
HUMAN TORCH
#Offensive: Damage Over Time#Hero#Flying#Fantastic Four#Size: M#2019#RAIDS: Assault#EQ: Romance#Fantastic#Squad Builder#Red Faction#Iso Grade#PLAYABLE
Immunities
Attributes
Rank 6
Sig.
Prestige33,469
Challenge Rating250
Attack10,119
Health129,476
Critical Rating822
Critical Damage Rating1,547
Armor Penetration0
Block Penetration0
Critical Resistance0
Armor Rating688
Block Proficiency4,889
Physical Resistance0
Energy Resistance0
Gains | Inflicts
BULWARK
REGENERATION
POWER GAIN
FURY
Nova Flame
INCINERATE
POWER STING
STUN
Direct Damage
SLOW
WEAKNESS
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,580.35
ContactEnergy
Medium Attacks(2 Hits)
2x
4,025.34
ContactEnergy
Heavy Attacks(2 Hits)
1x
2,580.35
ContactEnergy
1x
6,020.8
ContactEnergy
Special Attack 1(4 Hits)
1x
4,047.6
ProjectileEnergyContact
3x
2,023.8
ProjectileEnergyContact
Special Attack 2(7 Hits)
5x
1,011.9
ContactEnergy
2x
2,529.75
ProjectileEnergyContact
Special Attack 3(1 Hits)
1x
32,785.56
ContactEnergy
Found In
Act
Quest Index
Story
REBIRTH
6.2.26.2.36.2.46.2.66.3.16.3.26.3.36.3.56.4.16.4.46.4.6
THE UNION
7.1.27.1.67.2.27.2.37.2.47.3.47.3.57.4.27.4.5
THE RADIANCE
8.1.28.2.38.3.38.4.4
REVELATION
9.1.3
Special Event
WHEEL OF FATE
1.11.21.3
SHOOTING STARS
1.4
Synergies
Other Synergy Champions: The last hit of Special Attack 1 Incinerates the Opponent for 6 second(s).
This also inflicts Heal Block if all other Champions in this Synergy are present.
Unique Synergy: Does not stack with duplicate synergies.
Human Torch: Human Torch starts the fight with 2 Smoulder Passives, and his Temperature increases faster while charging a Heavy Attack.
Unique Synergy: Does not stack with duplicate synergies.
Human Torch: If the last hit of Special Attack 2 strikes a Block, Human Torch will avoid incoming attacks for 0.85 seconds, causing them to Miss.
Captain America (Infinity War): Increase the duration of Bleed Debuffs on the Opponent by 1 second(s).
Killmonger: Critical Hits are improved to have a 100% chance to cause Bleed.
Unique Synergy: Does not stack with duplicate synergies.
Solvarch: At the start of each fight, gain an Energize Passive increasing Combat Power Rate by +20% for 14 seconds.
Other Synergy Champions: 15% increased Incinerate Debuff potency.
Unique Synergy: Does not stack with duplicate synergies.
The Maker: Mines also inflict a Debuff for 8 seconds when triggered.
Thing: When reaching 0 Rock Stacks, gain an 8 second Passive.
Human Torch: At 20 Temperature, Temperature cannot decrease for an additional 4 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Dazzler: Performing a Dazzling Dash inflicts an Debuff dealing 20% of Attack as Energy Damage over 10 seconds.
Other Synergy Champions: Incinerate and Plasma Debuffs gain 15% duration.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: When Immune to an Incinerate effect, gain a non-stacking Bulwark Passive increasing Block Proficiency by 725 for 15 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Negasonic: While below 5% Health, the chance to Evade Medium and Light Attacks with Precognition becomes 100% until an Evade activates.
Synergy Champions: +10% Health.
Unique Synergy: Does not stack with duplicate synergies.
Infamous Iron Man: Gains +4,900 Critical Rating while the Opponent has 2 or more Bars of Power.
Thing: When Rock Stacks are removed, Thing gains an extra Fury Passive.
Human Torch: Chance to Incinerate when Struck increased by a flat 100%.
Mr. Fantastic: Imprison the Opponent’s Soul at the start of the fight, reducing their chance to activate Buffs by 100% for 15 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Misty Knight: Misty starts with an extra 2 Anti-Metal and Cryogenic Charges.
