
PUNISHER
#Offensive: Damage Over Time#Hero#Defenders#Thunderbolts#Size: M#2014#Squad Builder#Yellow Faction#6 Grade#Legion of Monsters#PLAYABLE
Attributes
Rank 5
Sig.
Prestige11,398
Challenge Rating150
Attack3,927
Health53,576
Critical Rating673
Critical Damage Rating1,266
Armor Penetration0
Block Penetration0
Critical Resistance0
Armor Rating563
Block Proficiency4,000
Physical Resistance0
Energy Resistance0
Gains | Inflicts
FURY
PHYSICAL RESIST
INDESTRUCTIBLE
REGENERATION
VICIOUS
REDUCED POWER
PRECISION
BLEED
TORMENT
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
1,001.39
ContactPhysical
Medium Attacks(2 Hits)
2x
1,562.16
ContactPhysical
Heavy Attacks(1 Hits)
1x
3,337.95
ContactPhysical
Special Attack 1(4 Hits)
1x
785.4
ContactPhysical
1x
785.4
ProjectilePhysicalContact
2x
1,178.1
ProjectilePhysicalContact
Special Attack 2(8 Hits)
2x
785.4
ProjectilePhysicalContact
6x
392.7
ProjectilePhysicalContact
Special Attack 3(1 Hits)
1x
10,602.9
ContactPhysical
Found In
Act
Quest Index
Story
REBELLION
4.1.14.1.34.2.14.2.44.3.5
ELDER'S WAR
5.1.25.1.35.1.45.2.35.2.45.2.55.2.65.3.15.3.25.3.35.3.45.3.55.3.65.4.15.4.45.4.5
REBIRTH
6.1.16.1.36.1.46.2.36.2.56.3.26.3.46.4.16.4.46.4.5
THE UNION
7.2.27.3.4
THE RADIANCE
8.1.6
REVELATION
9.1.49.2.1
Synergies
#Legion of Monsters Champions: At the start of each fight, inflict a 35% Passive for 30 seconds. Punisher: Gain the #Legion of Monsters tag while in fights after taking a Lethal Blow during the Quest.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Members: +10% Bleed Debuff duration.
Punisher: While Indestructible, hits grant a Regeneration Passive, recovering 2.5% of Missing Health over 3 seconds. Max 3 stacks.
Unique Synergy: Does not stack with duplicate synergies.
#Legion of Monsters Champions: Start each fight with a 10% Passive for 30 seconds. Punisher: Gain the #Legion of Monsters tag while in fights after taking a Lethal Blow during the Quest.
Unique Synergy: Does not stack with duplicate synergies.
Shocker: At 50+ Vibro-Shock Charges, Defenders are 50% more likely to activate Special Attacks.
Solo Synergy: Only affects this Champion and does not stack.
Black Cat: Whenever a Champion knocks her out, Black Cat places an indefinite Cross-Fight Vengeance Passive on them. Against an Opponent with a Vengeance effect, Black Cat starts the fight with an indefinite Fury Passive, increasing her attack by 30%.
Punisher: While below 20% Health, Punisher’s chance to gain Fury Buffs is increased by a flat 20%.
Ghost Rider: Each Judgment on the Opponent grants Ghost Rider +5% Combat Power Rate.
Mangog: Each stack of Hatred grants +45 Critical Damage Rating.
Unique Synergy: Does not stack with duplicate synergies.
Anti-Venom: Against #Villains Fury effects gain 30% potency.
Punisher: Gain 30% Offensive Ability Accuracy against #Villains.
Unique Synergy: Does not stack with duplicate synergies.
Devil of H.K.: While charging a Heavy Attack, enemy attacks have a 100% chance to Miss for 1.5 Seconds. This ability goes on Cooldown for 15 seconds.
Punisher: +10% Attack rating. +50% Fury Buff duration.
Spider-Gwen: +3% Attack rating per Spider-Sense charge.
Unique Synergy: Does not stack with duplicate Synergies.
Punisher 2099: Begins the fight with 25% Power Meter.
Punisher: +25% Fury and Bleed Ability Accuracy.
Unique Synergy: Does not stack with duplicate synergies.
Punisher 2099: Begins the fight with 25% Power Meter.
Punisher: +25% Fury and Bleed Ability Accuracy.
