antman_future_featured
ANT-MAN (FUTURE)
#Defensive: Tank#Control: Denial#Hero#Metal#Size: M#Dimensional Being#2023#AW: Armor Burn#RAIDS: Vanguard#House of Mirrors#Saga Champions#Frightful#Forbearance#PLAYABLE
Resistances
(Duration)
Attributes
Rank 6
Sig.
Prestige
32,877
Challenge Rating
250
Attack
9,484
Health
149,294
Critical Rating
822
Critical Damage Rating
1,547
Armor Penetration
0
Block Penetration
0
Critical Resistance
0
Armor Rating
1
Block Proficiency
6,417
Physical Resistance
0
Energy Resistance
0
SWARM ACCELERATORAlways Active
Incoming Bleed and Incinerate effects suffer -10.8 - 90% duration.
When a Bleed or Incinerate effect (including instant effects) expires naturally on Ant-Man, gain a non-stacking Self-Repair Buff healing 1.02 - 3% of missing Health over 6 seconds. Self-Repair Buffs are lost when Ant-Man is stunned.
When Ant-Man would lose more than 10% of his Max Health from a single source other than a Special Attack 3, reduce the damage to 10% of his Max Health and gain a Self-Repair Buff healing 1.04 - 5% of Max Health over 12 seconds.
Abilities
Always Active
10% chance for all incoming attacks that land or strike into Block to
.
Personal Glancing Abilities do not work on Opponents with an active
effect.
When the Opponent glances Ant-Man, he lowers Glancing's Attack Rating reduction by a flat 20% and Offensive Ability Accuracy reduction by a flat 60%.
Power Detonation
At the start of each fight inflict an Encroaching Power Detonation Passive for 14 seconds which cannot be affected by Ability Accuracy. Upon expiry, drain 40% of their current Power and inflict a
Passive for 14 seconds. Whenever this effect expires for any reason, reinflict the Encroaching Power Detonation.
The Encroaching Power Detonation is indefinitely paused and is unpaused while Ant-Man is landing hits. As a Defender, it is also unpaused while Ant-Man is being attacked.
While the Opponent is suffering from a Power Detonation Passive, all hits inflict a 15% potency instant
, dealing 1,707.12 Direct Damage.
When the Power Detonation expires naturally, inflict a 15% potency Disintegration Debuff, dealing 11,855 Direct Damage over 24 seconds and pausing during Ant-Man’s Special Attacks.
Nano-Armor Up
Start each fight with 1 Nano-Armor Up Buff, increasing Armor Rating by 144.74 and increasing the chance for incoming attacks to Glance by 6%. Nano-Armor Up effects count as Armor Up effects.
Nano-Armor Up effects are indefinite up to 5 while Attacking. Any additional Nano-Armor Ups last for 4 seconds and expire one at a time, up to a total of 10 Nano-Armor Up effects. Additionally, all Nano-Armor Up effects are paused during either Champion’s Special Attacks.
Intercepting the Opponent grants 2 Nano-Armor Up Buffs.
Hitting the Opponent during their Heavy Attack grants 1 Nano-Armor Up Buff.
Each time a hit Glances Ant-Man, gain 1 Nano-Armor Up Buff.
Attacks that Intercept Ant-Man cannot Glance and remove 1 Nano-Armor Up Buff.
Whenever a Nano-Armor Up Buff fails to trigger or is removed for any reason except by the Opponent's Intercept, replace it with a Passive of the same potency. Nano-Armor Up Passives count as Armor Up Buffs for all of Ant-Man’s personal abilities and are not removed by Armor Break effects.
Surging Swarm
While Ant-Man has more than 5 Armor Up Buffs his Surging Swarm activates, granting the following effects:
+7,113 Attack Rating.
The Encroaching Power Detonation expires 200% faster.
The Opponent is more aggressive while Surging Swarm is active.
When the Opponent’s Combo Ender Glances, inflict a Stun Debuff for 1.5 seconds.
