#Offensive: Damage Over Time#Hero#Flying#Fantastic Four#Size: M#2019#EQ: Romance
Immunities
Attributes
Prestige18,336
Challenge Rating150
Attack3,984
Health50,975
Critical Rating673
Critical Damage Rating1,266
Armor Penetration0
Block Penetration0
Critical Resistance0
Armor Rating563
Block Proficiency4,000
Physical Resistance0
Energy Resistance0
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
3,984
contactenergy
Medium Attacks(2 hits)
2x
3,984
contactenergy
Heavy Attacks(2 hits)
1x
1,195.2
contactenergy
1x
2,788.8
contactenergy
Special Attack 1(4 hits)
1x
1,593.6
ProjectileEnergy
3x
796.8
ProjectileEnergy
Special Attack 2(7 hits)
5x
398.4
ContactEnergy
2x
996
ProjectileEnergy
Special Attack 3(1 hit)
1x
12,908.16
contactenergy
Signature Ability
REKINDLEFight Start
If Human Torch has 0 Persistent Charges and his is not active, he has a 10.05 - 20% chance to gain 1 Persistent Charge(s).
This chance increases by a flat 12.06 - 40% every time the ability fails to activate.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
3,984
contactenergy
Medium Attacks(2 hits)
2x
3,984
contactenergy
Heavy Attacks(2 hits)
1x
1,195.2
contactenergy
1x
2,788.8
contactenergy
Special Attack 1(4 hits)
1x
1,593.6
ProjectileEnergy
3x
796.8
ProjectileEnergy
Special Attack 2(7 hits)
5x
398.4
ContactEnergy
2x
996
ProjectileEnergy
Special Attack 3(1 hit)
1x
12,908.16
contactenergy
Abilities
Passive
Immune to Incinerate, and Frostbite.
Whenever Human Torch would be Incinerated, he places a Smoulder Passive on himself. Smoulder Passives deal 0 damage and last indefinitely.
Basic attacks deal Energy Damage instead of Physical.
Flame On! - Pre-Fight Ability
Human Torch starts the Quest with 1 Persistent Charge(s).
If Human Torch has at least 1 Persistent Charge(s), he can consume them to activate this ability before the Fight.
For the entire Fight, all of Human Torch's Incinerates are Nova Flames, last 2 second(s) longer, and deal an additional +75% damage. This ability does not stack.
Temperature
While Charging a Heavy Attack, Human Torch increases his Temperature.
Temperature decreases constantly over time. Temperature decreases slower for each Incinerate or Smoulder on either Champion.
At 10 Temperature, the heat from Human Torch’s attacks is so intense, they cannot Miss.
At 20 Temperature, Temperature cannot decrease for 6.5 second(s), then it is set to 18.
The duration of all of Human Torch's Incinerate effects increases by up to 4 second(s) depending on his Temperature.
Incinerates
Human Torch Incinerates the Opponent with his first and last Light hits, and all his Medium and Heavy hits. These Incinerate Debuffs deal 796.8 damage over 3 seconds.
Incinerate removes Perfect Block Chance and reduces Block Proficiency by 50% while it's active.
The damage of all of Human Torch's Incinerate effects increases by 12% for each Incinerate or Smoulder on either Champion.
For each Incinerate on the Opponent, their Regeneration Rate is reduced by 20%.
While Human Torch is Bleeding, the duration of all his Incinerate effects is reduced by 4 second(s).
Nova Form
When Temperature is at 20 and the Opponent has 7 Incinerate effects, for the next 7 second(s) instead of placing Incinerate Debuffs on the Opponent, Human Torch places Nova Flame Passives instead.
Nova Flame
Nova Flame deals Energy damage over time, removes Perfect Block Chance, reduces Block Proficiency to 0, and inflicts Power Sting.
An Opponent with Power Sting takes 2,390.4 Direct Damage when activating a Special Attack. Power Sting is removed when Nova Flame expires.
All of Human Torch's abilities treat Nova Flames as Incinerates.
When Attacked - Contact
0% chance to Incinerate the Opponent for 796.8 damage over 4 seconds. This chance increases by a flat 10% for each Incinerate or Smoulder on either Champion.
When Blocking or Attacked
If the hit dealt Energy Damage, Temperature increases by 5, and Human Torch Smoulders.
All Attacks from Mystic Champions are considered as Energy Attacks towards this ability.
Special Attack 1
The first hit of this attack increases Temperature by 5, and it cannot decrease for 6.5 second(s).
If the last hit is blocked, it places a Smoulder Passive on Human Torch.
Special Attack 2
100% chance to Stun for 3 second(s).
The last two hits of this Attack each have a 100% chance to Incinerate the Opponent, dealing 1,195.2 damage over 5 seconds.
If the last two hits are blocked, they each place a Smoulder on Human Torch instead.
Special Attack 3
Inflict a Nova Flame, dealing 3,984 damage over 5 seconds.
Human Torch enters his Nova Form for 7 second(s) and places 2 Smoulder Passives on himself.