Unique Synergy: Does not stack with duplicate synergies.
Punisher 2099: Begins the fight with 25% Power Meter.
Punisher: +25% Fury and Bleed Ability Accuracy.
Unique Synergy: Does not stack with duplicate synergies.
Punisher 2099: Begins the fight with 25% Power Meter.
Punisher: +25% Fury and Bleed Ability Accuracy.
Unique Synergy: Does not stack with duplicate synergies.
Punisher 2099: Begins the fight with 25% Power Meter.
Punisher: +25% Fury and Bleed Ability Accuracy.
Unique Synergy: Does not stack with duplicate synergies.
Night Thrasher: Medium Attacks have a 30% chance to inflict Bleed, dealing 50% of Base Attack as Direct Damage over 3 seconds. As the Moon waxes, the chance to Bleed on Medium Attacks is 100%.
Punisher, Moon Knight: The duration of Bleeds are increased 40%.
Unique Synergy: Does not stack with duplicate synergies.
DEFY PAINWhen Attacked
Marine Corps. The Vietnam War. The Italian Mafia. Frank Castle has conditioned himself for high pain tolerance, granting him a 36.59 - 99.96% chance to trigger an Indestructible Passive that lasts 8 seconds when receiving a lethal blow. This can only trigger once per fight.
Gains | Inflicts
FURY
PHYSICAL RESIST
INDESTRUCTIBLE
REGENERATION
VICIOUS
REDUCED POWER
PRECISION
BLEED
TORMENT
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
1,001.39
ContactPhysical
Medium Attacks(2 Hits)
2x
1,562.16
ContactPhysical
Heavy Attacks(1 Hits)
1x
3,337.95
ContactPhysical
Special Attack 1(4 Hits)
1x
785.4
ContactPhysical
1x
785.4
ProjectilePhysicalContact
2x
1,178.1
ProjectilePhysicalContact
Special Attack 2(8 Hits)
2x
785.4
ProjectilePhysicalContact
6x
392.7
ProjectilePhysicalContact
Special Attack 3(1 Hits)
1x
10,602.9
ContactPhysical
Found In
Act
Quest Index
Story
REBELLION
4.1.14.1.34.2.14.2.44.3.5
ELDER'S WAR
5.1.25.1.35.1.45.2.35.2.45.2.55.2.65.3.15.3.25.3.35.3.45.3.55.3.65.4.15.4.45.4.5
REBIRTH
6.1.16.1.36.1.46.2.36.2.56.3.26.3.46.4.16.4.46.4.5
THE UNION
7.2.27.3.4
THE RADIANCE
8.1.6
REVELATION
9.1.49.2.1
Abilities
All Attacks
11% chance to gain a Fury Buff for 7 seconds, granting +1,963.5 Attack.
Attacking an opponent that is Bleeding has a 20% chance to trigger an additional Bleed, dealing 2,159.85 Direct Damage over 2.5 seconds.
Passive
The flak jacket made by Microchip grants the Punisher 4 stacks of Resist Physical at the start of the fight, each increasing by 250. Each stack is lost when Punisher is struck 8 times.
Special Attack 1
70% chance to inflict Bleed, dealing 4,516.05 Direct Damage over 6 seconds.
Special Attack 2
85% chance to inflict a Bleed Debuff, dealing 6,086.85 Direct Damage over 5.5 seconds.
When the Bleed from this attack expires, it has a 65% chance to be converted into an Open Wound. An Open Wound counts as a stack of Bleed but is Passive and deals no damage.
Special Attack 3
100% chance to inflict a Bleed Debuff, dealing 8,443.05 Direct Damage over 5 seconds.
Attack increases by up to 4,712.4 based on lost Health.
When the Bleed from this attack expires, it has a 90% chance to be converted into an Open Wound. An Open Wound counts as a stack of Bleed but is Passive and deals no damage.
