
NICO MINORU
#Offensive: Damage Over Time#Control: Denial#Hero#Size: M#2025#A-Force#Frightful#PLAYABLE
Immunities
Attributes
Rank 6
Sig.
Prestige34,574
Challenge Rating250
Attack9,582
Health151,936
Critical Rating604
Critical Damage Rating1,295
Armor Penetration0
Block Penetration0
Critical Resistance0
Armor Rating688
Block Proficiency6,121
Physical Resistance0
Energy Resistance0
Gains | Inflicts
FLOURISH
FURY
POWER GAIN
BUFF IMMUNITY
HALT
Direct Damage
POISON
INCINERATE
ACID BURN
POWER STEAL
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
1x
2,443.41
Contact
1x
2,443.41
ContactEnergy
2x
2,443.41
Contact
Medium Attacks(2 Hits)
2x
3,811.72
Contact
Heavy Attacks(2 Hits)
1x
2,443.41
ContactPhysical
1x
5,701.29
ContactEnergy
Special Attack 1(5 Hits)
1x
958.2
ContactPhysical
1x
2,874.6
ProjectilePhysicalContact
3x
1,916.4
ProjectilePhysicalContact
Special Attack 2(8 Hits)
1x
2,395.5
ContactEnergy
7x
2,395.5
ProjectileEnergyContact
Special Attack 3(1 Hits)
1x
31,045.68
Contact
Synergies
Nico: New Pre-Fight spell: Ritual - Nico consumes 30% of her current Health at the start of the fight and stores it as Adrenaline.
Other Synergy Champions: Gain a 30% Passive while Blocking.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Synergy Champions: During the Opponent's Special Attacks, pause Hunter and Primal Senses and up to 5 personal Tracking, Fury, Unblockable, or Halt effects.
Unique Synergy: Does not stack with duplicate synergies.
All Champions gain +90 Armor Rating, Block Proficiency, Energy Resistance and Physical Resistance.
Karolina Dean: When a personal Incinerate fails due to Immunity against Tech Champions, inflict a Plasma Passive instead, copying personal Incinerate behavior. Additionally, personal Incinerates and Plasmas have their potency increased by 15%.
Unique Synergy: Does not stack with duplicate synergies.
W.I.T.C.H.Passive
Whenever a Buff or personal effect on the Opponent other than Poison is prevented or removed by Immunity, Nico inflicts a 1,916.4 - 4,791 Passive for 12 seconds. Max stacks: 20.
Personal effects on the Opponent are paused during Nico’s Special Attacks.
When Nico causes an attack to Miss, she Passively gains 455.81 - 3,038.72 Adrenaline. Cooldown: 0.5 seconds.
Gains | Inflicts
FLOURISH
FURY
POWER GAIN
BUFF IMMUNITY
HALT
Direct Damage
POISON
INCINERATE
ACID BURN
POWER STEAL
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
1x
2,443.41
Contact
1x
2,443.41
ContactEnergy
2x
2,443.41
Contact
Medium Attacks(2 Hits)
2x
3,811.72
Contact
Heavy Attacks(2 Hits)
1x
2,443.41
ContactPhysical
1x
5,701.29
ContactEnergy
Special Attack 1(5 Hits)
1x
958.2
ContactPhysical
1x
2,874.6
ProjectilePhysicalContact
3x
1,916.4
ProjectilePhysicalContact
Special Attack 2(8 Hits)
1x
2,395.5
ContactEnergy
7x
2,395.5
ProjectileEnergyContact
Special Attack 3(1 Hits)
1x
31,045.68
Contact
Abilities
Blood Mage - Always Active
As a Defender, Nico stores 40% of all damage taken as , and while she has more than 5% Adrenaline stored, she gains an indefinite 15% Passive.
Each time Nico gains a total of 5% of her Max Adrenaline, gain a +1,916.4 Passive for 15 seconds. Max stacks: 7.
When Nico activates any Special Attack, she Passively Converts up to 6,077.44 Adrenaline to Health per level of the Special Attack.
Nico starts each fight with 100% of the Adrenaline she finished her previous fight in the same Quest with. Personal Furies gained at this time gain 200% increased duration.
