#Offensive: Damage Over Time#Metal#Robot#Villain#Psychic Shielding#Size: M#2025
Resistances (Potency)
Attributes
Prestige35,132
Challenge Rating250
Attack10,921
Health134,761
Critical Rating822
Critical Damage Rating1,355
Armor Penetration0
Block Penetration0
Critical Resistance0
Armor Rating869
Block Proficiency6,121
Physical Resistance0
Energy Resistance0
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
2,784.86
ContactPhysical
Medium Attacks(2 hits)
2x
4,344.37
ContactPhysical
Heavy Attacks(3 hits)
1x
2,784.85
ContactPhysical
1x
2,784.85
ProjectileEnergy
1x
3,713.14
ContactPhysical
Special Attack 1(8 hits)
1x
3,276.3
ContactPhysical
7x
1,092.1
ProjectileEnergy
Special Attack 2(3 hits)
1x
4,368.4
ProjectileEnergy
2x
3,276.3
ProjectilePhysical
Special Attack 3(1 hit)
1x
35,384.04
Signature Ability
THE FUTURE INCARNATEAlways Active
Bastion’s Offensive Ability Accuracy and Defensive Ability Accuracy reduction is expanded to affect non-personal effects.
Against Mutants, whenever the Opponent gains a or effect, all of Bastion’s personal Abilities are paused for 0.3 - 1.2 seconds.
Personal potency increased by +10 - 30%.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
2,784.86
ContactPhysical
Medium Attacks(2 hits)
2x
4,344.37
ContactPhysical
Heavy Attacks(3 hits)
1x
2,784.85
ContactPhysical
1x
2,784.85
ProjectileEnergy
1x
3,713.14
ContactPhysical
Special Attack 1(8 hits)
1x
3,276.3
ContactPhysical
7x
1,092.1
ProjectileEnergy
Special Attack 2(3 hits)
1x
4,368.4
ProjectileEnergy
2x
3,276.3
ProjectilePhysical
Special Attack 3(1 hit)
1x
35,384.04
Abilities
The Next Step in Evolution - Always Active
Bastion’s evolved Sentinel body provides him 100% Resistance against and effects, and his Rate cannot be reduced by .
When inflicted with a , , or effect, Bastion gains a 10 second Self-Repair Buff healing 8% of missing Health or 3% of Max Health, whichever is greater. Max stacks: 2.
The Sentinel Relic increases the potency of personal effects by 10%. This effect is doubled when fighting Mutants.
Mechanical Armor Up Passive
Bastion starts each fight with an indefinite Passive, granting +1,650 Armor Rating. If this ends for any reason it returns after 14 seconds. While active it provides the following effects:
Bastion can trigger the Mastery against non-contact attacks.
When Bastion’s Block is broken due to or , he gains an Auto-Repair Passive for 2 seconds, paused during Special Attacks. While active, Bastion Instantly 85% of all non-Special 3 damage taken. Cooldown: 24 seconds.
Techno-Mechanical Virus Charges
Bastion can inflict the Opponent with Techno-Mechanical Virus Charges. Virus Charges cannot be inflicted while Bastion’s Opponent has more than 3 unique Buffs.
When either Champion strikes with a Medium Attack, inflict 2 Techno-Mechanical Virus Charges.
When either Champion strikes with a Light Attack, inflict 1 Techno-Mechanical Virus Charge.
When Bastion performs a Well-Timed Block, inflict 2 Techno-Mechanical Virus Charges.
When Bastion hits his Opponent’s Block with his first Medium or Light Attack, inflict 1 Techno-Mechanical Virus Charge.
Each Techno-Mechanical Virus Charge decreases the Offensive Ability Accuracy and Defensive Ability Accuracy of the Opponent’s personal non-.
Whenever a non-. Max stacks: 2.
As a Defender, when Bastion’s Opponent activates a Special Attack, Techno-Mechanical Virus Charges are removed. Special 1: 5 Charges, Special 2: 12 Charges, Special 3: 24 Charges.
Techno-Mechanical Infection
When the Opponent is inflicted with 30 Techno-Mechanical Virus Charges, they are inflicted with an indefinite Techno-Mechanical Infection. When dropping below 15 Charges, Infection is removed.
While Infection is active, Virus Charges begin expiring one at a time every 1.2 seconds, paused during Special Attacks. When a Virus Charge expires, remaining Charges expire slightly faster.
While Techno-Mechanical Infection is active, Bastion’s Opponent has their Attack Rating decreased by 35% and they are inflicted with a Passive.
Heavy Attacks
The first hit cannot be Evaded and grants a non-stacking Passive for 10 seconds. Against Mutants this becomes 16 seconds.
The second hit inflicts a non-stacking 30% Passive, dealing 10,593.37 Direct Damage over 16 seconds.
Special Attack 1
Each beam hit inflicts an 10% , dealing 7,098.65 Direct Damage. As a Defender, this damage is halved and scales with Base Attack only.
If Infection is active: For each personal effect on the Opponent, inflict another .
Special Attack 2
On activation, Bastion’s inner turmoil grants him a +3,931.56 Passive for 28 seconds, paused during the Opponent’s Special Attacks. Max stacks: 2.
If Infection is active: Gain an additional Passive.
Special Attack 3
Inflict a 20% Debuff, dealing 49,144.5 Direct Damage over 40 seconds.