
SENTINEL
#Defensive: Tank#Villain#Metal#Robot#Size: XL#2018#10 Year Challenge#AW: Sugar Pill#RAIDS: Assault#Secutor#PLAYABLE
Immunities
Resistances
(Potency)
Resistances
(Duration)
Attributes
Rank 6
Sig.
Prestige33,749
Challenge Rating250
Attack10,755
Health129,476
Critical Rating524
Critical Damage Rating1,179
Armor Penetration0
Block Penetration0
Critical Resistance0
Armor Rating1,070
Block Proficiency4,125
Physical Resistance0
Energy Resistance0
Gains | Inflicts
UNSTOPPABLE
ARMOR UP
POWER GAIN
PHYSICAL RESIST
HEAL BLOCK
ARMOR BREAK
INCINERATE
SHOCK
INTIMIDATE
COWARDICE
Direct Damage
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,742.53
ContactPhysical
Medium Attacks(2 Hits)
2x
4,278.34
ContactPhysical
Heavy Attacks(2 Hits)
1x
2,742.53
ContactPhysical
1x
6,399.22
ContactPhysical
Special Attack 1(7 Hits)
1x
4,302
ProjectileEnergyHeatBeamCosmicContactPhysical
6x
1,075.5
ProjectileEnergyHeatBeamCosmicContactPhysical
Special Attack 2(5 Hits)
5x
2,151
ProjectilePhysicalContact
Special Attack 3(1 Hits)
1x
32,910.3
ContactPhysical
Found In
Act
Quest Index
Story
REBELLION
4.1.54.3.6
REBIRTH
6.1.26.1.36.1.46.1.66.2.26.2.36.2.56.3.16.3.36.3.56.3.66.4.16.4.2
THE UNION
7.1.17.1.47.2.27.2.37.3.1
THE RADIANCE
8.2.48.3.5
Synergies
Sentinel: While fighting Mutant Champions, the Opponent suffers 25% reduced Attack Rating during Special Attack hits.
Solo: Only affects this Champion and does not stack.
Sentinel: While fighting Mystic Champions, the Opponent’s Power Lock effects suffer 50% reduced duration. Each time a Power Lock expires, Sentinel instantly generates 1.5 Bars of Power.
Solo: Only affects this Champion and does not stack.
Sentinel: While fighting Science Champions, the Opponent’s Debuffs suffer 50% reduced duration.
Solo: Only affects this Champion and does not stack.
Sentinel: While fighting Skill Champions, gain +1,000 Critical Resistance.
Solo: Only affects this Champion and does not stack.
Sentinel: Enter the first fight in a Quest with +1 spare Sentinel bot.
All Sentinelbots: Gain +10 max Analysis Charges.
Bastion: Personal Disintegration effects gain 20% increased duration.
Nimrod: While the Opponent is suffering from a personal Shock effect, ERADICATE Protocol expires 30% slower.
Sentinel: At max Analysis Charges, personal non-damaging Debuffs expire 50% slower during the Opponent’s Special Attacks.
Omega Sentinel: Personal non-Damaging Debuff durations are increased by +2.5 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Onslaught: Gain +1,290 Block Proficiency.
Solo Synergy: Only affects this Champion and does not stack.
Onslaught: Gain +1,075 Block Proficiency.
Solo Synergy: Only affects this Champion and does not stack.
Onslaught: Gain +1,000 Block Proficiency.
Solo Synergy: Only affects this Champion and does not stack.
Lady Deathstrike: Gain 33% Armor Up potency. Sentinel: Gain 66% Heal Block duration. Inflicting a Heal Block also inflicts a non-stacking Cowardice Debuff, reducing Special Attack Damage by 50% for the duration of the Heal Block. Omega Sentinel: Increase the Light and Heavy Attacks Debuff pause duration by 2 seconds. Unique Synergy: Does not stack with duplicate synergies.
All Champions: Gain +5% Attack Rating for each #Size:XL Champion on the team.
Omega Sentinel: Incinerate and Plasma Debuffs inflicted by Medium Combo-Enders instantly Power Drain the Opponent for 5% of their Max Power.
