bullseye_featured
BULLSEYE
#Offensive: Burst#Thunderbolts#Villain#Mercenary#Size: M#2024#Magic Thief#Clarity#PLAYABLE
Immunities
Attributes
Rank 6
Sig.
Prestige
31,936
Challenge Rating
250
Attack
9,973
Health
136,082
Critical Rating
822
Critical Damage Rating
0
Armor Penetration
0
Block Penetration
57
Critical Resistance
0
Armor Rating
688
Block Proficiency
4,889
Physical Resistance
145
Energy Resistance
-305
HEIGHTENED CONCENTRATIONSpecial Attacks
Activating a Special Attack Passively reduces damage caused by the Opponent by 10.45 - 99.45% for 0.06 seconds.
Whenever either Champion is Stunned or struck by a Heavy Attack, Bullseye has a 10.2 - 50.2% chance to
50% of all Debuffs, up to a maximum of 10 Debuffs. The Stun Debuff from the Parry Mastery will not trigger this.
Abilities
I Never Miss - Always Active
All hits bypass Miss, and all hits are Guaranteed Critical Hits. Critical Hits and personal effects can be inflicted through Blocks that are not Well-Timed.
Bullseye is Immune to Precision or Fatigue effects, and gains a non-stacking +56.12
Buff for 8 seconds when this Immunity triggers. This Buff will not re-trigger while already active.
When the Opponent would be inflicted with a Bleed effect, gain a +56.12 Cruelty Passive for 8 seconds, paused during Special Attacks as a Defender. These are also paused for 3 seconds each time the Opponent avoids a Basic Attack with the Dexterity Mastery. Max stacks: 10.
For each personal Cruelty Passive,
is increased by +485.29.
inflict instant Bleeds dealing 997.3 Direct Damage. These are also inflicted when any attack is Evaded, or a Special Attack is avoided with the Dexterity Mastery.
Dialed In
During a Special Attack 1 or 2, press the Block Input after the first hit to slow down time. Releasing the Block Input precisely when the final projectile is thrown grants a Perfect Release bonus.
A Perfect result in the Special 3 Mini-Game also grants a Perfect Release bonus.
Activating a Perfect Release bonus grants an indefinite Dialed In Passive increasing the potency of personal
Passives by +22.18 flat, and retriggers all personal Cruelty Passives. Failing to activate a Perfect Release bonus removes 1 Dialed In Passive. Max stacks: 5.
As a Defender, 10% chance for each Cruelty Passive to activate a Perfect Release bonus after Special Attacks 1 and 2. Additionally, Special Attack 3 always triggers a Perfect Release bonus.
Killer Instinct
Gaining a Bar of Power grants a non-stacking Killer Instinct Passive for 3 seconds, this will not trigger while already active. This is paused during Bullseye’s Special Attacks, and while over 1 Bar of Power or until a personal Evade triggers.
While Killer Instinct is active, Bullseye has a 100% chance to Evade incoming Basic Attacks,
any Stun Debuffs in the process. This Evade will not trigger while Blocking. Killer Instinct and its effects are not affected by Ability Accuracy reduction.
When Killer Instinct expires as an Attacker, it goes on cooldown for 12 seconds or until Bullseye strikes the Opponent 10 times.
When Evading, Bullseye Counter-Attacks and inflicts an instant
dealing 997.3 Direct Damage.
After Counter-Attacking as an Attacker, the ability to activate Special Attack 3 is disabled for 1 second. As a Defender, the chance to activate a Special Attack is increased for 1 second instead.
Special Attacks 1 and 2
Activating Special Attack 1 or 2 immediately after a Counter-Attack makes the first hit of the Special Attack passively Unblockable and grants a +6,482.45
Passive for 6 seconds. This Fury Passive will not re-trigger while already active, and is paused during Bullseye’s Special Attacks. Intercepting the Opponent with any Special Attack hit also grants this Fury Passive.
Special Attack hits landed against an Invisible, Phasing or Untouchable opponent grant no Power.
