#Offensive: Damage Over Time#Hero#Defenders#Thunderbolts#Size: M#2014
Attributes
Prestige1,492
Challenge Rating150
Attack3,927
Health53,576
Critical Rating673
Critical Damage Rating1,266
Armor Penetration0
Block Penetration0
Critical Resistance0
Armor Rating563
Block Proficiency4,000
Physical Resistance0
Energy Resistance0
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
3,927
contactphysical
Medium Attacks(2 hits)
2x
3,927
contactphysical
Heavy Attacks(1 hit)
1x
3,927
contactphysical
Special Attack 1(4 hits)
1x
785.4
ContactPhysical
1x
785.4
ProjectilePhysical
2x
1,178.1
ProjectilePhysical
Special Attack 2(8 hits)
2x
785.4
ProjectilePhysical
6x
392.7
ProjectilePhysical
Special Attack 3(1 hit)
1x
10,602.9
contactphysical
Signature Ability
DEFY PAINWhen Attacked
Marine Corps. The Vietnam War. The Italian Mafia. Frank Castle has conditioned himself for high pain tolerance, granting him a 36.59 - 99.96% chance to trigger an Indestructible Passive that lasts 8 seconds when receiving a lethal blow. This can only trigger once per fight.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
3,927
contactphysical
Medium Attacks(2 hits)
2x
3,927
contactphysical
Heavy Attacks(1 hit)
1x
3,927
contactphysical
Special Attack 1(4 hits)
1x
785.4
ContactPhysical
1x
785.4
ProjectilePhysical
2x
1,178.1
ProjectilePhysical
Special Attack 2(8 hits)
2x
785.4
ProjectilePhysical
6x
392.7
ProjectilePhysical
Special Attack 3(1 hit)
1x
10,602.9
contactphysical
Abilities
All Attacks
11% chance to gain a Fury Buff for 7 seconds, granting +1,963.5 Attack.
Attacking an opponent that is Bleeding has a 20% chance to trigger an additional Bleed, dealing 2,159.85 Direct Damage over 2.5 seconds.
Passive
The flak jacket made by Microchip grants the Punisher 4 stacks of Resist Physical at the start of the fight, each increasing by 250. Each stack is lost when Punisher is struck 8 times.
Special Attack 1
70% chance to inflict Bleed, dealing 4,516.05 Direct Damage over 6 seconds.
Special Attack 2
85% chance to inflict a Bleed Debuff, dealing 6,086.85 Direct Damage over 5.5 seconds.
When the Bleed from this attack expires, it has a 65% chance to be converted into an Open Wound. An Open Wound counts as a stack of Bleed but is Passive and deals no damage.
Special Attack 3
100% chance to inflict a Bleed Debuff, dealing 8,443.05 Direct Damage over 5 seconds.
Attack increases by up to 4,712.4 based on lost Health.
When the Bleed from this attack expires, it has a 90% chance to be converted into an Open Wound. An Open Wound counts as a stack of Bleed but is Passive and deals no damage.