#Offensive: Damage Over Time#Mercenary#Hero#Size: S#2017
Resistances (Potency)
Attributes
Prestige11,151
Challenge Rating150
Attack4,158
Health49,935
Critical Rating1,011
Critical Damage Rating1,500
Armor Penetration0
Block Penetration0
Critical Resistance0
Armor Rating563
Block Proficiency3,238
Physical Resistance0
Energy Resistance0
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
4,158
contactphysical
Medium Attacks(2 hits)
2x
4,158
contactphysical
Heavy Attacks(3 hits)
2x
831.6
contactphysical
1x
2,494.8
contactphysical
Special Attack 1(3 hits)
2x
831.6
ContactPhysical
1x
2,494.8
ProjectilePhysical
Special Attack 2(2 hits)
1x
831.6
ContactPhysicalPunch
1x
3,326.4
ProjectilePhysical
Special Attack 3(1 hit)
1x
13,471.92
contactphysical
Signature Ability
PLOT ARMORPassive
Gwenpool’s read enough comics to know that the main character doesn’t die, preventing her from losing more than 82.24 - 51.94% of her current health per hit from Special Attacks. She also reduces her opponent's Defensive Ability Accuracy, based on her current combo count.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
4,158
contactphysical
Medium Attacks(2 hits)
2x
4,158
contactphysical
Heavy Attacks(3 hits)
2x
831.6
contactphysical
1x
2,494.8
contactphysical
Special Attack 1(3 hits)
2x
831.6
ContactPhysical
1x
2,494.8
ProjectilePhysical
Special Attack 2(2 hits)
1x
831.6
ContactPhysicalPunch
1x
3,326.4
ProjectilePhysical
Special Attack 3(1 hit)
1x
13,471.92
contactphysical
Abilities
All Attacks
3% chance to Stun per Bleed active on target, lasting for 0.75 seconds.
30% chance to inflict Bleed, dealing 3,866.94 Direct Damage over 6 seconds.
Heavy Attacks
If target isn't Bleeding when the last strike hits, it has a 5% Chance to cause Bleed, doing 3,866.94 Direct Damage over 6 seconds.
If target is already Bleeding, the attack instead gains a 100% chance to convert one existing Bleed into a Bleed causing 20,790 Direct Damage, over 27 seconds.
Special Attack 1
This attack Incinerates the enemy, dealing 4,781.7 Energy Damage over 14 seconds. This effect also removes Perfect Block Chance and reduces Block Proficiency by 50% while it's active.
When this effect expires, it has a 100% chance to consume 1 Bleed effect to reapply itself.
Special Attack 2
100% chance to inflict an Enervate Debuff, preventing the opponent from gaining Power when struck for 7 seconds.
When this effect expires, it has a 100% chance to consume 1 Bleed effect to reapply itself.
Special Attack 3
100% chance to inflict an Armor Break Debuff, removing 1 Armor Up Buff and reducing Armor Rating by 964.29 for 16 seconds.
When this effect expires, it has a 100% chance to consume 1 Bleed effect to reapply itself.