#Offensive: Damage Over Time#Mercenary#Size: M#2018#AW: Decay#Magic Thief#Saga Champions
Attributes
Prestige9,654
Challenge Rating250
Attack10,217
Health132,779
Critical Rating1,481
Critical Damage Rating1,547
Armor Penetration0
Block Penetration0
Critical Resistance0
Armor Rating688
Block Proficiency6,900
Physical Resistance0
Energy Resistance0
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
10,217
contactphysical
Medium Attacks(2 hits)
2x
10,217
contactphysical
Heavy Attacks(4 hits)
3x
2,043.4
contactphysical
1x
4,086.8
contactphysical
Special Attack 1(4 hits)
1x
1,021.7
ProjectileEnergy
3x
3,065.1
ContactPhysical
Special Attack 2(2 hits)
1x
4,086.8
ProjectilePhysical
1x
6,130.2
ProjectilePhysical
Special Attack 3(1 hit)
1x
30,344.49
contactphysical
Signature Ability
ENTHUSIASTIC PUNISHMENTChampion Attacks - If Opponent has 0 Incinerate Debuffs
Mascare’s fervor for the job grants him the following:
+10.03 - 30.02 while attacking.
+1,125.13 - 2,644.77 Critical Rating.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
10,217
contactphysical
Medium Attacks(2 hits)
2x
10,217
contactphysical
Heavy Attacks(4 hits)
3x
2,043.4
contactphysical
1x
4,086.8
contactphysical
Special Attack 1(4 hits)
1x
1,021.7
ProjectileEnergy
3x
3,065.1
ContactPhysical
Special Attack 2(2 hits)
1x
4,086.8
ProjectilePhysical
1x
6,130.2
ProjectilePhysical
Special Attack 3(1 hit)
1x
30,344.49
contactphysical
Abilities
Failed Incinerate Effects
Each time an Incinerate effect fails to apply due to an Immunity, the target instead takes a burst of 6,896.48 Energy Damage.
Baseball Bat Attacks
First, second and third Light Attack, as well as the first Medium and Heavy attack utilize the Baseball Bat.
Baseball Bat Attacks - While Building Ignition Charges
+916.67 Block Penetration
Landing a Critical Hit, being Blocked, or striking an opponent that has an Incinerate Debuff grants 1 Ignition Charge for 20 seconds.
Critical Hits deal an additional 1,021.7% of damage dealt as a burst of Energy Damage for each Ignition Charge.
While Ignited, Masacre cannot gain Ignition Charges.
Upon reaching 10 Ignition Charges, all Charges are consumed and Mascare’s Bat becomes Ignited for 20 seconds.
Baseball Bat Attacks - While Ignited
+1,833.33 Block Penetration
When Striking a Block, Passively gain Power equal to what an unblocked Attack would have granted.
This attack Incinerates the enemy, dealing 6,896.48 Energy Damage over 5 seconds. This effect also removes Perfect Block Chance and reduces Block Proficiency by 50% while it's active.
These Incinerate Debuffs gain +1 second(s) duration for each Incinerate on the opponent. Max: +5 Seconds.
When Blocked
Opponent suffers -50% Ability Accuracy if they have at least 1 Debuff.
Heavy Attacks
Each bat hit against an Incinerated Opponent, grants an additional Ignition Charge.
Special Attack 1
100% chance to inflict a Disorient Debuff lasting 12 seconds and reducing Defensive Ability Accuracy and Block Proficiency by 50%. +200% Duration if the opponent doesn't have an Incinerate Debuff.
100% chance to refresh all active Incinerate Debuffs on the opponent.
Machete Hits have a 100% chance to inflict a Bleed Debuff, causing 7,662.75 direct damage over 20 seconds.
Special Attack 2
+136,662.59 Attack Rating if Blocked.
+1,833.33 Block Penetration if Ignited.
If Masacre strikes into a Block, he will avoid incoming attacks for 1 seconds granting them a 100% chance to Miss.
Special Attack 3
This attack Incinerates the enemy, dealing 30,651 Energy Damage over 5 seconds. This effect also removes Perfect Block Chance and reduces Block Proficiency by 50% while it's active.