omegasentinel_featured
OMEGA SENTINEL
tech_class Tech
Tags
#Offensive: Damage Over Time#Metal#Robot#Villain#Size: S#2022#AW: Armor Burn#RAIDS: Vanguard#AW: Sturdy#House of Mirrors#Secutor
Immunities
Resistances (Potency)
Attributes
Prestige
27,405
Challenge Rating
250
Attack
13,297
Health
108,337
Critical Rating
967
Critical Damage Rating
1,834
Armor Penetration
0
Block Penetration
0
Critical Resistance
0
Armor Rating
176
Block Proficiency
3,958
Physical Resistance
0
Energy Resistance
0
Signature Ability
PRIME TECHNOLOGYAlways Active
Omega Sentinel gains 485.29 - 999.64 Passive for each personal non-Damaging Debuff on the Opponent.
Omega Sentinel’s Special Attack 2 inflicts an additional Incinerate Debuff for each Prowess effect on the Opponent, up to a maximum of 5.
For each Armor Up that is consumed by a Special Attack, there is a 20 - 50% chance for Omega Sentinel to gain a new Armor Up.
Abilities
Cybernetic Nanotech - Always Active
Omega Sentinel’s nanotech allows her to take no damage from Bleed and Poison effects and grants her immunity to the regen reduction from Poison.
When inflicted with a Bleed or Poison effect Omega Sentinel gains a Self-Repair Buff healing 20% of missing health over 10 seconds. This ability does not stack and ends early if Omega Sentinel is Stunned.
Incinerate - Max Stacks: 20
All of Omega Sentinel’s Debuffs deal 9,307.9 Energy damage over 6 seconds. Against Mutants, inflict an identical Debuff instead.
Omega Sentinel can rotate through Nanite Carapace, Electrostatic Pole and Plasma Wave weapons. When selected from the pre-fight screen, Omega Sentinel starts the fight with that Weapon active. Landing a Heavy Attack rotates her current Weapon.
Omega Sentinel’s second Medium Attack inflicts a Debuff that is determined by her current Weapon.
If the Opponent is inflicted with 3 or more of her personal non-Damaging Debuffs, she inflicts an Incinerate Debuff instead.
Nanite Carapace: Inflict a Cowardice Debuff, reducing Special Attack Damage by 10% for 8 seconds.
Electrostatic Pole: Inflict a Heal Block Debuff, preventing the Opponent from healing for 8 seconds.
Plasma Wave: Inflict a Tracking Debuff, bypassing the effects of Miss for 8 seconds.
Finishing a combo with a Light Attack or landing a Heavy Attack pauses all personal Debuffs on the Opponent for 7 seconds.
Adaptive Body - Always Active
Omega Sentinel’s Adaptive Body grants her Immunity to Nullify, Stagger and Fateseal effects. Against Mutants, her Ability Accuracy cannot be modified.
Gain an indefinite Armor Up Buff whenever either champion makes contact with the same Basic Attack twice in a row, increasing her Armor rating by 1,178.57. Gain an additional Armor Up against Mutants. Max 10 Stacks.
When Omega Sentinel would be struck at 10 or more Armor Up Buffs, consume all Armor Ups, Purify any Stun Debuffs and gain a 100% chance to Auto-Block for 2 seconds. This Auto-Block can trigger . As a Defender this ability requires 5 Armor Ups instead.
When Omega Sentinel's Auto-Block timer starts, inflict an Incinerate Debuff. Against Mutants, inflict an identical Plasma Debuff instead.
When Struck by a Heavy Hit while Auto-Blocking, gain a 100% chance to Resist a Block Break.
Special Attacks
When activated, all of Omega Sentinel’s personal Debuffs are paused for the duration of the Special Attack and for 2 seconds afterwards.
On contact, consume up to 5 Armor Ups, increasing the duration of all Debuffs inflicted or refreshed by this Special Attack by 1 second per Armor Up consumed. All Debuffs triggered by Special Attacks can trigger through Block.
Special Attack 1
The last hit refreshes all personal non-Damaging Debuffs on the Opponent. If there are no Debuffs to refresh, instead inflict 2 Debuffs with the type and potency determined by Omega Sentinel’s current Weapon for 8 seconds.
Special Attack 2
The last hit inflicts an Incinerate Debuff on the Opponent, and an additional one for each personal non-Damaging Debuff on the opponent. Against Mutants, inflict an identical Plasma Debuff instead.
Special Attack 3
On activation, consume all personal Incinerate and Plasma Debuffs on the Opponent. Deal a burst of 26,594 Energy Damage for each Debuff consumed.
If the opponent is not inflicted with any personal Incinerate or Plasma Debuffs, instead inflict 6 Incinerate Debuffs. Against Mutants, inflict an identical Plasma Debuff instead.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks
(4 hits)
4x
13,297
ContactPhysical
Medium Attacks
(2 hits)
1x
13,297
ContactPhysical
1x
13,297
ContactEnergy
Heavy Attacks
(2 hits)
1x
3,989.1
ContactEnergy
1x
9,307.9
ContactEnergy
Special Attack 1
(4 hits)
1x
3,989.1
ProjectileEnergy
1x
3,989.1
ContactEnergy
2x
2,659.4
ProjectileEnergy
Special Attack 2
(6 hits)
1x
1,329.7
ContactPhysical
2x
664.85
ProjectileEnergy
1x
5,318.8
ProjectileEnergy
2x
2,659.4
ProjectileEnergy
Special Attack 3
(1 hit)
1x
43,082.28
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