werewolfbynight_featured
WEREWOLF BY NIGHT
mystic_class Mystic
Tags
#Hero#Offensive: Damage Over Time#Offensive: Burst#Legion of Monsters#2023#Size: L#X-Magica
Immunities
Resistances (Duration)
Attributes
Prestige
46,149
Challenge Rating
250
Attack
10,071
Health
163,827
Critical Rating
524
Critical Damage Rating
1,179
Armor Penetration
86
Block Penetration
145
Critical Resistance
207
Armor Rating
272
Block Proficiency
4,125
Physical Resistance
-485
Energy Resistance
0
Signature Ability
RUSSOFF FAMILY LEGACYAlways Active
+0.5 - 7.5% personal Regeneration potency for each unique Buff on the Opponent. Max Buffs: 8.
Chilling Howl above 1 Bar of Power: Gain an Passive for 3.5 seconds.
Chilling Howl above 2 Bars of Power: Gain an Passive for 3.5 seconds.
Abilities
Always Active
-30% .
Werewolf By Night is Immune to Heal Block and incoming Poisons suffer -90% duration, but he has -50% Regeneration rate when fighting against #Silver Champions.
Medium Attack 1 and Light Attack 4 inflict a Debuff dealing 9,063.9 Physical Damage over 15 seconds scaling with Base Attack only. This can trigger through Block.
Chilling Howl
As a Defender, Werewolf By Night has a 60% chance to attempt a Chilling Howl after Dodging back or using a Heavy or Special Attack.
As an Attacker, after Dodging back or using a Heavy or Special Attack, Werewolf By Night stands still for 1.7 seconds, triggering a Chilling Howl. Cooldown: 7 seconds.
Howling grants a Passive granting 8% of Max Power for each missing Bar of Power over 3 seconds. This is removed if Werewolf By Night is struck while Howling.
Gain a Lycanthropy Charge when attempting to trigger a Chilling Howl or crossing a Bar of Power. When Werewolf By Night gains a Charge while the Opponent is suffering from a effect, gain an additional Charge. Max: 10.
Werewolf By Night starts each fight with 3 Lycanthropy Charges during the Full Moon.
Curse of Lycanthropy
Reaching 10 Lycanthropy Charges activates Curse of Lycanthropy for 10 seconds. This ability is paused during Basic Attacks, Striker Attacks, Special Attacks, and while the Opponent is outside of striking distance and has at least 2 unique Buffs.
Werewolf By Night gains +70% Debuff Ability Accuracy, 70% personal potency, fights more aggressively and stops attempting to trigger Chilling Howl as a Defender.
Gain and Passives for 2.5 seconds at the end of Heavy and Special Attacks. Cooldown: 10 seconds.
Gain a Regeneration Passive healing 0.65% of missing Health every 0.5 seconds. Against Cosmic Champions, gain an additional Regeneration when struck by a Special Attack while Dashing forward.
Remove all Lycanthropy Charges when this ability ends.
Special Attack 1
Each hit inflicts a Debuff dealing 9,063.9 Physical Damage over 15 seconds scaling with Base Attack only. 30% chance to inflict a through Block.
The first two hits that make contact have a 200% chance to 1 Regeneration and 1 Buff. If any of these Buffs are Nullified, deal a burst of 6,042.6 Physical Damage.
Special Attack 2
Each hit inflicts a Debuff dealing 12,085.2 Physical Damage over 6 seconds.
Each Blocked hit inflicts a Debuff dealing 9,063.9 Physical Damage over 6 seconds, scaling with Base Attack only.
Curse of Lycanthropy: The last 3 hits that make contact deal an additional burst of 2,014.2 Physical Damage for each Buff on the Opponent and Lycanthropy Charges. Max Buffs: 7.
Special Attack 3
Inflict a Stun Debuff for 1.5 seconds.
Gain 10 Lycanthropy Charges.
Curse of Lycanthropy: Inflict a Passive dealing 33,234.3 Physical Damage over 25 seconds.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks
(4 hits)
4x
10,071
contactphysical
Medium Attacks
(3 hits)
1x
3,021.3
Contact
1x
7,049.7
Contact
1x
10,071
contactphysical
Heavy Attacks
(3 hits)
2x
3,021.3
contactphysical
1x
4,028.4
contactphysical
Special Attack 1
(5 hits)
1x
1,258.88
ContactPhysical
3x
1,762.43
ContactPhysical
1x
3,524.85
ContactPhysical
Special Attack 2
(6 hits)
1x
2,014.2
ContactPhysical
3x
1,007.1
ContactPhysical
2x
2,517.75
ContactPhysical
Special Attack 3
(1 hit)
1x
32,630.04
contactphysical
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