Gains | Inflicts
FURY
PHYSICAL RESIST
INDESTRUCTIBLE
REGENERATION
VICIOUS
REDUCED POWER
PRECISION
BLEED
TORMENT
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
1,001.39
ContactPhysical
Medium Attacks(2 Hits)
2x
1,562.16
ContactPhysical
Heavy Attacks(1 Hits)
1x
3,337.95
ContactPhysical
Special Attack 1(4 Hits)
1x
785.4
ContactPhysical
1x
785.4
ProjectilePhysicalContact
2x
1,178.1
ProjectilePhysicalContact
Special Attack 2(8 Hits)
2x
785.4
ProjectilePhysicalContact
6x
392.7
ProjectilePhysicalContact
Special Attack 3(1 Hits)
1x
10,602.9
ContactPhysical
Found In
Act
Quest Index
Story
REBELLION
4.1.14.1.34.2.14.2.44.3.5
ELDER'S WAR
5.1.25.1.35.1.45.2.35.2.45.2.55.2.65.3.15.3.25.3.35.3.45.3.55.3.65.4.15.4.45.4.5
REBIRTH
6.1.16.1.36.1.46.2.36.2.56.3.26.3.46.4.16.4.46.4.5
THE UNION
7.2.27.3.4
THE RADIANCE
8.1.6
REVELATION
9.1.49.2.1
Synergies
#Legion of Monsters Champions: At the start of each fight, inflict a 35% Passive for 30 seconds. Punisher: Gain the #Legion of Monsters tag while in fights after taking a Lethal Blow during the Quest.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Members: +10% Bleed Debuff duration.
Punisher: While Indestructible, hits grant a Regeneration Passive, recovering 2.5% of Missing Health over 3 seconds. Max 3 stacks.
Unique Synergy: Does not stack with duplicate synergies.
#Legion of Monsters Champions: Start each fight with a 10% Passive for 30 seconds. Punisher: Gain the #Legion of Monsters tag while in fights after taking a Lethal Blow during the Quest.
Unique Synergy: Does not stack with duplicate synergies.
Shocker: At 50+ Vibro-Shock Charges, Defenders are 50% more likely to activate Special Attacks.
Solo Synergy: Only affects this Champion and does not stack.
Black Cat: Whenever a Champion knocks her out, Black Cat places an indefinite Cross-Fight Vengeance Passive on them. Against an Opponent with a Vengeance effect, Black Cat starts the fight with an indefinite Fury Passive, increasing her attack by 30%.
Punisher: While below 20% Health, Punisher’s chance to gain Fury Buffs is increased by a flat 20%.
Ghost Rider: Each Judgment on the Opponent grants Ghost Rider +5% Combat Power Rate.
Mangog: Each stack of Hatred grants +45 Critical Damage Rating.
Unique Synergy: Does not stack with duplicate synergies.
Anti-Venom: Against #Villains Fury effects gain 30% potency.
Punisher: Gain 30% Offensive Ability Accuracy against #Villains.
Unique Synergy: Does not stack with duplicate synergies.
Devil of H.K.: While charging a Heavy Attack, enemy attacks have a 100% chance to Miss for 1.5 Seconds. This ability goes on Cooldown for 15 seconds.
Punisher: +10% Attack rating. +50% Fury Buff duration.
Spider-Gwen: +3% Attack rating per Spider-Sense charge.
Unique Synergy: Does not stack with duplicate Synergies.
Punisher 2099: Begins the fight with 25% Power Meter.
Punisher: +25% Fury and Bleed Ability Accuracy.
Unique Synergy: Does not stack with duplicate synergies.
Punisher 2099: Begins the fight with 25% Power Meter.
Punisher: +25% Fury and Bleed Ability Accuracy.
Unique Synergy: Does not stack with duplicate synergies.
Punisher 2099: Begins the fight with 25% Power Meter.
Punisher: +25% Fury and Bleed Ability Accuracy.
Unique Synergy: Does not stack with duplicate synergies.
Punisher 2099: Begins the fight with 25% Power Meter.
Punisher: +25% Fury and Bleed Ability Accuracy.
Unique Synergy: Does not stack with duplicate synergies.
Punisher 2099: Begins the fight with 25% Power Meter.
Punisher: +25% Fury and Bleed Ability Accuracy.
Unique Synergy: Does not stack with duplicate synergies.
Night Thrasher: Medium Attacks have a 30% chance to inflict Bleed, dealing 50% of Base Attack as Direct Damage over 3 seconds. As the Moon waxes, the chance to Bleed on Medium Attacks is 100%.
Punisher, Moon Knight: The duration of Bleeds are increased 40%.
Unique Synergy: Does not stack with duplicate synergies.