Sentinel: Knocking down an Opponent 1 Prowess effect from them.
Unique Synergy: Does not stack with duplicate synergies.
Robots: Gain +225 Attack Rating for each additional Nimrod or Sentinel on the team.
Unique Synergy: Does not stack with duplicate Synergies.
Nimrod: Up to +25% Armor Rating based on missing Health. Robots: If a Robot is defeated. They gain a Self-Repair which gets consumed when they enter their next Fight, Regenerating 25% of their missing health over 20 seconds. This effect ends early if Stunned. Unique Synergy: Does not stack with duplicate Synergies.
Sasquatch: Start the fight with 3 Stacks of Rage.
King Groot: Malice grants an additional Fury Buff and +30% Fury Buff Potency.
Thing: Start the fight with 3 Rock Stacks.
Sentinel: Start the fight with 30 Analysis Charges.
Unique Synergy: Does not stack with duplicate synergies.
Ultron Prime: Each Armor Up Buff also reduces incoming Stun Debuff duration by 0.5 seconds.
Metal Champions: Gain +5% Health and Attack Rating.
Unique Synergy: Does not stack with duplicate synergies.
Jubilee: While Pink Fireworks are active, Jubilee’s Special Attacks cost 10% less Power.
Sentinel: Start each fight with +15 Analysis Charges for each Mutant team member.
Unique Synergy: Does not stack with duplicate synergies.
Squirrel Girl: Each time a Robot Opponent is immune to one of Squirrel Girl’s personal Bleed effects, Squirrel Girl converts her Bleed into a Shock effect.
Sentinel: Each time an Opponent is immune to one of Sentinel’s personal Incinerate or Shock effects, Sentinel gains 2 Analysis Charges. If Sentinel has his Analysis Complete, he deals a burst of 25% of his Attack Rating as Energy Damage each time instead.
Unique Synergy: Does not stack with duplicate synergies.
Nebula, Sentinel, Darkhawk, Warlock, Guillotine 2099 gain 70% of a Bar of Power each time an immunity prevents a Bleed or Poison effect. This can't trigger more than once every 12 seconds.
Unique Synergy: Does not stack with duplicate synergies.
SECONDARY ISO BATTERYAlways Active
Personal Debuffs other than Intimidate gain 19.71 - 39.93% duration.
Once per fight when dropping below 20% Max Health, Sentinel activates 3 Armor Up Buffs granting +2,750 Armor Rating for 3.5 seconds, expiring one at a time.
Each time one of these Armor Up Buffs ends for any reason other than being removed, Sentinel Passively gains 90% of a Bar of Power.
Gains | Inflicts
UNSTOPPABLE
ARMOR UP
POWER GAIN
PHYSICAL RESIST
HEAL BLOCK
ARMOR BREAK
INCINERATE
SHOCK
INTIMIDATE
COWARDICE
Direct Damage
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,742.53
ContactPhysical
Medium Attacks(2 Hits)
2x
4,278.34
ContactPhysical
Heavy Attacks(2 Hits)
1x
2,742.53
ContactPhysical
1x
6,399.22
ContactPhysical
Special Attack 1(7 Hits)
1x
4,302
ProjectileEnergyHeatBeamCosmicContactPhysical
6x
1,075.5
ProjectileEnergyHeatBeamCosmicContactPhysical
Special Attack 2(5 Hits)
5x
2,151
ProjectilePhysicalContact
Special Attack 3(1 Hits)
1x
32,910.3
ContactPhysical
Found In
Act
Quest Index
Story
REBELLION
4.1.54.3.6
REBIRTH
6.1.26.1.36.1.46.1.66.2.26.2.36.2.56.3.16.3.36.3.56.3.66.4.16.4.2
THE UNION
7.1.17.1.47.2.27.2.37.3.1
THE RADIANCE
8.2.48.3.5
Abilities
Always Active
Sentinel bots are Immune to Poison, Bleed, Armor Break, Coldsnap, and Frostbite effects.