On Fourth Light Attack
If you have a Special Attack 2 or 3 available, the highest level Special Attack is disabled for 0.5 seconds.
This attack is non-contact.
Special Attack 1
When the second hit lands or strikes into Block, inflict a 15% potency Disintegration Debuff, dealing 11,855 Direct Damage over 24 seconds and pausing during Ant-Man’s Special Attacks. This ability scales with Base Attack only. Max stacks: 2.
The final hit does not grant Power and drains 15% of a Bar of Power for each Disintegration Debuff on the Opponent.
Special Attack 2
While the Power Detonation Passive is active, each hit inflicts a 10% potency instant Disintegration, dealing 15,838.28 Direct Damage. This ability gains +100% potency for each Disintegration Debuff on the Opponent.
Special Attack 3
Gain 10 Nano-Armor Up Buffs.
Inflict a non-stacking 15% potency Disintegration Debuff, dealing 11,855 Direct Damage over 60 seconds.
Gains | Inflicts
GLANCING
ARMOR UP
REGENERATION
POWER DRAIN
POWER DETONATION
Direct Damage
DISINTEGRATION
STUN
Attack Details
Hits
Damage
Damage Type
Light Attacks
(4 Hits)
2x
2,418.42
ContactPhysical
1x
2,418.42
ProjectilePhysical
1x
2,418.42
ContactPhysical
Medium Attacks
(2 Hits)
2x
3,772.74
ContactPhysical
Heavy Attacks
(2 Hits)
1x
2,418.42
ContactPhysical
1x
5,642.98
ContactPhysical
Special Attack 1
(3 Hits)
1x
3,793.6
ContactPhysical
2x
2,845.2
ProjectilePhysical
Special Attack 2
(4 Hits)
1x
1,896.8
ProjectilePhysicalWeapon
2x
2,845.2
ProjectilePhysicalWeapon
1x
1,896.8
ProjectileEnergyPhysical
Special Attack 3
(1 Hits)
1x
30,728.16
Physical
Found In
Act
Quest Index
Story
REVELATION
9.1.39.3.3
Special Event
THE NECROPOLIS
3.1
Synergies
BUGSPEAK
antman
wasp
yellowjacket
Ant-Man (Future): While the Opponent is suffering from a personal Power Detonation effects, Ant-Man (Future) cannot Miss his Opponent. Ant-Man: +25%
Debuff duration. Wasp: +25% Shock Debuff potency. Yellowjacket: Each time the Opponent is inflicted with a Power Sting Debuff, inflict a Physical Vulnerability Debuff, lowering Physical Resistance by 10% for 10 seconds. Unique Synergy: Does not stack with duplicate synergies.
DEADLIEST MENACE OF YESTERDAY
odin
ultron_prime
Ant-Man (Future): Incoming Shock effects suffer -60% duration. Odin: When inflicted with a Shock effect, gain an indefinite Shock Resist Buff, increasing Shock Resistance by 50%. Ultron (Prime): +30% Bleed and Degeneration Debuff duration. Unique Synergy: Does not stack with duplicate synergies.
CALL OF THE PAST
cable
bishop
Ant-Man (Future): When the Opponent gains a Prowess effect, gain a Nano-Armor Up Buff. Cable: Future Incinerate effect durations are reduced by 10% (up to 50%) when an Incinerate effect is inflicted on Cable. Bishop: +20% Incinerate Debuff potency. Unique Synergy: Does not stack with duplicate synergies.
MY SUIT IS BETTER
ironman_superior
Superior Iron Man:: Tony’s suit advances further, allowing him to ensure the second Superior Buff gained via Medium Attacks will be a Superior Regeneration with 10% increased potency. Solo Synergy: Only affects this Champion and does not stack.
TECH ADVANCEMENT
sentinel
Sentinel: While fighting Tech Champions, the Opponent’s effects that Steal, Burn, or Drain Sentinel’s Power suffer 30% reduced potency. Solo: Only affects this Champion and does not stack.
ANT-MAN - Khonshu's Ankh