deadpool_xforce_featured
DEADPOOL
mutant_class Mutant
Tags
#Offensive: Damage Over Time#Mercenary#X-Force#Size: M#2015#Canadian
Attributes
Prestige
20,010
Challenge Rating
150
Attack
4,196
Health
53,576
Critical Rating
673
Critical Damage Rating
1,266
Armor Penetration
0
Block Penetration
0
Critical Resistance
0
Armor Rating
563
Block Proficiency
4,000
Physical Resistance
0
Energy Resistance
0
Signature Ability
SUPERCILIOUSLY SAVAGE SLANDERTaunt Debuffs
Each time the opponent Purifies a Taunt Debuff or a Taunt Debuff on the opponent is Replaced due to hitting the Max Stacks limit, Deadpool gains a Power Gain Buff granting 0.5 Bar(s) of Power over 5 seconds. Cooldown: 25 - 5 second(s). When insults fail, try violence!
Abilities
Taunt - I’m the Merc’ With the Mouth, Baby!
Deadpool can inflict Debuffs on the opponent, reducing the opponent’s Attack Rating by 25% for 13 seconds. Max Stacks: 3.
Inflict a Taunt Debuff each time the opponent fails to activate a Buff or Debuff during a basic attack. Cooldown: 4 seconds(s).
Inflict a Taunt Debuff by landing a Heavy Attack.
Champion Attacks - Duodenum Poke
100% chance to inflict a Bleed Debuff, causing 2,098 direct damage over 4 seconds. Cooldown: 4 seconds.
Heavy Attack - Super Slap
While walking (skipping!) forward, Deadpool builds up indefinite Slap Charges to a max of 10. Once he reaches max charges, Deadpool can expend them during a Heavy Attack to unleash a Super Slap, inflicting 10 stacks of Duodenum Poke Bleed.
Special Attack 1
If the opponent has a Taunt Debuff, during this attack, Duodenum Poke does not have a Cooldown. Death by a thousand pokes!
Special Attack 2
This is Deadpool’s Fav Attack and while fighting as a Defender he is 100% more likely to use it over other Special Attacks.
Each hit that is Blocked inflicts a Taunt Debuff.
If Deadpool successfully lands all his hits during the attack, he has a 100% chance to inflict a Stun Passive lasting 3.5 seconds.
Special Attack 3
Inflict a Taunt Debuff.
100% chance to gain a Vicious Buff, increasing the Potency of Damage-Over-Time Debuffs by 75% for 25 seconds. While this effect is active, all Taunt Debuffs on the opponent are Paused.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks
(4 hits)
4x
4,196
contactphysical
Medium Attacks
(2 hits)
2x
4,196
contactphysical
Heavy Attacks
(2 hits)
2x
2,098
contactphysical
Special Attack 1
(4 hits)
3x
839.2
ContactPhysical
1x
1,678.4
ContactPhysical
Special Attack 2
(7 hits)
6x
419.6
ProjectilePhysical
1x
1,678.4
ProjectilePhysical
Special Attack 3
(1 hit)
1x
6,042.24
contactphysical
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