
YELLOWJACKET
#Control: Denial#Villain#Metal#Villain of the Contest#Size: M#2015#AW: Crush 2.0#PLAYABLE
Attributes
Rank 5
Sig.
Prestige13,032
Challenge Rating150
Attack4,273
Health56,696
Critical Rating673
Critical Damage Rating1,266
Armor Penetration0
Block Penetration0
Critical Resistance0
Armor Rating0
Block Proficiency4,000
Physical Resistance1,212
Energy Resistance5,250
Inflicts
Direct Damage
WEAKNESS
POWER STING
PETRIFY
STUN
SLOW
PHYSICAL VULNERABILITY
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
1,089.62
ContactPhysical
Medium Attacks(2 Hits)
2x
1,699.8
ContactPhysical
Heavy Attacks(2 Hits)
2x
1,816.02
ContactPhysical
Special Attack 1(3 Hits)
2x
1,281.9
ProjectileEnergyBeamContactPhysical
1x
1,709.2
ProjectileEnergyBeamContactPhysical
Special Attack 2(5 Hits)
2x
213.65
ContactPhysical
3x
1,281.9
ProjectileEnergyBeamContactPhysical
Special Attack 3(1 Hits)
1x
13,844.52
ContactPhysical
Found In
Act
Quest Index
Story
REBELLION
4.1.24.1.44.2.24.2.34.2.44.2.64.3.6
ELDER'S WAR
5.1.15.1.25.1.35.1.55.1.65.2.45.2.65.3.25.3.45.3.65.4.25.4.35.4.5
REBIRTH
6.1.16.1.26.1.36.1.56.2.46.3.16.4.46.4.6
THE UNION
7.1.17.1.57.2.17.2.37.2.57.3.27.3.57.4.2
THE RADIANCE
8.1.18.1.48.2.38.2.5
REVELATION
9.1.4
Special Event
THE CRUCIBLE
1.11.2
SHOOTING STARS
1.4
Synergies
Yellowjacket: Heavy Attack: 100% chance to spend 10 Core Charge to inflict a Slow Debuff for 10 seconds, preventing Evade or Unstoppable effects from activating. Opponents with a natural class advantage cannot be . Unique Synergy: Does not stack with duplicate Synergies.
Villain Champions: +5% Attack Rating.
Yellowjacket: Inflicting a Debuff grants +10 Core Charge. Cooldown: 10 seconds.
Unique Synergy: Does not stack with duplicate Synergies.
Villain Champions: +5% Health Rating.
Yellowjacket: Nuclear Core Starting Charge and Overheat Point are increased by +10.
Unique Synergy: Does not stack with duplicate Synergies.
Shathra: Shathra’s Power Steal is replaced with a Power Gain, granting 160% of a Bar of Power per second. This Power Gain still kills 180 Wasps over 1 second while active. Wasp: If the Opponent throws a Special Attack while her personal Power Sting is active it will trigger Wasp’s Petrify. However the Petrify when this occurs is capped at 200% Potency. Yellowjacket: When the Opponent activates a Special Attack while personal Power Stings are active, gain 8 Nuclear Core Charges for each Power Sting removed.
Unique Synergy: Does not stack with duplicate synergies.
Ant-Man (Future): While the Opponent is suffering from a personal Power Detonation effects, Ant-Man (Future) cannot Miss his Opponent.
Ant-Man: +25% Debuff duration.
Wasp: +25% Shock Debuff potency.
Yellowjacket: Each time the Opponent is inflicted with a Power Sting Debuff, inflict a Physical Vulnerability Debuff, lowering Physical Resistance by 10% for 10 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Vulture: Gain +5% Attack Rating & Immunity to Shock effects.
Other Synergy Champions: +5% Attack Rating & +15% Debuff Duration.
Unique Synergy: Does not stack with duplicate synergies.
Psycho-Man: Heavy Attacks grant a non-stacking Armor Up Buff, increasing Armor Rating by +600 for 10 second(s).
Ant-Man: Special Attack 1 inflicts the Opponent with 2 Debuffs for 12 second(s).
Wasp: +1,200 Block Proficiency.
Yellowjacket: When the Opponent fills a Bar of Power, they gain a Power Sting Debuff for 8 seconds, dealing 30% of Yellowjacket's Attack as Direct Damage.