Hex Girl - Buff Hunter
Nico’s Heavy charge and third Light Attack place an indefinite Buff on the Opponent.
When the Opponent gains a Buff, Nico Passively gains 2% of her Max Power. When one or more Buffs are prevented or removed by Immunity, she gains 3%.
Nico does not benefit from the Mystic Dispersion Mastery. Instead, each rank increases the base potency of personal Power Gains by 10%.
Passively gain 1% of missing Health as when a Buff on the Opponent is prevented or removed by Immunity. Cooldown: 1 second.
Nico can inflict a Debuff for 11 seconds, refreshed when Nico casts any Special Attack. As a Defender, this is a Passive instead.
Staff of One - Pre-Fight Ability
Nico is magically bound to the Staff of One, a powerful artifact that can cast potent spells. Each lasts until the Opponent is defeated and cannot be cast again within the same quest.
As a Defender, Nico always casts Unworthy.
Spells of the One - Once Per Quest
Unworthy - Nico inflicts her personal Buff Immunity at the start of the fight.
Absorb - Nico gains a 55% Passive while Blocking.
Ward - Nico gains Immunity to Poison and Rupture effects.
Burn - Nico’s Poison effects are replaced by Incinerates, but deal 30% reduced damage.
Heavy Attacks
As an Attacker, the first hit consumes 7% of Nico's current Health and stores it as Adrenaline.
On the final hit, or when canceling this attack with a Special 1 or 2, gain a Passive for 6 seconds.
Special Attack 1
On activation, inflict a Passive for 13 seconds, refreshed when Nico casts any Special Attack. Does not apply if active.
The final hit deals a burst of 14,373 Energy Damage, increased by 20% for each Damaging effect on the Opponent, up to 10. This can trigger through Block. As a Defender, the total potency is reduced by 50%.
After the final hit, Nico gains an Passive for 4 seconds. If this causes an attack to Miss, it goes on cooldown for 10 seconds.
Special Attack 2
Each hit inflicts a 28,746 Debuff for 30 seconds, paused during the Opponent’s Special Attacks.
If a Cosmic Opponent is Immune to any of Nico’s Poisons, she inflicts a matching instead.
The final hit inflicts Nico’s . As a Defender, this applies on activation. Does not apply if active.
Special Attack 3
This attack gains +3,832.8 Attack for each Damaging effect on the Opponent.
The first time this attack is used each fight, Nico increases the duration of personal effects by 50% for the rest of the fight.
Gains | Inflicts
FLOURISH
FURY
POWER GAIN
BUFF IMMUNITY
HALT
Direct Damage
POISON
INCINERATE
ACID BURN
POWER STEAL
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
1x
2,443.41
Contact
1x
2,443.41
ContactEnergy
2x
2,443.41
Contact
Medium Attacks(2 Hits)
2x
3,811.72
Contact
Heavy Attacks(2 Hits)
1x
2,443.41
ContactPhysical
1x
5,701.29
ContactEnergy
Special Attack 1(5 Hits)
1x
958.2
ContactPhysical
1x
2,874.6
ProjectilePhysicalContact
3x
1,916.4
ProjectilePhysicalContact
Special Attack 2(8 Hits)
1x
2,395.5
ContactEnergy
7x
2,395.5
ProjectileEnergyContact
Special Attack 3(1 Hits)
1x
31,045.68
Contact
Synergies
Nico: New Pre-Fight spell: Ritual - Nico consumes 30% of her current Health at the start of the fight and stores it as Adrenaline.
Other Synergy Champions: Gain a 30% Passive while Blocking.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Synergy Champions: During the Opponent's Special Attacks, pause Hunter and Primal Senses and up to 5 personal Tracking, Fury, Unblockable, or Halt effects.
Unique Synergy: Does not stack with duplicate synergies.
All Champions gain +90 Armor Rating, Block Proficiency, Energy Resistance and Physical Resistance.
Karolina Dean: When a personal Incinerate fails due to Immunity against Tech Champions, inflict a Plasma Passive instead, copying personal Incinerate behavior. Additionally, personal Incinerates and Plasmas have their potency increased by 15%.
Unique Synergy: Does not stack with duplicate synergies.