Human Torch: Special 2’s Stun duration increased by 33%
Unique Synergy: Does not stack with duplicate synergies.
Venompool: Illogical DNA grants Immunity to Incinerate effects.
Synergy Champions: +4% Health & Attack Rating.
Unique Synergy: Does not stack with duplicate synergies.
Other Synergy Champions: If at or below 20% health at the start of the fight, heal 10% of Max Health over 6 second(s). Otherwise gain 60% of a Bar of Power over 6 second(s) instead.
Unique Synergy: Does not stack with duplicate synergies.
If all other Champions in this Synergy are present:
Thing: Whenever you would gain a Rock Stack, gain an additional one.
Human Torch: Incinerate and Nova Flame duration increased by 30%.
Invisible Woman: Invisibility only has a 15% chance to unpause during a Well-Timed Block.
Mister Fantastic: For each unique Debuff on the Opponent, they take 4% of Mister Fantastic’s current Attack Rating as Direct Damage per second.
Unique Synergy: Does not stack with duplicate synergies.
Black Widow (Claire Voyant), Human Torch, Mephisto, Sunspot: Whenever the Opponent is immune to Incinerate they’re inflicted with a Debuff for 8 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Other Synergy Champions: Block Proficiency increased by 5%. Perfect Block chance increased by 10%.
If all other Champions in this Synergy are present, Well-Timed Blocks inflict up to one 10% Weakness Debuff on the Opponent for 6 second(s).
Unique Synergy: Does not stack with duplicate synergies.
Other Synergy Champions: The last hit of Special Attack 2 grants a Fury Buff for 6 seconds, increasing Attack by 15% of Base Attack.
This effect is doubled if all other Champions in this Synergy are present.
Unique Synergy: Does not stack with duplicate synergies.
Thing: When Thing is at 20 Rock Stacks, any additional stacks he would gain are immediately converted into Passive Fury effects.
Unique Synergy: Does not stack with duplicate synergies.
REKINDLEFight Start
If Human Torch has 0 Persistent Charges and his is not active, he has a 10.05 - 20% chance to gain 1 Persistent Charge(s).
This chance increases by a flat 12.06 - 40% every time the ability fails to activate.
Gains | Inflicts
BULWARK
REGENERATION
POWER GAIN
FURY
Nova Flame
INCINERATE
POWER STING
STUN
Direct Damage
SLOW
WEAKNESS
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,580.35
ContactEnergy
Medium Attacks(2 Hits)
2x
4,025.34
ContactEnergy
Heavy Attacks(2 Hits)
1x
2,580.35
ContactEnergy
1x
6,020.8
ContactEnergy
Special Attack 1(4 Hits)
1x
4,047.6
ProjectileEnergyContact
3x
2,023.8
ProjectileEnergyContact
Special Attack 2(7 Hits)
5x
1,011.9
ContactEnergy
2x
2,529.75
ProjectileEnergyContact
Special Attack 3(1 Hits)
1x
32,785.56
ContactEnergy
Found In
Act
Quest Index
Story
REBIRTH
6.2.26.2.36.2.46.2.66.3.16.3.26.3.36.3.56.4.16.4.46.4.6
THE UNION
7.1.27.1.67.2.27.2.37.2.47.3.47.3.57.4.27.4.5
THE RADIANCE
8.1.28.2.38.3.38.4.4
REVELATION
9.1.3
Special Event
WHEEL OF FATE
1.11.21.3
SHOOTING STARS
1.4
Abilities
Passive
Immune to Incinerate, and Frostbite.
Whenever Human Torch would be Incinerated, he places a Smoulder Passive on himself. Smoulder Passives deal 0 damage and last indefinitely.
Basic attacks deal Energy Damage instead of Physical.
Flame On! - Pre-Fight Ability
Human Torch starts the Quest with 1 Persistent Charge(s).
If Human Torch has at least 1 Persistent Charge(s), he can consume them to activate this ability before the Fight.
For the entire Fight, all of Human Torch's Incinerates are Nova Flames, last 2 second(s) longer, and deal an additional +75% damage. This ability does not stack.