Unique Synergy: Does not stack with duplicate synergies.
Hulkbuster: Launching a Special Attack converts 1 Armor Up Buff into a Fury Buff, lasting 10 Seconds and granting 30% Attack.
Yellowjacket: Power Sting gains +65% Potency.
Unique Synergy: Does not stack with duplicate Synergies.
Wasp: When she intercepts the opponent’s Dash Attack and Concussion is not active on the opponent, Concussion is inflicted, reducing the opponent’s Ability Accuracy by 100% for 8 seconds. This can activate 3 times in a fight.
Yellowjacket: 40% chance to reactivate a Power Sting when it’s timer expires.
Unique Synergy: Does not stack with duplicate Synergies.
HOSTILE TAKEOVERPersonal Debuff Enhancement
Special 1: Power Sting has a 100% chance to inflict a 0.7 - 2.1 second Stun Debuff if it expires after lasting its full duration.
Special 2: Gain +5 Core Charge when ends.
Special 3: Power Sting has a 100% chance to re-apply itself once activated. Chance decreases by 45 - 0% each time this happens.
Inflicts
Direct Damage
WEAKNESS
POWER STING
PETRIFY
STUN
SLOW
PHYSICAL VULNERABILITY
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
1,089.62
ContactPhysical
Medium Attacks(2 Hits)
2x
1,699.8
ContactPhysical
Heavy Attacks(2 Hits)
2x
1,816.02
ContactPhysical
Special Attack 1(3 Hits)
2x
1,281.9
ProjectileEnergyBeamContactPhysical
1x
1,709.2
ProjectileEnergyBeamContactPhysical
Special Attack 2(5 Hits)
2x
213.65
ContactPhysical
3x
1,281.9
ProjectileEnergyBeamContactPhysical
Special Attack 3(1 Hits)
1x
13,844.52
ContactPhysical
Found In
Act
Quest Index
Story
REBELLION
4.1.24.1.44.2.24.2.34.2.44.2.64.3.6
ELDER'S WAR
5.1.15.1.25.1.35.1.55.1.65.2.45.2.65.3.25.3.45.3.65.4.25.4.35.4.5
REBIRTH
6.1.16.1.26.1.36.1.56.2.46.3.16.4.46.4.6
THE UNION
7.1.17.1.57.2.17.2.37.2.57.3.27.3.57.4.2
THE RADIANCE
8.1.18.1.48.2.38.2.5
REVELATION
9.1.4
Special Event
THE CRUCIBLE
1.11.2
SHOOTING STARS
1.4
Abilities
Always Active
+1,211.54 .
+5,250 .
Nuclear Core - Always Active
Starting Charge: 40. Overheat Point: 100+
Each Charge increases the Potency of personal Debuffs by 1% & reduces the opponent’s Regeneration Rate by 1%.
Either Champion lands a hit: +1 Charge. 60% Chance.
Opponent Launches a Special Attack: +10 Charge. 100% Chance.
Nuclear Core - Meltdown
When Charge is gained above the Overheat Point, there’s a chance to enter Meltdown for 12 seconds. Chance increases with Charge.
While Meltdown is active: Any contact with the opponent has a 75% chance to inflict a burst of 1,495.55 Physical Damage on them.
When Meltdown ends: Reset Core back to Starting Charge.
Incoming Unblockable Special Attacks
Each hit has 100% chance to spend 10 Nuclear Core Charge to reduce the opponent’s Attack Rating by 75%.
Special Attacks - Mystic Opponent
Personal Debuffs trigger when the attack is launched instead of on hit and they are Paused for the duration of the attack.
Special Attack 1
Inflicts up to 3 Power Sting Debuffs, with each having a 90% chance to activate and lasting 10 seconds. An opponent with Power Sting takes 3,204.75 direct damage if they activate a Special Attack.
Special Attack 2
100% chance to inflict a Debuff of 50% Potency for 15 seconds.
Special Attack 3
100% chance to inflict an indefinite Power Sting Debuff causing 9,400.6 direct damage to the opponent if they activate a Special Attack.
