
DRACULA
#Offensive: Damage Over Time#Control: Counter#Villain#Metal#Size: M#2025#RAIDS: Tactician#Saga Champions#PLAYABLE
Immunities
Resistances
(Potency)
Attributes
Rank 6
Sig.
Prestige34,586
Challenge Rating250
Attack10,559
Health126,173
Critical Rating822
Critical Damage Rating1,547
Armor Penetration0
Block Penetration0
Critical Resistance0
Armor Rating688
Block Proficiency3,958
Physical Resistance0
Energy Resistance0
Gains | Inflicts
REGENERATION
FURY
POWER GAIN
BLEED
DEGENERATION
NULLIFIED
SLOW
FEAR
POWER STEAL
FURY
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,692.55
ContactPhysical
Medium Attacks(2 Hits)
2x
4,200.37
ContactPhysical
Heavy Attacks(1 Hits)
1x
8,975.15
ContactPhysical
Special Attack 1(6 Hits)
1x
2,639.75
ContactPhysical
4x
1,055.9
ContactPhysical
1x
3,695.65
ContactPhysical
Special Attack 2(5 Hits)
2x
2,903.73
ContactPhysical
3x
1,583.85
ProjectilePhysicalContact
Special Attack 3(1 Hits)
1x
34,211.16
ContactPhysical
Synergies
Dracula: At the start of each fight, rapidly gain 25% of a Bar of Power for each other unique Synergy Champion present.
Synergy Champions: any attack inflicts a Bleed Debuff dealing 20% of Attack as Direct Damage over 8 seconds.
Storm, Jubilee, Black Panther: While fighting a #Silver Champion, these Synergy Champions suffer -25% .
Unique Synergy: Does not stack with duplicate synergies.
Annihilus: Gain +10% Special Damage.
Medusa: Gain +20% .
Apocalypse: Gain +500 Armor Rating.
Franken-Castle: Gain +10% Attack Rating.
Archangel: Gain +200 Critical Rating.
Dracula: Gain the bonuses of other present Synergy Champions.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Gain +7.5% Combat Power Rate.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Bat attacks gain +300 Critical Rating.
Unique Synergy: Does not stack with duplicate synergies.
Dracula: Gaining a personal Invisibility grants the Opponent a non-stacking +15% Buff for 15 seconds.
Werewolf by Night: Chilling Howl grants a +15% Passive for 20 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Dracula: Personal Bleeds gain 35% increased potency. Under the light of the Full Moon, this is increased to 50%.
Moon Knight: If the real-world Moon is Full or New, it is considered to be both. If it is Waxing or Waning, it is considered to be both.
Unique Synergy: Does not stack with duplicate synergies.
Mr. Knight: Personal Tranquilize duration is increased by +2 seconds flat.
Dracula: When the Opponent’s Unblockable, Unstoppable, or Evade effects fail due to reduced Ability Accuracy, pause active personal Fear and Slow effects for 5 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Karolina Dean: While suffering from an Incinerate effect, Karolina generates Iridescence Buffs 35% faster while in the sun and her personal Incinerates gain 20% increased duration.
Morbius, Dracula: When inflicted with an Incinerate effect, lower the potency of future Incinerates by 15%, up to 75%.
Unique Synergy: Does not stack with duplicate synergies.
All Champions gain +50 Armor Rating, Block Proficiency, Energy Resistance and Physical Resistance.
All Champions gain +70 Armor Rating, Block Proficiency, Energy Resistance and Physical Resistance.
THE PRINCE OF DARKNESSAlways Active
As an Attacker, when the Opponent’s Unblockable, Unstoppable, or Evade effects fail due to reduced Ability Accuracy, inflict a 2,639.75 - 5,279.5 Passive for 3 seconds.
Dracula gains +2,639.75 - 5,279.5 Attack Rating for each Armor Break Debuff he is suffering from, up to 5.
Gains | Inflicts
REGENERATION
FURY
POWER GAIN
BLEED
DEGENERATION
NULLIFIED
SLOW
FEAR
POWER STEAL
FURY
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,692.55
ContactPhysical
Medium Attacks(2 Hits)
2x
4,200.37
ContactPhysical
Heavy Attacks(1 Hits)
1x
8,975.15
ContactPhysical
Special Attack 1(6 Hits)
1x
2,639.75
ContactPhysical
4x
1,055.9
ContactPhysical
1x
3,695.65
ContactPhysical
Special Attack 2(5 Hits)
2x
2,903.73
ContactPhysical
3x
1,583.85
ProjectilePhysicalContact
Special Attack 3(1 Hits)
1x
34,211.16
ContactPhysical
Abilities
Blood of Vampires
Dracula’s vampiric blood makes him Immune to Heal Block, but while fighting #Silver Champions he suffers -25% .