Temperature
While Charging a Heavy Attack, Human Torch increases his Temperature.
Temperature decreases constantly over time. Temperature decreases slower for each Incinerate or Smoulder on either Champion.
At 10 Temperature, the heat from Human Torch’s attacks is so intense, they cannot Miss.
At 20 Temperature, Temperature cannot decrease for 6.5 second(s), then it is set to 18.
The duration of all of Human Torch's Incinerate effects increases by up to 4 second(s) depending on his Temperature.
Incinerates
Human Torch Incinerates the Opponent with his first and last Light hits, and all his Medium and Heavy hits. These Incinerate Debuffs deal 2,023.8 damage over 3 seconds.
Incinerate removes Perfect Block Chance and reduces Block Proficiency by 50% while it's active.
The potency of all Incinerate and Nova Flames on the Opponent is increased by 12% for each Incinerate or Smoulder on either Champion.
For each Incinerate on the Opponent, their Regeneration Rate is reduced by 20%.
While Human Torch is Bleeding, the duration of all his Incinerate effects is reduced by 4 second(s).
Nova Form
When Temperature is at 20 and the Opponent has 7 Incinerate effects, for the next 7 second(s) instead of placing Incinerate Debuffs on the Opponent, Human Torch places Nova Flame Passives instead.
Nova Flame
Human Torch's personal reduces Block Proficiency by 100%, and inflicts a Power Sting Passive.
An Opponent with Power Sting takes 6,071.4 Direct Damage when activating a Special Attack. Power Sting is removed when Nova Flame expires.
All of Human Torch's abilities treat Nova Flames as Incinerates.
When Attacked - Contact
0% chance to Incinerate the Opponent for 2,023.8 damage over 4 seconds. This chance increases by a flat 10% for each Incinerate or Smoulder on either Champion.
When Blocking or Attacked
If the hit dealt Energy Damage, Temperature increases by 5, and Human Torch Smoulders.
All Attacks from Mystic Champions are considered as Energy Attacks towards this ability.
Special Attack 1
The first hit of this attack increases Temperature by 5, and it cannot decrease for 6.5 second(s).
If the last hit is blocked, it places a Smoulder Passive on Human Torch.
Special Attack 2
100% chance to Stun for 3 second(s).
The last two hits of this Attack each have a 100% chance to Incinerate the Opponent, dealing 3,035.7 damage over 5 seconds.
If the last two hits are blocked, they each place a Smoulder on Human Torch instead.
Special Attack 3
Inflict a Nova Flame, dealing 10,119 damage over 5 seconds.
Human Torch enters his Nova Form for 7 second(s) and places 2 Smoulder Passives on himself.
Gains | Inflicts
BULWARK
REGENERATION
POWER GAIN
FURY
Nova Flame
INCINERATE
POWER STING
STUN
Direct Damage
SLOW
WEAKNESS
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,580.35
ContactEnergy
Medium Attacks(2 Hits)
2x
4,025.34
ContactEnergy
Heavy Attacks(2 Hits)
1x
2,580.35
ContactEnergy
1x
6,020.8
ContactEnergy
Special Attack 1(4 Hits)
1x
4,047.6
ProjectileEnergyContact
3x
2,023.8
ProjectileEnergyContact
Special Attack 2(7 Hits)
5x
1,011.9
ContactEnergy
2x
2,529.75
ProjectileEnergyContact
Special Attack 3(1 Hits)
1x
32,785.56
ContactEnergy
Found In
Act
Quest Index
Story
REBIRTH
6.2.26.2.36.2.46.2.66.3.16.3.26.3.36.3.56.4.16.4.46.4.6
THE UNION
7.1.27.1.67.2.27.2.37.2.47.3.47.3.57.4.27.4.5
THE RADIANCE
8.1.28.2.38.3.38.4.4
REVELATION
9.1.3
Special Event
WHEEL OF FATE
1.11.21.3
SHOOTING STARS
1.4
Synergies
Other Synergy Champions: The last hit of Special Attack 1 Incinerates the Opponent for 6 second(s).
This also inflicts Heal Block if all other Champions in this Synergy are present.
Unique Synergy: Does not stack with duplicate synergies.