Analysis Charges - Max: 100
Sentinel monitors the target. When they repeat the same action consecutively, Sentinel gains 6 Analysis Charges. Actions include Light Attacks, Medium Attacks, Heavy Attacks, Dodging, and Blocking an attack.
With its code focused towards the X-Gene, Sentinel gains twice the amount of Analysis Charges while fighting Mutant Champions.
When the Opponent activates a Special Attack, if it matches their previously activated Special Attack, gain 20 Analysis Charges.
As a Defender, or in Battlegrounds, Sentinel starts each fight with 25 Analysis Charges. Amount not increased against Mutants.
Analysis Charges - Effects
For every 10 Analysis Charges, Sentinel gains the following:
+271.98 Armor Rating and Critical Resistance.
+1,075.5 Attack Rating.
Special Attacks cost 3% less Power.
The potency of incoming Instant Damaging effects from Champions is reduced by 5%.
Analysis Complete - Passive
At max Analysis Charges, Sentinel gains the following abilities:
Personal Debuffs can be inflicted through the Opponent’s Block.
Shock, Incinerate, Heal Block, and Armor Break Debuffs gain 50% increased duration and 100% increased Ability Accuracy.
While charging a Heavy Attack, Sentinel becomes Passively Unstoppable for 1 second. If Sentinel is struck while this Unstoppable is active, it goes on cooldown for 5 seconds.
Heavy Attacks
If Analysis Charges are less than 100, inflict a non-stacking 485.29 Debuff for 5 seconds.
The final hit inflicts a Shock Debuff, dealing 14,304.15 Energy Damage over 4 seconds. If Sentinel is at 3 Bars of Power, he consumes 30% of a Bar to inflict an additional Shock Debuff.
Special Attack 1
The first hit inflicts a Heal Block Debuff for 16 seconds.
Successive hits have a 50% chance to inflict an Armor Break Debuff, reducing Armor Rating by 687.5 for 6 seconds.
Special Attack 2
Each hit inflicts an Incinerate Debuff, dealing 3,764.25 Energy Damage over 4 seconds. Each hit also has a 50% chance to inflict an additional Incinerate.
Special Attack 3
This attack destroys the current Sentinel bot and removes all Buffs and Debuffs that were on it. Then a spare Sentinel bot is called in to take its place, which arrives at full Health.
Spare Sentinel bots are Persistent, with only 1 available per Quest. As a Defender, regain 1 spare Sentinel at the end of the fight. While no spare Sentinel is available, this Special cannot be activated.
Gains | Inflicts
UNSTOPPABLE
ARMOR UP
POWER GAIN
PHYSICAL RESIST
HEAL BLOCK
ARMOR BREAK
INCINERATE
SHOCK
INTIMIDATE
COWARDICE
Direct Damage
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,742.53
ContactPhysical
Medium Attacks(2 Hits)
2x
4,278.34
ContactPhysical
Heavy Attacks(2 Hits)
1x
2,742.53
ContactPhysical
1x
6,399.22
ContactPhysical
Special Attack 1(7 Hits)
1x
4,302
ProjectileEnergyHeatBeamCosmicContactPhysical
6x
1,075.5
ProjectileEnergyHeatBeamCosmicContactPhysical
Special Attack 2(5 Hits)
5x
2,151
ProjectilePhysicalContact
Special Attack 3(1 Hits)
1x
32,910.3
ContactPhysical
Found In
Act
Quest Index
Story
REBELLION
4.1.54.3.6
REBIRTH
6.1.26.1.36.1.46.1.66.2.26.2.36.2.56.3.16.3.36.3.56.3.66.4.16.4.2
THE UNION
7.1.17.1.47.2.27.2.37.3.1
THE RADIANCE
8.2.48.3.5
Synergies
Sentinel: While fighting Mutant Champions, the Opponent suffers 25% reduced Attack Rating during Special Attack hits.
Solo: Only affects this Champion and does not stack.
Sentinel: While fighting Mystic Champions, the Opponent’s Power Lock effects suffer 50% reduced duration. Each time a Power Lock expires, Sentinel instantly generates 1.5 Bars of Power.
Solo: Only affects this Champion and does not stack.
