
IRON PATRIOT
#Defensive: Guard#Villain#Metal#Stark Tech#Sinister Six#Thunderbolts#Cabal#Size: M#2015#PLAYABLE
Resistances
(Duration)
Attributes
Rank 5
Sig.
Prestige11,663
Challenge Rating150
Attack3,580
Health47,854
Critical Rating673
Critical Damage Rating1,266
Armor Penetration0
Block Penetration0
Critical Resistance0
Armor Rating711
Block Proficiency4,000
Physical Resistance0
Energy Resistance0
Gains | Inflicts
ARMOR UP
REGENERATION
FURY
ARMOR BREAK
STUN
PHYSICAL RESIST
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
912.9
ContactPhysical
Medium Attacks(2 Hits)
2x
1,424.12
ContactPhysical
Heavy Attacks(1 Hits)
1x
3,043
ContactPhysical
Special Attack 1(2 Hits)
1x
1,074
ProjectileEnergyContactPhysical
1x
2,506
ProjectileEnergyContactPhysical
Special Attack 2(3 Hits)
2x
1,074
ContactPhysical
1x
1,432
ContactPhysical
Special Attack 3(1 Hits)
1x
10,632.6
ContactPhysical
Found In
Act
Quest Index
Story
REBELLION
4.1.24.1.44.1.54.2.34.2.44.3.44.3.5
ELDER'S WAR
5.1.35.1.45.1.65.2.15.2.25.2.45.2.65.3.25.4.25.4.4
REBIRTH
6.1.16.1.26.2.16.3.46.4.2
THE UNION
7.1.47.1.5
THE RADIANCE
8.3.2
REVELATION
9.1.5
Special Event
SHOOTING STARS
1.31.4
Synergies
Spider-Punk: Spider-Punk: Personal Rupture Debuffs expire 10% slower. This becomes 20% slower against #Symbiotes.
Green Goblin: Whenever a Bag of Tricks effect fails due to chance, gain a Tricky Passive, increasing the Ability Accuracy of Bag of Tricks effects by 5% flat for 18 seconds. Max: 5. Tricky Passives have no effect on Super Bombs.
Red Goblin: When the Opponent’s Miss or Auto-block fails due to a reason other than chance while True Sense is active, gain a +30% Fury Buff for 10 seconds. Max: 2.
Iron Patriot: Personal Armor Break Debuffs have their Ability Accuracy increased by a flat amount to a total of 100%.
Unique Synergy: Does not stack with duplicate synergies.
Kindred: When Nightmare Outbreak activates, gain an Unstoppable Buff for 7 seconds.
Green Goblin: +10% Combat Power Rate while under 1 Bar of Power.
Red Goblin: When charging a Heavy Attack, gain a 20% Energize Buff for 5 seconds. Cooldown: 7.5 seconds.
Iron Patriot: 30% chance when gaining an Armor Up Buff to inflict a 10% Physical Vulnerability Debuff for 12 seconds. Max stacks: 3.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: When fighting #Heroes is increased by 10%.
Unique Synergy: Does not stack with duplicate synergies.
Increase the potency of the team’s Armor Up effects by 10% for each Synergy Champion present.
Unique Synergy: Does not stack with duplicate synergies.
Red Goblin: While Frenzy is active, Fury and Energize Buffs have 15% increased Potency.
Iron Patriot: Arc Overload grants a Fury Buff increasing Attack Rating by 300% for 30 seconds, no longer burns out Iron Patriot’s Suit, and can be reactivated after a 60 second cooldown.
Unique Synergy: Does not stack with duplicate Synergies.
Green Goblin: Super Bomb Ability Accuracy +20%.
Iron Patriot: Arc Overload Potency +20%.
Unique Synergy: Does not stack with duplicate synergies.
Green Goblin: Super Bomb Ability Accuracy +20%.
Iron Patriot: Arc Overload Potency +20%.
Unique Synergy: Does not stack with duplicate synergies.
Green Goblin: Super Bomb Ability Accuracy +20%.
Iron Patriot: Arc Overload Potency +20%.
Unique Synergy: Does not stack with duplicate synergies.
Green Goblin: Super Bomb Ability Accuracy +20%.
Iron Patriot: Arc Overload Potency +20%.
Unique Synergy: Does not stack with duplicate synergies.
Green Goblin: Super Bomb Ability Accuracy +20%.
Iron Patriot: Arc Overload Potency +20%.
Unique Synergy: Does not stack with duplicate synergies.
ARC OVERLOADPassive
Norman Osborn overloads the Arc Reactor in his chest if Health drops below 15%, gaining 9,570.8 - 23,916.95 Regeneration, and 50% Power Gain. After that, his suit burns out and cannot trigger Armor Up, Armor Break or Stun and loses all base Armor.
While under Arc Overload Iron Patriot also gains an Armor Up, increasing Armor Rating by 562.5 - 2,248.11.