Human Torch: Human Torch starts the fight with 2 Smoulder Passives, and his Temperature increases faster while charging a Heavy Attack.
Unique Synergy: Does not stack with duplicate synergies.
Human Torch: If the last hit of Special Attack 2 strikes a Block, Human Torch will avoid incoming attacks for 0.85 seconds, causing them to Miss.
Captain America (Infinity War): Increase the duration of Bleed Debuffs on the Opponent by 1 second(s).
Killmonger: Critical Hits are improved to have a 100% chance to cause Bleed.
Unique Synergy: Does not stack with duplicate synergies.
Solvarch: At the start of each fight, gain an Energize Passive increasing Combat Power Rate by +20% for 14 seconds.
Other Synergy Champions: 15% increased Incinerate Debuff potency.
Unique Synergy: Does not stack with duplicate synergies.
The Maker: Mines also inflict a Debuff for 8 seconds when triggered.
Thing: When reaching 0 Rock Stacks, gain an 8 second Passive.
Human Torch: At 20 Temperature, Temperature cannot decrease for an additional 4 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Dazzler: Performing a Dazzling Dash inflicts an Debuff dealing 20% of Attack as Energy Damage over 10 seconds.
Other Synergy Champions: Incinerate and Plasma Debuffs gain 15% duration.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: When Immune to an Incinerate effect, gain a non-stacking Bulwark Passive increasing Block Proficiency by 725 for 15 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Negasonic: While below 5% Health, the chance to Evade Medium and Light Attacks with Precognition becomes 100% until an Evade activates.
Synergy Champions: +10% Health.
Unique Synergy: Does not stack with duplicate synergies.
Infamous Iron Man: Gains +4,900 Critical Rating while the Opponent has 2 or more Bars of Power.
Thing: When Rock Stacks are removed, Thing gains an extra Fury Passive.
Human Torch: Chance to Incinerate when Struck increased by a flat 100%.
Mr. Fantastic: Imprison the Opponent’s Soul at the start of the fight, reducing their chance to activate Buffs by 100% for 15 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Misty Knight: Misty starts with an extra 2 Anti-Metal and Cryogenic Charges.
Human Torch: Special 2’s Stun duration increased by 33%
Unique Synergy: Does not stack with duplicate synergies.
Venompool: Illogical DNA grants Immunity to Incinerate effects.
Synergy Champions: +4% Health & Attack Rating.
Unique Synergy: Does not stack with duplicate synergies.
Other Synergy Champions: If at or below 20% health at the start of the fight, heal 10% of Max Health over 6 second(s). Otherwise gain 60% of a Bar of Power over 6 second(s) instead.
Unique Synergy: Does not stack with duplicate synergies.
If all other Champions in this Synergy are present:
Thing: Whenever you would gain a Rock Stack, gain an additional one.
Human Torch: Incinerate and Nova Flame duration increased by 30%.
Invisible Woman: Invisibility only has a 15% chance to unpause during a Well-Timed Block.
Mister Fantastic: For each unique Debuff on the Opponent, they take 4% of Mister Fantastic’s current Attack Rating as Direct Damage per second.
Unique Synergy: Does not stack with duplicate synergies.
Black Widow (Claire Voyant), Human Torch, Mephisto, Sunspot: Whenever the Opponent is immune to Incinerate they’re inflicted with a Debuff for 8 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Other Synergy Champions: Block Proficiency increased by 5%. Perfect Block chance increased by 10%.
If all other Champions in this Synergy are present, Well-Timed Blocks inflict up to one 10% Weakness Debuff on the Opponent for 6 second(s).
Unique Synergy: Does not stack with duplicate synergies.
Other Synergy Champions: The last hit of Special Attack 2 grants a Fury Buff for 6 seconds, increasing Attack by 15% of Base Attack.
This effect is doubled if all other Champions in this Synergy are present.
Unique Synergy: Does not stack with duplicate synergies.
Thing: When Thing is at 20 Rock Stacks, any additional stacks he would gain are immediately converted into Passive Fury effects.
Unique Synergy: Does not stack with duplicate synergies.



























