sentinel_featured
SENTINEL
tech_class Tech
Tags
#Defensive: Tank#Villain#Metal#Robot#Size: XL#2018#Secutor#Saga Champions
Immunities
Resistances (Potency)
Attributes
Prestige
21,013
Challenge Rating
150
Attack
4,158
Health
54,096
Critical Rating
250
Critical Damage Rating
965
Armor Penetration
0
Block Penetration
0
Critical Resistance
0
Armor Rating
711
Block Proficiency
3,375
Physical Resistance
0
Energy Resistance
0
Signature Ability
ANALYSIS UPGRADEPassive
When the target activates a Special Attack, and it matches the previously activated Special Attack, Sentinel gains 20 Analysis Charges.
Abilities that cause Sentinel to lose Power are 0.4 - 0.8% less effective per Analysis Charge.
Abilities
Passive
Advanced robotics provides full immunity to Poison and Bleed effects.
Target Analysis - Passive
Sentinel monitors the target, when they repeat the same action consecutively, Sentinel gains 4 Analysis Charges. Actions include Light Attacks, Medium Attacks, Heavy Attacks, Dashing, Dodging, and Blocking an attack. Analysis Charges stack up to 100 max.
Designed to hunt Mutants, Sentinel gains double Analysis Charges when facing a target of the Mutant Class. Unable to register Cosmic beings, Sentinel gains half the amount of Analysis Charges when facing a target of the Cosmic Class.
Special Attacks cost 0.25% less per Analysis Charge.
Armor Rating increases by 13.58 per Analysis Charge.
Critical Resistance increases by 18.15 per Analysis Charge.
Attack Rating increases by 41.58 per Analysis Charge.
Analysis Complete - Passive
At max Analysis Charges, Sentinel gains the following abilities:
Special 1 and Special 2 effects trigger on the target’s Block.
While charging a Heavy Attack, Sentinel becomes Unstoppable for 0.8 seconds. While the target is Shocked, Sentinel cannot become Unstoppable.
When Sentinel inflicts a Shock, Incinerate, Heal Block or Armor Break, it’s duration is increased by 100%.
Heavy Attacks
Shock the target, dealing 4,158 Energy damage over 3 seconds.
Special Attack 1
Initial hit inflicts Heal Block, preventing the target from recovering Health for 6 seconds.
Successive hits have a 50% chance to Armor Break, removing an Armor Up from the target and reducing their Armor Rating by 375 for 6 seconds.
Special Attack 2
Each hit inflicts Incinerate, dealing 2,079 Energy Damage over 3 seconds. This also removes the target’s Perfect Block Chance and reduces their Block Proficiency by 50%.
Special Attack 3
Gain an permanent Armor Up passive, increasing Armor Rating by 1,500. The Armor Up passive can be removed by Armor Break.
If Sentinel already has an Armor Up passive, consume the Armor Up passive and instantly regenerate Health up to 16,228.8 based on lost Health.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks
(4 hits)
4x
4,158
contactphysical
Medium Attacks
(2 hits)
2x
4,158
contactphysical
Heavy Attacks
(2 hits)
1x
1,247.4
contactphysical
1x
2,910.6
contactphysical
Special Attack 1
(7 hits)
1x
1,663.2
ProjectileEnergyHeatBeamCosmic
6x
415.8
ProjectileEnergyHeatBeamCosmic
Special Attack 2
(5 hits)
5x
831.6
ProjectilePhysical
Special Attack 3
(1 hit)
1x
12,723.48
contactphysical
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