#Defensive: Tank#Offensive: Damage Over Time#Hero#Size: L#2022#Dimensional Being#RAIDS: Assault#Provocateur#Saga Champions
Immunities
Resistances (Potency)
Attributes
Prestige19,968
Challenge Rating150
Attack4,158
Health73,341
Critical Rating279
Critical Damage Rating965
Armor Penetration0
Block Penetration0
Critical Resistance563
Armor Rating367
Block Proficiency4,368
Physical Resistance0
Energy Resistance965
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
4,158
contactphysical
Medium Attacks(2 hits)
2x
4,158
contactphysical
Heavy Attacks(2 hits)
1x
1,247.4
ContactPhysical
1x
2,910.6
ContactPhysical
Special Attack 1(4 hits)
3x
831.6
ContactPhysical
1x
1,663.2
ContactPhysical
Special Attack 2(2 hits)
1x
1,247.4
ContactPhysical
1x
2,910.6
ProjectileEnergy
Special Attack 3(1 hit)
1x
13,471.92
contactphysical
Signature Ability
NEVER BACK DOWNAlways Active
When the Opponent fails to gain a Buff due to reduced Ability Accuracy while Rintrah is below 20 Mystical Charges, Rintrah gains a Power Gain Buff granting 2 - 10% of Max Power over 2 seconds. Max: 3.
When struck by or Blocking an attack while Unstoppable, Passively Regenerate 1 - 3.01% of missing Health.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
4,158
contactphysical
Medium Attacks(2 hits)
2x
4,158
contactphysical
Heavy Attacks(2 hits)
1x
1,247.4
ContactPhysical
1x
2,910.6
ContactPhysical
Special Attack 1(4 hits)
3x
831.6
ContactPhysical
1x
1,663.2
ContactPhysical
Special Attack 2(2 hits)
1x
1,247.4
ContactPhysical
1x
2,910.6
ProjectileEnergy
Special Attack 3(1 hit)
1x
13,471.92
contactphysical
Abilities
Always Active
Incoming Armor Break Debuffs suffer -50% potency for each other Armor Break already on Rintrah, to a minimum of 0% potency. Rintrah gains +623.7 Attack Rating per Armor Break Debuff on him.
All of Rintrah’s Debuffs deal 623.7 Physical Damage over 15 seconds.
All Attacks
When either Champion lands a hit, Rintrah has a 60% chance to inflict a non-stacking 100% Passive for 3 seconds.
Against Cosmic and Superior Champions, instead the chance is 100%, potency is 200%, and duration is 6 seconds.
Mystical Charges - Max: 20
Gain 1 Mystical Charge when the Opponent is inflicted with Rintrah’s personal Neutralize.
Gain 2 Mystical Charges when the Opponent fails to gain a Buff due to reduced Ability Accuracy.
Lose 5 Mystical Charges when knocked down.
After inflicting any personal Rupture, a Mystical Timer starts for 15 seconds. When it expires, all Mystical Charges are lost.
Mystical Charge Effects
10+ Charges: When either Champion Strikes their Opponent or their Block with a Light Attack, inflict 1 Rupture Debuff.
10+ Charges: Rintrah’s Special Attacks are Passively Unblockable
10+ Charges: When Rintrah Strikes his Opponent or their Block, and his back is to the wall, he becomes Passively Unstoppable for 6 seconds.
15+ Charges: Rintrah is Stun Immune.
20+ Charges: When the Opponent activates a Special Attack, Rintrah inflicts a Debuff on himself until the end of the Special Attack. This Root has no cooldown.
Rooted
When Rintrah strikes his Opponent or their Block with his fourth Light Attack while their back is to the wall, he inflicts a Root Debuff on himself for 6 seconds. Cooldown: 12 seconds.
While Rooted for any reason, Rintrah becomes Passively Unstoppable, inflicts a Debuff of 20% potency, and increases his and Critical Resistance by +22.73 per Mystical Charge.
While Rooted for any reason, inflict 2 additional Ruptures when either Champion is struck by or Blocks a contact attack.
While affected by a personal Root, performing a Heavy or Special Attack removes the Root and inflicts 5 Rupture Debuffs.
Heavy Attacks
The first hit pauses all personal Ruptures for 4 seconds.
Special Attack 1
Each hit grants 1 Mystical Charge.
On the final hit, if Rintrah has 10 or more Mystical Charges, gain a Fury Passive increasing Attack Rating by +1,247.4 for 10 seconds.
Special Attack 2
On activation, pause all personal Ruptures on the Opponent for 4 seconds.
The final hit removes all Mystical Charges and gains +1,663.2 Attack Rating per personal Rupture on the Opponent.
When this Special Attack ends, remove all personal Ruptures from the Opponent and remove the Mystical Timer if it’s active.
Special Attack 3
Passively Regenerate 1% of missing Health per Mystical Charge.
After this Attack, the Opponent will have their back to the wall.