Gains | Inflicts
ARMOR UP
REGENERATION
FURY
ARMOR BREAK
STUN
PHYSICAL RESIST
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
912.9
ContactPhysical
Medium Attacks(2 Hits)
2x
1,424.12
ContactPhysical
Heavy Attacks(1 Hits)
1x
3,043
ContactPhysical
Special Attack 1(2 Hits)
1x
1,074
ProjectileEnergyContactPhysical
1x
2,506
ProjectileEnergyContactPhysical
Special Attack 2(3 Hits)
2x
1,074
ContactPhysical
1x
1,432
ContactPhysical
Special Attack 3(1 Hits)
1x
10,632.6
ContactPhysical
Found In
Act
Quest Index
Story
REBELLION
4.1.24.1.44.1.54.2.34.2.44.3.44.3.5
ELDER'S WAR
5.1.35.1.45.1.65.2.15.2.25.2.45.2.65.3.25.4.25.4.4
REBIRTH
6.1.16.1.26.2.16.3.46.4.2
THE UNION
7.1.47.1.5
THE RADIANCE
8.3.2
REVELATION
9.1.5
Special Event
SHOOTING STARS
1.31.4
Abilities
When Attacked
10% chance to gain an Armor Up Buff for 6 seconds, granting +4,178.57 Armor Rating.
Special Attack 1
70% chance to inflict an Armor Break Debuff, removing 1 Armor Up Buff and reducing Armor Rating by 2,537.23 for 8 seconds.
Special Attack 2
54% chance to inflict an Armor Break Debuff, removing 1 Armor Up Buff and reducing Armor Rating by 832.19 for 9 seconds.
74% chance to Stun for 4 second(s).
Special Attack 3
100% chance to Stun for 4.75 second(s).
Gains | Inflicts
ARMOR UP
REGENERATION
FURY
ARMOR BREAK
STUN
PHYSICAL RESIST
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
912.9
ContactPhysical
Medium Attacks(2 Hits)
2x
1,424.12
ContactPhysical
Heavy Attacks(1 Hits)
1x
3,043
ContactPhysical
Special Attack 1(2 Hits)
1x
1,074
ProjectileEnergyContactPhysical
1x
2,506
ProjectileEnergyContactPhysical
Special Attack 2(3 Hits)
2x
1,074
ContactPhysical
1x
1,432
ContactPhysical
Special Attack 3(1 Hits)
1x
10,632.6
ContactPhysical
Found In
Act
Quest Index
Story
REBELLION
4.1.24.1.44.1.54.2.34.2.44.3.44.3.5
ELDER'S WAR
5.1.35.1.45.1.65.2.15.2.25.2.45.2.65.3.25.4.25.4.4
REBIRTH
6.1.16.1.26.2.16.3.46.4.2
THE UNION
7.1.47.1.5
THE RADIANCE
8.3.2
REVELATION
9.1.5
Special Event
SHOOTING STARS
1.31.4
Synergies
Spider-Punk: Spider-Punk: Personal Rupture Debuffs expire 10% slower. This becomes 20% slower against #Symbiotes.
Green Goblin: Whenever a Bag of Tricks effect fails due to chance, gain a Tricky Passive, increasing the Ability Accuracy of Bag of Tricks effects by 5% flat for 18 seconds. Max: 5. Tricky Passives have no effect on Super Bombs.
Red Goblin: When the Opponent’s Miss or Auto-block fails due to a reason other than chance while True Sense is active, gain a +30% Fury Buff for 10 seconds. Max: 2.
Iron Patriot: Personal Armor Break Debuffs have their Ability Accuracy increased by a flat amount to a total of 100%.
Unique Synergy: Does not stack with duplicate synergies.
Kindred: When Nightmare Outbreak activates, gain an Unstoppable Buff for 7 seconds.
Green Goblin: +10% Combat Power Rate while under 1 Bar of Power.
Red Goblin: When charging a Heavy Attack, gain a 20% Energize Buff for 5 seconds. Cooldown: 7.5 seconds.
Iron Patriot: 30% chance when gaining an Armor Up Buff to inflict a 10% Physical Vulnerability Debuff for 12 seconds. Max stacks: 3.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: When fighting #Heroes is increased by 10%.
Unique Synergy: Does not stack with duplicate synergies.
Increase the potency of the team’s Armor Up effects by 10% for each Synergy Champion present.
Unique Synergy: Does not stack with duplicate synergies.
Red Goblin: While Frenzy is active, Fury and Energize Buffs have 15% increased Potency.
Iron Patriot: Arc Overload grants a Fury Buff increasing Attack Rating by 300% for 30 seconds, no longer burns out Iron Patriot’s Suit, and can be reactivated after a 60 second cooldown.
Unique Synergy: Does not stack with duplicate Synergies.
Green Goblin: Super Bomb Ability Accuracy +20%.
Iron Patriot: Arc Overload Potency +20%.
Unique Synergy: Does not stack with duplicate synergies.
Green Goblin: Super Bomb Ability Accuracy +20%.
Iron Patriot: Arc Overload Potency +20%.
Unique Synergy: Does not stack with duplicate synergies.
Green Goblin: Super Bomb Ability Accuracy +20%.
Iron Patriot: Arc Overload Potency +20%.
Unique Synergy: Does not stack with duplicate synergies.
Green Goblin: Super Bomb Ability Accuracy +20%.
Iron Patriot: Arc Overload Potency +20%.
Unique Synergy: Does not stack with duplicate synergies.
Green Goblin: Super Bomb Ability Accuracy +20%.
Iron Patriot: Arc Overload Potency +20%.
Unique Synergy: Does not stack with duplicate synergies.