Inflicts
Direct Damage
WEAKNESS
POWER STING
PETRIFY
STUN
SLOW
PHYSICAL VULNERABILITY
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
1,089.62
ContactPhysical
Medium Attacks(2 Hits)
2x
1,699.8
ContactPhysical
Heavy Attacks(2 Hits)
2x
1,816.02
ContactPhysical
Special Attack 1(3 Hits)
2x
1,281.9
ProjectileEnergyBeamContactPhysical
1x
1,709.2
ProjectileEnergyBeamContactPhysical
Special Attack 2(5 Hits)
2x
213.65
ContactPhysical
3x
1,281.9
ProjectileEnergyBeamContactPhysical
Special Attack 3(1 Hits)
1x
13,844.52
ContactPhysical
Found In
Act
Quest Index
Story
REBELLION
4.1.24.1.44.2.24.2.34.2.44.2.64.3.6
ELDER'S WAR
5.1.15.1.25.1.35.1.55.1.65.2.45.2.65.3.25.3.45.3.65.4.25.4.35.4.5
REBIRTH
6.1.16.1.26.1.36.1.56.2.46.3.16.4.46.4.6
THE UNION
7.1.17.1.57.2.17.2.37.2.57.3.27.3.57.4.2
THE RADIANCE
8.1.18.1.48.2.38.2.5
REVELATION
9.1.4
Special Event
THE CRUCIBLE
1.11.2
SHOOTING STARS
1.4
Synergies
Yellowjacket: Heavy Attack: 100% chance to spend 10 Core Charge to inflict a Slow Debuff for 10 seconds, preventing Evade or Unstoppable effects from activating. Opponents with a natural class advantage cannot be . Unique Synergy: Does not stack with duplicate Synergies.
Villain Champions: +5% Attack Rating.
Yellowjacket: Inflicting a Debuff grants +10 Core Charge. Cooldown: 10 seconds.
Unique Synergy: Does not stack with duplicate Synergies.
Villain Champions: +5% Health Rating.
Yellowjacket: Nuclear Core Starting Charge and Overheat Point are increased by +10.
Unique Synergy: Does not stack with duplicate Synergies.
Shathra: Shathra’s Power Steal is replaced with a Power Gain, granting 160% of a Bar of Power per second. This Power Gain still kills 180 Wasps over 1 second while active. Wasp: If the Opponent throws a Special Attack while her personal Power Sting is active it will trigger Wasp’s Petrify. However the Petrify when this occurs is capped at 200% Potency. Yellowjacket: When the Opponent activates a Special Attack while personal Power Stings are active, gain 8 Nuclear Core Charges for each Power Sting removed.
Unique Synergy: Does not stack with duplicate synergies.
Ant-Man (Future): While the Opponent is suffering from a personal Power Detonation effects, Ant-Man (Future) cannot Miss his Opponent.
Ant-Man: +25% Debuff duration.
Wasp: +25% Shock Debuff potency.
Yellowjacket: Each time the Opponent is inflicted with a Power Sting Debuff, inflict a Physical Vulnerability Debuff, lowering Physical Resistance by 10% for 10 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Vulture: Gain +5% Attack Rating & Immunity to Shock effects.
Other Synergy Champions: +5% Attack Rating & +15% Debuff Duration.
Unique Synergy: Does not stack with duplicate synergies.
Psycho-Man: Heavy Attacks grant a non-stacking Armor Up Buff, increasing Armor Rating by +600 for 10 second(s).
Ant-Man: Special Attack 1 inflicts the Opponent with 2 Debuffs for 12 second(s).
Wasp: +1,200 Block Proficiency.
Yellowjacket: When the Opponent fills a Bar of Power, they gain a Power Sting Debuff for 8 seconds, dealing 30% of Yellowjacket's Attack as Direct Damage.
Unique Synergy: Does not stack with duplicate synergies.
Hulkbuster: Launching a Special Attack converts 1 Armor Up Buff into a Fury Buff, lasting 10 Seconds and granting 30% Attack.
Yellowjacket: Power Sting gains +65% Potency.
Unique Synergy: Does not stack with duplicate Synergies.
Wasp: When she intercepts the opponent’s Dash Attack and Concussion is not active on the opponent, Concussion is inflicted, reducing the opponent’s Ability Accuracy by 100% for 8 seconds. This can activate 3 times in a fight.
Yellowjacket: 40% chance to reactivate a Power Sting when it’s timer expires.
Unique Synergy: Does not stack with duplicate Synergies.





