Special Attack 1
On activation, gain a
Passive for 15 seconds, paused until the end of the Special Attack.
The final hit inflicts 2 additional instant
, each dealing 997.3 Direct Damage.
Special Attack 2
On activation, gain a non-stacking 25%
Passive and inflict a non-stacking 50%
Passive. Both of these effects last 30 seconds, and are paused until the end of the Special Attack.
The final hit inflicts a Stun Passive for 1.5 seconds.
Special Attack 3
Inflict a non-stacking
Passive reducing Block Proficiency and Defensive Ability Accuracy by 50% for 45 seconds. While this Disorient is active, all personal
Passives are paused.
Gains | Inflicts
CRUELTY
EVADE
FURY
UNBLOCKABLE
TRUE ACCURACY
IMPACT
BLEED
BLEED VULNERABILITY
STUN
DISORIENT
Attack Details
Hits
Damage
Damage Type
Light Attacks
(5 Hits)
1x
Zero
ProjectilePhysicalContact
3x
2,543.12
ContactPhysical
1x
2,543.12
ContactPhysical
Medium Attacks
(2 Hits)
2x
3,967.26
ContactPhysical
Heavy Attacks
(2 Hits)
1x
2,543.12
ContactPhysical
1x
5,933.93
ContactPhysical
Special Attack 1
(6 Hits)
5x
1,246.63
ProjectilePhysicalContact
1x
3,739.88
ProjectilePhysicalContact
Special Attack 2
(7 Hits)
4x
1,246.63
ContactPhysical
2x
1,246.63
ProjectilePhysicalContact
1x
2,493.25
ProjectilePhysicalContact
Special Attack 3
(1 Hits)
1x
32,312.52
ContactPhysical
Found In
Act
Quest Index
Special Event
WHEEL OF FATE
1.11.21.3
Synergies
DARK AVENGERS Lv. 3
venom
sentry_current
ironpatriot
All Champions gain +5% Perfect Block Chance.
EYE FOR AN EYE
hawkeye
katebishop
Synergy Champions: Dialed In Passives increase the duration of their associated Effects by an additional 3%. Unique Synergy: Does not stack with duplicate synergies.
BLACK AND WHITE AND RED ALL OVER
daredevil
daredevil_netflix
elektra
Daredevil, Daredevil (Hell's Kitchen): If Elektra is knocked out, start each fight with an indefinite non-stacking 20%
Buff. Elektra: If Bullseye is knocked out, start each fight with an indefinite non-stacking 20%
Buff. Bullseye: If Daredevil or Daredevil (Hell’s Kitchen) are knocked out, start each fight with an indefinite non-stacking 10%
Buff. Unique Synergy: Does not stack with duplicate synergies.
DID WE JUST BECOME BEST FRIENDS
deadpool
deadpool_xforce
Deadpool, Deadpool (X-Force): Start the fight with an indefinite Meat Armor Buff granting 20% Armor Rating and 10% Block Proficiency. This Buff is removed if Deadpool is struck by a Projectile, or inflicted with Bleed. Bullseye: Block Penetration increases by 5% for each personal
Passive. Unique Synergy: Does not stack with duplicate synergies.
PITCHER PERFECT
cyclops
cyclops_90s
Cyclops (Blue Team), Cyclops (New Xavier School): Intercepting the Opponent with a Beam Attack grants a non-stacking 50%
Buff for 3 seconds. Bullseye: If an attack doesn’t Critically Hit a non-Mutant Opponent, gain a non-stacking 50%
Buff for 3 seconds. This Buff will not re-trigger while already active, and is not affected by Ability Accuracy Reduction. Unique Synergy: Does not stack with duplicate synergies.
PERFECTLY PLACED SHOTS
yelenabelova
Synergy Champions: Bleed effects that are inflicted during a non-contact attack gain 25% potency, excludes Special Attack 3. Unique Synergy: Does not stack with duplicate synergies.
BULLSEYE - Khonshu's Ankh