Sentinel: While fighting Science Champions, the Opponent’s Debuffs suffer 50% reduced duration.
Solo: Only affects this Champion and does not stack.
Sentinel: While fighting Skill Champions, gain +1,000 Critical Resistance.
Solo: Only affects this Champion and does not stack.
Sentinel: Enter the first fight in a Quest with +1 spare Sentinel bot.
All Sentinelbots: Gain +10 max Analysis Charges.
Bastion: Personal Disintegration effects gain 20% increased duration.
Nimrod: While the Opponent is suffering from a personal Shock effect, ERADICATE Protocol expires 30% slower.
Sentinel: At max Analysis Charges, personal non-damaging Debuffs expire 50% slower during the Opponent’s Special Attacks.
Omega Sentinel: Personal non-Damaging Debuff durations are increased by +2.5 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Onslaught: Gain +1,290 Block Proficiency.
Solo Synergy: Only affects this Champion and does not stack.
Onslaught: Gain +1,075 Block Proficiency.
Solo Synergy: Only affects this Champion and does not stack.
Onslaught: Gain +1,000 Block Proficiency.
Solo Synergy: Only affects this Champion and does not stack.
Lady Deathstrike: Gain 33% Armor Up potency. Sentinel: Gain 66% Heal Block duration. Inflicting a Heal Block also inflicts a non-stacking Cowardice Debuff, reducing Special Attack Damage by 50% for the duration of the Heal Block. Omega Sentinel: Increase the Light and Heavy Attacks Debuff pause duration by 2 seconds. Unique Synergy: Does not stack with duplicate synergies.
All Champions: Gain +5% Attack Rating for each #Size:XL Champion on the team.
Omega Sentinel: Incinerate and Plasma Debuffs inflicted by Medium Combo-Enders instantly Power Drain the Opponent for 5% of their Max Power.
Sentinel: Knocking down an Opponent 1 Prowess effect from them.
Unique Synergy: Does not stack with duplicate synergies.
Robots: Gain +225 Attack Rating for each additional Nimrod or Sentinel on the team.
Unique Synergy: Does not stack with duplicate Synergies.
Nimrod: Up to +25% Armor Rating based on missing Health. Robots: If a Robot is defeated. They gain a Self-Repair which gets consumed when they enter their next Fight, Regenerating 25% of their missing health over 20 seconds. This effect ends early if Stunned. Unique Synergy: Does not stack with duplicate Synergies.
Sasquatch: Start the fight with 3 Stacks of Rage.
King Groot: Malice grants an additional Fury Buff and +30% Fury Buff Potency.
Thing: Start the fight with 3 Rock Stacks.
Sentinel: Start the fight with 30 Analysis Charges.
Unique Synergy: Does not stack with duplicate synergies.
Ultron Prime: Each Armor Up Buff also reduces incoming Stun Debuff duration by 0.5 seconds.
Metal Champions: Gain +5% Health and Attack Rating.
Unique Synergy: Does not stack with duplicate synergies.
Jubilee: While Pink Fireworks are active, Jubilee’s Special Attacks cost 10% less Power.
Sentinel: Start each fight with +15 Analysis Charges for each Mutant team member.
Unique Synergy: Does not stack with duplicate synergies.
Squirrel Girl: Each time a Robot Opponent is immune to one of Squirrel Girl’s personal Bleed effects, Squirrel Girl converts her Bleed into a Shock effect.
Sentinel: Each time an Opponent is immune to one of Sentinel’s personal Incinerate or Shock effects, Sentinel gains 2 Analysis Charges. If Sentinel has his Analysis Complete, he deals a burst of 25% of his Attack Rating as Energy Damage each time instead.
Unique Synergy: Does not stack with duplicate synergies.
Nebula, Sentinel, Darkhawk, Warlock, Guillotine 2099 gain 70% of a Bar of Power each time an immunity prevents a Bleed or Poison effect. This can't trigger more than once every 12 seconds.
Unique Synergy: Does not stack with duplicate synergies.





































