During the Opponent’s Special Attacks, gain a non-stacking Buff granting +493.71 - 1,480.78 Block Proficiency.
While suffering from any Energy Damaging Passives, Jack O’Lantern Passively +0.06 - 0.18% of Base Health per half second.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
10,941
Physical
Medium Attacks(2 hits)
2x
10,941
Physical
Heavy Attacks(3 hits)
1x
2,188.2
Physical
2x
4,376.4
Energy
Special Attack 1(4 hits)
2x
1,641.15
ContactPhysical
1x
3,282.3
ContactPhysical
1x
4,376.4
ContactPhysical
Special Attack 2(4 hits)
2x
1,641.15
ContactPhysical
2x
3,829.35
ProjectilePhysical
Special Attack 3(1 hit)
1x
35,448.84
contact
Abilities
Always Active
Jack O’Lantern’s master assassin training grants him Immunity to Reversed Controls and Incinerate effects, and allows him to trigger the Parry Mastery against non-contact attacks.
When Jack O’Lantern would land a Critical Hit, he instead inflicts an instant Incinerate dealing a burst of 4,376.4 Energy Damage.
All of Jack O’Lantern’s personal Damaging effects scale with Critical Damage Rating.
Against Mutant Champions, Jack O’Lantern’s Incinerate effects become effects instead.
Inflamed - Max Stacks: 15
For every 3 Damaging effects the Opponent is inflicted with, or Passive Damaging effects Jack O’Lantern is inflicted with, gain an Inflamed Passive for 25 seconds, granting the following:
+153.91 Critical Damage Rating
+2% Ability Accuracy
+222.97 Energy Resistance
While an Inflamed Passive is active, Opponent’s Damaging Effects suffer 100% reduced Ability Accuracy when hitting Jack O’Lantern’s Block during Special Attacks. Mutant's Damaging effects suffer an additional -5% flat Ability Accuracy per Inflamed Passive. This does not trigger against Cosmic Champions.
Inflamed Passives are paused during Special Attacks and for 5 seconds after Intercepting an attack.
Light Attacks
Jack O’Lantern’s fourth Light Attack inflicts a non-stacking 20% Debuff for 25 seconds.
While suffering from a Cowardice effect, Mutant Opponents are 35% less likely to activate their Special Attack 1.
Heavy Attacks
The first hit grants a +2,750 Passive for 3 seconds.
Special Attack 1
Pause all effects on Jack during this attack.
On activation, gain 4 Inflamed Passives.
Passive Damaging effects inflicted during this Special Attack count an additional +1 towards Jack O’Lantern’s next Inflamed Passive.
Special Attack 2
The final two hits each inflict 2 and Debuffs, each dealing 6,838.13 damage over 3 seconds.
Special Attack 3
Gain a non-stacking Passive granting 200% of Jack O'Lantern's base Critical Rating for 15 seconds.
Gain 12 Inflamed Passives and pause them for 5 seconds.