#Defensive: Tank#Villain#Metal#Robot#Size: XL#2018#10 Year Challenge#RAIDS: Assault#Secutor#Saga Champions
Immunities
Resistances (Potency)
Resistances (Duration)
Attributes
Prestige35,776
Challenge Rating250
Attack10,559
Health137,403
Critical Rating524
Critical Damage Rating1,179
Armor Penetration0
Block Penetration0
Critical Resistance0
Armor Rating1,070
Block Proficiency4,125
Physical Resistance0
Energy Resistance0
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
10,559
contactphysical
Medium Attacks(2 hits)
2x
10,559
contactphysical
Heavy Attacks(2 hits)
1x
3,167.7
contactphysical
1x
7,391.3
contactphysical
Special Attack 1(7 hits)
1x
4,223.6
ProjectileEnergyHeatBeamCosmic
6x
1,055.9
ProjectileEnergyHeatBeamCosmic
Special Attack 2(5 hits)
5x
2,111.8
ProjectilePhysical
Special Attack 3(1 hit)
1x
32,310.54
contactphysical
Signature Ability
SECONDARY ISO BATTERYAlways Active
Personal Debuffs other than Intimidate gain 19.71 - 39.93% duration.
Once per fight when dropping below 20% Max Health, Sentinel activates 3 Armor Up Buffs granting +2,750 Armor Rating for 3.5 seconds, expiring one at a time.
Each time one of these Armor Up Buffs ends for any reason other than being removed, Sentinel Passively gains 90% of a Bar of Power.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
10,559
contactphysical
Medium Attacks(2 hits)
2x
10,559
contactphysical
Heavy Attacks(2 hits)
1x
3,167.7
contactphysical
1x
7,391.3
contactphysical
Special Attack 1(7 hits)
1x
4,223.6
ProjectileEnergyHeatBeamCosmic
6x
1,055.9
ProjectileEnergyHeatBeamCosmic
Special Attack 2(5 hits)
5x
2,111.8
ProjectilePhysical
Special Attack 3(1 hit)
1x
32,310.54
contactphysical
Abilities
Always Active
Sentinel bots are Immune to Poison, Bleed, Armor Break, Coldsnap, and Frostbite effects.
Analysis Charges - Max: 100
Sentinel monitors the target, when they repeat the same action consecutively, Sentinel gains 6 Analysis Charges. Actions include Light Attacks, Medium Attacks, Heavy Attacks, Dashing, Dodging, and Blocking an attack. Analysis Charges stack up to 100 max.
With its code focused towards the X-Gene, Sentinel gains twice the amount of Analysis Charges while fighting Mutant Champions.
When the Opponent activates a Special Attack, if it matches their previously activated Special Attack, gain 20 Analysis Charges.
As a Defender, or in Battlegrounds, Sentinel starts each fight with 25 Analysis Charges. Amount not increased against Mutants.
Analysis Charges - Effects
For every 10 Analysis Charges, Sentinel gains the following:
+271.98 Armor Rating and Critical Resistance.
+1,055.9 Attack Rating.
Special Attacks cost 3% less Power.
The potency of incoming Instant Damaging effects from Champions is reduced by 5%.
Analysis Complete - Passive
At max Analysis Charges, Sentinel gains the following abilities:
Personal Debuffs can be inflicted through the Opponent’s Block.
Shock, Incinerate, Heal Block, and Armor Break Debuffs gain 50% increased duration and 100% increased Ability Accuracy.
While charging a Heavy Attack, Sentinel becomes Passively Unstoppable for 1 second. If Sentinel is struck while this Unstoppable is active, it goes on cooldown for 5 seconds.
Heavy Attacks
If Analysis Charges are less than 100, inflict a non-stacking 485.29 Debuff for 5 seconds.
The final hit inflicts a Shock Debuff, dealing 14,043.47 Energy Damage over 4 seconds. If Sentinel is at 3 Bars of Power, he consumes 30% of a Bar to inflict an additional Shock Debuff.
Special Attack 1
The first hit inflicts a Heal Block Debuff for 16 seconds.
Successive hits have a 50% chance to inflict an Armor Break Debuff, reducing Armor Rating by 687.5 for 6 seconds.
Special Attack 2
Each hit inflicts an Incinerate Debuff, dealing 3,695.65 Energy Damage over 4 seconds. Each hit also has a 50% chance to inflict an additional Incinerate.
Special Attack 3
This attack destroys the current Sentinel bot and removes all Buffs and Debuffs that were on it. Then a spare Sentinel bot is called in to take its place, which arrives at full Health.
Spare Sentinel bots are Persistent, with only 1 available per Quest. As a Defender, regain 1 spare Sentinel at the end of the fight. While no spare Sentinel is available, this Special cannot be activated.