phoenix_dark_featured
DARK PHOENIX
cosmic_class Cosmic
Tags
#Offensive: Damage Over Time#Villain#Size: S#Flying#Psychic Shielding#2025
Immunities
Resistances (Potency)
Attributes
Prestige
36,116
Challenge Rating
250
Attack
11,244
Health
138,724
Critical Rating
1,236
Critical Damage Rating
1,481
Armor Penetration
0
Block Penetration
0
Critical Resistance
0
Armor Rating
486
Block Proficiency
4,889
Physical Resistance
0
Energy Resistance
1,547
Signature Ability
EASE INTO DARKNESSAlways Active
As a Defender, gain a Phoenix Rising Charge at 5+ Ember Charges.
At the start of each fight, lower the Health threshold on Safeguard by 10 - 60.02%.
While Immortal, Special Attacks are Passively .
Abilities
Always Active
Dark Phoenix’s phenomenal cosmic power grants her Immunity to Incinerate, Nova Flame, and Power Drain.
Dark Phoenix’s Ability and Combat Power Rates cannot be reduced by more than 50%.
If any of Dark Phoenix’s personal Buffs fail due to Ability Accuracy reduction or are removed due to Stagger or Nullify, they re-trigger as a Passive.
A Phoenix’s Flame - Ember Charges - Max: 15
Ember Charges are indefinite and increase the potency of Dark Phoenix's Nova Flame by 20% per Charge.
+1 Charge when landing a second Medium Attack or when Dark Phoenix’s Safeguard prevents damage.
-1 Charge when Dark Phoenix is knocked down by a Special Attack.
+5 Ember Charges at the start of each fight as a Defender.
Life-Force Control - Safeguard
At the start of each fight, Dark Phoenix gains a 5% Safeguard Buff for 10.5 seconds. The damage threshold of this effect is 20% lower when Phoenix has Class Advantage, 40% higher when she has Class Disadvantage, and its potency cannot be otherwise modified.
This Safeguard is removed when the Opponent activates a Special Attack 3, and, as an Attacker, after reducing damage. This Buff re-activates every 10 seconds.
At 5+ Ember Charges, Safeguard also reduces the potency of incoming Damaging effects and Power Stings from Champions by 75%.
A Phoenix Rising - Nova Flame - Max: 3
Upon reaching 10+ Ember Charges for the first time each fight, Dark Phoenix gains a Phoenix Rising Charge.
This Charge is consumed when Dark Phoenix would be Knocked Out, granting an Buff for 12 seconds.
Upon consumption, the Opponent is inflicted with a 11,244 Nova Flame Passive for 20 seconds, reducing Block Proficiency by 60%. As a Defender this scales with Base Attack only. If suffering from Poison when activated, the duration is reduced by 20% per Poison. Max reduction from Poison inflicted by non-Mystics: 40%.
Dark Phoenix passively Regenerates Health equal to 100% of the Energy Damage caused while Immortal.
Heavy Attacks
2 Armor Up effects if any are active, dealing a burst of 2,811 Direct Damage per Armor Up removed.
Removing an Armor Up this way grants 1 Ember Charge.
Special Attacks
Upon finishing her Special Attacks, Dark Phoenix continues siphoning energy from the Phoenix Force over 3 seconds. Upon expiry, she inflicts the Opponent with her personal Nova Flame.
Striking her during this time disrupts her channeling, reducing the duration of this Nova Flame by 13% per hit.
Special Attack 1
On activation, gain an Buff for 5 seconds. As an Attacker, the duration is decreased by 5% per Ember Charge, excluding permanent ones.
On activation, gain 3 Ember Charges. Then, if at 5+ Ember Charges, gain a Buff granting 15% of Max Power over 5 seconds. Max stacks: 2. As an Attacker, this gains +10% flat potency.
Special Attack 2
On activation, Dark Phoenix’s telekinetic powers inflict a Passive until after the last hit.
On activation, gain a non-stacking +3,373.2 Buff for 35 seconds. This Fury gains +30% flat potency per Ember Charge.
As an Attacker, at the end of this attack consume half of all Ember Charges.
Special Attack 3
Gain +3 permanent Ember Charges which cannot be removed. Max stacks: 9.
Inflict an indefinite Nova Flame Passive, dealing 281.1 Energy Damage per second. As a Defender, this scales with Base Attack only. Max stacks: 3.
Gain a non-stacking Power Gain Buff, granting 100% of Max Power over 30 seconds.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks
(4 hits)
4x
2,867.22
contactphysical
Medium Attacks
(3 hits)
1x
4,472.86
contactphysical
2x
2,236.43
contactphysical
Heavy Attacks
(1 hit)
1x
9,557.4
ContactPhysical
Special Attack 1
(1 hit)
1x
11,244
ProjectileEnergy
Special Attack 2
(6 hits)
1x
3,373.2
ContactPhysical
1x
Zero
ContactPhysical
3x
1,124.4
ProjectileEnergy
1x
4,497.6
ProjectileEnergy
Special Attack 3
(1 hit)
1x
25,299
contactphysical
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