antman_future_featured
ANT-MAN
tech_class Tech
Tags
#Defensive: Tank#Control: Denial#Hero#Metal#Size: M#Dimensional Being#2023#AW: Armor Burn#RAIDS: Vanguard#House of Mirrors
Resistances (Duration)
Attributes
Prestige
16,776
Challenge Rating
150
Attack
3,734
Health
58,777
Critical Rating
673
Critical Damage Rating
1,266
Armor Penetration
0
Block Penetration
0
Critical Resistance
0
Armor Rating
0
Block Proficiency
5,250
Physical Resistance
0
Energy Resistance
0
Signature Ability
SWARM ACCELERATORAlways Active
Incoming Bleed and Incinerate effects suffer -10.8 - 90% duration.
When a Bleed or Incinerate effect (including instant effects) expires naturally on Ant-Man, gain a non-stacking Self-Repair Buff healing 1.02 - 3% of missing Health over 6 seconds. Self-Repair Buffs are lost when Ant-Man is stunned.
When Ant-Man would lose more than 10% of his Max Health from a single source other than a Special Attack 3, reduce the damage to 10% of his Max Health and gain a Self-Repair Buff healing 1.04 - 5% of Max Health over 12 seconds.
Abilities
Always Active
10% chance for all incoming attacks that land or strike into Block to .
Personal Glancing Abilities do not work on Opponents with an active effect.
When the Opponent glances Ant-Man, he lowers Glancing's Attack Rating reduction by a flat 20% and Offensive Ability Accuracy reduction by a flat 60%.
Power Detonation
At the start of each fight inflict an Encroaching Power Detonation Passive for 14 seconds which cannot be affected by Ability Accuracy. Upon expiry, drain 40% of their current Power and inflict a Passive for 14 seconds. Whenever this effect expires for any reason, reinflict the Encroaching Power Detonation.
The Encroaching Power Detonation is indefinitely paused and is unpaused while Ant-Man is landing hits. As a Defender, it is also unpaused while Ant-Man is being attacked.
While the Opponent is suffering from a Power Detonation Passive, all hits inflict a 15% potency instant , dealing 672.12 Direct Damage.
When the Power Detonation expires naturally, inflict a 15% potency Disintegration Debuff, dealing 4,667.5 Direct Damage over 24 seconds and pausing during Ant-Man’s Special Attacks.
Nano-Armor Up
Start each fight with 1 Nano-Armor Up Buff, increasing Armor Rating by 118.42 and increasing the chance for incoming attacks to Glance by 6%. Nano-Armor Up effects count as Armor Up effects.
Nano-Armor Up effects are indefinite up to 5 while Attacking. Any additional Nano-Armor Ups last for 4 seconds and expire one at a time, up to a total of 10 Nano-Armor Up effects. Additionally, all Nano-Armor Up effects are paused during either Champion’s Special Attacks.
Intercepting the Opponent grants 2 Nano-Armor Up Buffs.
Hitting the Opponent during their Heavy Attack grants 1 Nano-Armor Up Buff.
Each time a hit Glances Ant-Man, gain 1 Nano-Armor Up Buff.
Attacks that Intercept Ant-Man cannot Glance and remove 1 Nano-Armor Up Buff.
Whenever a Nano-Armor Up Buff fails to trigger or is removed for any reason except by the Opponent's Intercept, replace it with a Passive of the same potency. Nano-Armor Up Passives count as Armor Up Buffs for all of Ant-Man’s personal abilities and are not removed by Armor Break effects.
Surging Swarm
While Ant-Man has more than 5 Armor Up Buffs his Surging Swarm activates, granting the following effects:
+2,800.5 Attack Rating.
The Encroaching Power Detonation expires 200% faster.
The Opponent is more aggressive while Surging Swarm is active.
When the Opponent’s Combo Ender Glances, inflict a Stun Debuff for 1.5 seconds.
On Fourth Light Attack
If you have a Special Attack 2 or 3 available, the highest level Special Attack is disabled for 0.5 seconds.
This attack is non-contact.
Special Attack 1
When the second hit lands or strikes into Block, inflict a 15% potency Disintegration Debuff, dealing 4,667.5 Direct Damage over 24 seconds and pausing during Ant-Man’s Special Attacks. This ability scales with Base Attack only. Max stacks: 2.
The final hit does not grant Power and drains 15% of a Bar of Power for each Disintegration Debuff on the Opponent.
Special Attack 2
While the Power Detonation Passive is active, each hit inflicts a 10% potency instant Disintegration, dealing 6,235.78 Direct Damage. This ability gains +100% potency for each Disintegration Debuff on the Opponent.
Special Attack 3
Gain 10 Nano-Armor Up Buffs.
Inflict a non-stacking 15% potency Disintegration Debuff, dealing 4,667.5 Direct Damage over 60 seconds.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks
(4 hits)
1x
3,734
Projectile
3x
3,734
Contact
Medium Attacks
(2 hits)
2x
3,734
Contact
Heavy Attacks
(2 hits)
1x
1,120.2
Contact
1x
2,613.8
Contact
Special Attack 1
(3 hits)
1x
1,493.6
ContactPhysical
2x
1,120.2
ProjectilePhysical
Special Attack 2
(4 hits)
1x
746.8
ProjectilePhysicalWeapon
2x
1,120.2
ProjectilePhysicalWeapon
1x
746.8
ProjectileEnergy
Special Attack 3
(1 hit)
1x
12,098.16
physical
antmanwaspyellowjacket
odinultron_prime
cablebishop
ironman_superior