysical
Special Attack 1(4 Hits)
3x
2,111.8
ContactPhysical
1x
4,223.6
ContactPhysical
Special Attack 2(2 Hits)
1x
3,167.7
ContactPhysical
1x
7,391.3
ProjectileEnergyContactPhysical
Special Attack 3(1 Hits)
1x
34,211.16
ContactPhysical
Found In
Act
Quest Index
Story
THE RADIANCE
8.2.3
REVELATION
9.2.1
Synergies
Rintrah: Start the Fight with 5 Mystical Charges.
Dormammu: After Adding 1 Detonation Charge by Heavy Attack, Light attacks have a 30% chance to add 10 Detonation Charges.
Vision (Aarkus): Increase Debuff damage by 50%.
Unique Synergy: Does not stack with duplicate synergies.
Rintrah: 30% chance to inflict a personal Rupture whenever one is removed by his Special Attack 2.
Mangog: Gain a 10% Attack Rating per on Opponent.
Rhino: Gain a 25% Crit Rating when Unstoppable.
Purgatory: Inflicting Incinerate on the Opponent Passively grants 10% of a Bar of Power over 1.5 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Rintrah: Personal duration increased by +1 second.
Taskmaster: Increase the duration of Exploit Weakness Passive by 5 second(s).
Captain Britain: Every time a Debuff is purified, deal a burst of 25% Attack Rating as Energy Damage to Opponent.
Unique Synergy: Does not stack with duplicate synergies.
Lumatrix: When the Opponent Evades, Lumatrix gains their Passive for 3 seconds. If Lumatrix’s Invisibility is on cooldown, it is removed first.
Rintrah: Rintrah becomes passively while Dashing towards the Opponent. If struck while Dashing and Unstoppable, this effect goes on cooldown for 15 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: The first Special Attack activated in a fight cost 33% less Power.
Unique Synergy: Does not stack with duplicate synergies.