modok_featured
M.O.D.O.K.
chemical_class Science
Tags
#Defensive: Guard#Metal#Villain#Size: XL#2017#EQ: Romance#House of Mirrors
Resistances (Potency)
Attributes
Prestige
19,122
Challenge Rating
150
Attack
4,004
Health
63,718
Critical Rating
0
Critical Damage Rating
635
Armor Penetration
0
Block Penetration
0
Critical Resistance
0
Armor Rating
0
Block Proficiency
876
Physical Resistance
0
Energy Resistance
0
Signature Ability
MASTER PLANPersistent Charge
M.O.D.O.K. gains +22.9 - 143.6 Block Proficiency for each Class defeated within the same Quest, plus a unique Block bonus for subsequent fights against that Class.
Mutant: Reduce 1.03 - 16.09% Special Attack damage.
Tech: Gain 1.02 - 5.02% Power when struck.
Cosmic: Reduce 1.02 - 5.02% damage for each unique Buff on the enemy.
Mystic: Steal 1.02 - 5.02% Power when struck.
Science: Reduce 1.02 - 5.02% damage for each unique Debuff active.
Skill: Why bother? They’re not even superhuman!
Abilities
Flux Passive
M.O.D.O.K.’s attributes fluctuate throughout the fight in a complex and seemingly unpredictable manner. It would take a super-genius to calculate the pattern…
Up to +120% Attack Rating.
Up to +875 Block Proficiency.
Up to +1,379.03 Critical Damage.
Up to +80% .
Up to +25% Ability Accuracy.
Force Field Passive
Start the fight with 1 Force Field charge(s), each Auto-Blocking one attack with +195.65 Block Proficiency. Force Fields do not count as Well-Timed Blocks and therefore cannot trigger .
Once depleted, Force Field charges replenish after 7 second(s).
As long as a Force Field is active, Opponent's is reduced by up to 100% based on Flux.
If M.O.D.O.K. is not Stunned, Force Field is removed when he is struck.
Passive
Force Field recharges 0.8 second(s) faster for each alive Champion on the enemy team.
All Attacks
Every 7th attack is guaranteed to be Critical, but Critical Rating is ignored.
Heavy Attacks
40% chance to Incinerate for 2,402.4 damage over 4 seconds.
Special Attack 1
Enemy abilities that grant Power or Health are reversed for the duration of this attack. Up to 150% of what they would have gained is lost instead.
This attack does not generate any Power for opponents.
Special Attack 2
60% chance to inflict Bleed for 2,402.4 damage over 6 seconds.
Bleed duration is increased by up to 100% based on Flux.
Special Attack 3
Each rocket has an 70% chance to inflict a random non-unique Debuff.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks
(4 hits)
4x
4,004
contactphysical
Medium Attacks
(2 hits)
1x
4,004
contactphysical
1x
4,004
Weapon
Heavy Attacks
(4 hits)
4x
1,001
Energy
Special Attack 1
(3 hits)
2x
1,201.2
ProjectileEnergy
1x
1,601.6
ProjectileEnergy
Special Attack 2
(3 hits)
1x
1,201.2
ContactPhysical
2x
1,401.4
ProjectilePhysical
Special Attack 3
(1 hit)
1x
9,729.72
contactphysical
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