Driven by bloodthirst, Dracula only benefits from half the potency of the Mastery, but after a Buff on the Opponent is Nullified he inflicts a 3,167.7 Passive for 3 seconds.
Dread of Night - Dire Degeneration
Dracula strikes terror into the very souls of mortals. As an Attacker, at the start of each fight, inflict a Degeneration Passive dealing 844,720 Direct Damage over 666 seconds. This is unaffected by Ability Accuracy and scales with Base Attack only.
Charging a Heavy Attack or any attack with a Light Attack makes this Degeneration Dire, increasing its by 666%.
The Degeneration remains Dire as long as Dracula continues attacking, or while a or are active.
Form of Mist - Invisibility
Hitting the Opponent’s Block with a Basic Attack grants Dracula an Buff for 2 seconds. This will not re-trigger while active.
If this Invisibility causes an attack to Miss, or if Dracula is struck while it’s active, it goes on cooldown for 12 seconds when it ends.
Vampiric Drain - Special Attacks
During his Special Attacks 1 and 2, Dracula gains a Regeneration Passive healing 0.25% of his Max Health per second. The of this Regeneration is increased by half of the Dire Degeneration's increased tick rate.
Each a Buff on the Opponent. If a Fury Buff is Nullified, Dracula steals it to gain a Buff with twice the potency until the end of the Special Attack. Max potency: +10,559.
Special Attack 1
On activation, inflict a Passive for 40 seconds.
Special Attack 2
During this attack, Dracula’s Degeneration becomes Dire, increasing its by 666%. If it was already Dire, its tick rate is instead increased to 1200%.
Each bat hit inflicts a Passive for 60 seconds. This can be inflicted through Block.
Special Attack 3
Re-inflict Dracula’s Degeneration Passive.
Inflict a Passive stealing a Bar of Power over 3 seconds.
At the end of this attack, inflict a 17,168.93 Passive for 3 seconds. If the Opponent is below 30% Health, this Bleed gains up to 1260% base potency based on their missing Health.
Gains | Inflicts
REGENERATION
FURY
POWER GAIN
BLEED
DEGENERATION
NULLIFIED
SLOW
FEAR
POWER STEAL
FURY
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,692.55
ContactPhysical
Medium Attacks(2 Hits)
2x
4,200.37
ContactPhysical
Heavy Attacks(1 Hits)
1x
8,975.15
ContactPhysical
Special Attack 1(6 Hits)
1x
2,639.75
ContactPhysical
4x
1,055.9
ContactPhysical
1x
3,695.65
ContactPhysical
Special Attack 2(5 Hits)
2x
2,903.73
ContactPhysical
3x
1,583.85
ProjectilePhysicalContact
Special Attack 3(1 Hits)
1x
34,211.16
ContactPhysical
Synergies
Dracula: At the start of each fight, rapidly gain 25% of a Bar of Power for each other unique Synergy Champion present.
Synergy Champions: any attack inflicts a Bleed Debuff dealing 20% of Attack as Direct Damage over 8 seconds.
Storm, Jubilee, Black Panther: While fighting a #Silver Champion, these Synergy Champions suffer -25% .
Unique Synergy: Does not stack with duplicate synergies.
Annihilus: Gain +10% Special Damage.
Medusa: Gain +20% .
Apocalypse: Gain +500 Armor Rating.
Franken-Castle: Gain +10% Attack Rating.
Archangel: Gain +200 Critical Rating.
Dracula: Gain the bonuses of other present Synergy Champions.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Gain +7.5% Combat Power Rate.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Bat attacks gain +300 Critical Rating.
Unique Synergy: Does not stack with duplicate synergies.
Dracula: Gaining a personal Invisibility grants the Opponent a non-stacking +15% Buff for 15 seconds.
Werewolf by Night: Chilling Howl grants a +15% Passive for 20 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Dracula: Personal Bleeds gain 35% increased potency. Under the light of the Full Moon, this is increased to 50%.
Moon Knight: If the real-world Moon is Full or New, it is considered to be both. If it is Waxing or Waning, it is considered to be both.
Unique Synergy: Does not stack with duplicate synergies.
Mr. Knight: Personal Tranquilize duration is increased by +2 seconds flat.
Dracula: When the Opponent’s Unblockable, Unstoppable, or Evade effects fail due to reduced Ability Accuracy, pause active personal Fear and Slow effects for 5 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Karolina Dean: While suffering from an Incinerate effect, Karolina generates Iridescence Buffs 35% faster while in the sun and her personal Incinerates gain 20% increased duration.
Morbius, Dracula: When inflicted with an Incinerate effect, lower the potency of future Incinerates by 15%, up to 75%.
Unique Synergy: Does not stack with duplicate synergies.
All Champions gain +50 Armor Rating, Block Proficiency, Energy Resistance and Physical Resistance.
All Champions gain +70 Armor Rating, Block Proficiency, Energy Resistance and Physical Resistance.