bastion_featured
BASTION
#Offensive: Damage Over Time#Metal#Robot#Villain#Psychic Shielding#Size: M#2025#Saga Champions#Frightful#Forbearance#PLAYABLE
Resistances
(Potency)
Attributes
Rank 6
Sig.
Prestige
33,956
Challenge Rating
250
Attack
10,921
Health
134,761
Critical Rating
822
Critical Damage Rating
1,355
Armor Penetration
0
Block Penetration
0
Critical Resistance
0
Armor Rating
869
Block Proficiency
6,121
Physical Resistance
0
Energy Resistance
0
THE FUTURE INCARNATEAlways Active
Bastion’s Offensive Ability Accuracy and Defensive Ability Accuracy reduction is expanded to affect non-personal effects.
Against Mutants, whenever the Opponent gains a
or
effect, all of Bastion’s personal Abilities are paused for 0.3 - 1.2 seconds.
Personal
potency increased by +10 - 30%.
Abilities
The Next Step in Evolution - Always Active
Bastion’s evolved Sentinel body provides him 100% Resistance against
and
effects, and his
Rate cannot be reduced by
.
When inflicted with a
,
, or
effect, Bastion gains a 10 second Self-Repair Buff healing 8% of missing Health or 3% of Max Health, whichever is greater. Max stacks: 2.
The Sentinel Relic increases the potency of personal
effects by 10%. This effect is doubled when fighting Mutants.
Mechanical Armor Up Passive
Bastion starts each fight with an indefinite
Passive, granting +1,650 Armor Rating. If this ends for any reason it returns after 14 seconds. While active it provides the following effects:
Bastion can trigger the
Mastery against non-contact attacks.
When Bastion’s Block is broken due to
or
, he gains an Auto-Repair Passive for 2 seconds, paused during Special Attacks. While active, Bastion Instantly
85% of all non-Special 3 damage taken. Cooldown: 24 seconds.
Techno-Mechanical Virus Charges
Bastion can inflict the Opponent with Techno-Mechanical Virus Charges. Virus Charges cannot be inflicted while Bastion’s Opponent has more than 3 unique Buffs.
When either Champion strikes with a Medium Attack, inflict 2 Techno-Mechanical Virus Charges.
When either Champion strikes with a Light Attack, inflict 1 Techno-Mechanical Virus Charge.
When Bastion performs a Well-Timed Block, inflict 2 Techno-Mechanical Virus Charges.
When Bastion hits his Opponent’s Block with his first Medium or Light Attack, inflict 1 Techno-Mechanical Virus Charge.
Each Techno-Mechanical Virus Charge decreases the Offensive Ability Accuracy and Defensive Ability Accuracy of the Opponent’s personal non-
and
Debuffs by -5%
, down to -40%, or -60% against Mutants.
Whenever a non-
fails due to Ability Accuracy reduction, inflict a 16%
Passive for 28 seconds. Potency doubled against Mutants. Max stacks: 2.
As a Defender, when Bastion’s Opponent activates a Special Attack, Techno-Mechanical Virus Charges are removed. Special 1: 5 Charges, Special 2: 12 Charges, Special 3: 24 Charges.
Techno-Mechanical Infection
When the Opponent is inflicted with 30 Techno-Mechanical Virus Charges, they are inflicted with an indefinite Techno-Mechanical Infection. When dropping below 15 Charges, Infection is removed.
While Infection is active, Virus Charges begin expiring one at a time every 1.2 seconds, paused during Special Attacks. When a Virus Charge expires, remaining Charges expire slightly faster.
While Techno-Mechanical Infection is active, Bastion’s Opponent has their Attack Rating decreased by 35% and they are inflicted with a
Passive.
Heavy Attacks
The first hit cannot be Evaded and grants a non-stacking
Passive for 10 seconds. Against Mutants this becomes 16 seconds.
The second hit inflicts a non-stacking 30%
Passive, dealing 10,593.37 Direct Damage over 16 seconds.
Special Attack 1
Each beam hit inflicts an
10%
, dealing 7,098.65 Direct Damage. As a Defender, this damage is halved and scales with Base Attack only.
If Infection is active: For each personal
effect on the Opponent, inflict another
.
Special Attack 2
On activation, Bastion’s inner turmoil grants him a +3,931.56
Passive for 28 seconds, paused during the Opponent’s Special Attacks. Max stacks: 2.
If Infection is active: Gain an additional
Passive.
Special Attack 3
Inflict a 20%
Debuff, dealing 49,144.5 Direct Damage over 40 seconds.
Gains | Inflicts
REGENERATION
ARMOR BREAK
PURSUIT
FURY
DISINTEGRATE VULNERABILITY
DISINTEGRATION
Attack Details
Hits
Damage
Damage Type
Light Attacks
(4 Hits)
4x
2,784.86
ContactPhysical
Medium Attacks
(2 Hits)
2x
4,344.37
ContactPhysical
Heavy Attacks
(3 Hits)
1x
2,784.85
ContactPhysical
1x
2,784.85
ProjectileEnergy
1x
3,713.14
ContactPhysical
Special Attack 1
(8 Hits)
1x
3,276.3
ContactPhysical
7x
1,092.1
ProjectileEnergy
Special Attack 2
(3 Hits)
1x
4,368.4
ProjectileEnergy
2x
3,276.3
ProjectilePhysical
Special Attack 3
(1 Hits)
1x
35,384.04
Found In
Act
Quest Index
Story
REVELATION
9.3.2
Synergies
PLAYERS OF THE GAME
peniparker
Bastion: Special Attack Infection abilities trigger even if Infection is not active. This can only trigger 2 times per match. Peni Parker: Special 3 sets the Sync-Shield’s strength to 200%. Unique Synergy: Does not stack with duplicate synergies.
THE DESTINY INSIDE ME
storm
beast_allnew
cable
nightcrawler
Bastion: For each defeated Synergy Champion on the team, gain +6% Attack Rating. Mutant Champions: For each Mutant Champion on the team, gain +4% Attack Rating. Unique Synergy: Does not stack with duplicate synergies.
THIS IS MY FAMILY
nimrod
sentinel
omegasentinel
Bastion: Personal Disintegration effects gain 20% increased duration. Nimrod: While the Opponent is suffering from a personal Shock effect, ERADICATE Protocol expires 30% slower. Sentinel: At max Analysis Charges, personal non-damaging Debuffs expire 50% slower during the Opponent’s Special Attacks. Omega Sentinel: Personal non-Damaging Debuff durations are increased by +2.5 seconds. Unique Synergy: Does not stack with duplicate synergies.
FAMILY Lv. 3
nimrod
sentinel
omegasentinel
All Champions gain +6% Health.
NEED A HAND?
nightcrawler
cable
Bastion: While Bastion’s personal Pursuit is active, whenever an Evade fails to activate, inflict 4 Techno-Mechanical Virus Charges and pause Pursuit for 1.2 seconds. Nightcrawler: Max stacks of Prowess increased by +5. Cable: Personal Regeneration Buff Ability Accuracy increased by +10% flat. When a personal Regeneration is activated, gain a non-stacking 20% Power Efficiency Passive for 14 seconds. Unique Synergy: Does not stack with duplicate synergies.
BASTION - Khonshu's Ankh