#Offensive: Raw Damage#Villain#Villain of the Contest#Size: XL#2017
Immunities
Attributes
Prestige24,989
Challenge Rating150
Attack2,849
Health68,140
Critical Rating367
Critical Damage Rating965
Armor Penetration0
Block Penetration0
Critical Resistance0
Armor Rating673
Block Proficiency2,864
Physical Resistance0
Energy Resistance0
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
2,849
contactphysical
Medium Attacks(2 hits)
2x
2,849
contactphysical
Heavy Attacks(1 hit)
1x
2,849
contactphysical
Special Attack 1(3 hits)
2x
569.8
ContactPhysical
1x
1,709.4
ContactPhysical
Special Attack 2(5 hits)
1x
284.9
ContactPhysical
4x
641.03
ProjectileEnergy
Special Attack 3(1 hit)
1x
8,376.06
contactphysical
Signature Ability
UNYIELDING MIGHTSpecial Attack 2
While Malice is active: Gain up to +50 - 100% Poison duration based on how long the fight has gone on. Max Bonus after 100 seconds.
When Malice enters Cooldown, gain a Regeneration Buff, recovering 3,164.42 - 12,921.39 Health over 13 seconds.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
2,849
contactphysical
Medium Attacks(2 hits)
2x
2,849
contactphysical
Heavy Attacks(1 hit)
1x
2,849
contactphysical
Special Attack 1(3 hits)
2x
569.8
ContactPhysical
1x
1,709.4
ContactPhysical
Special Attack 2(5 hits)
1x
284.9
ContactPhysical
4x
641.03
ProjectileEnergy
Special Attack 3(1 hit)
1x
8,376.06
contactphysical
Abilities
Always Active
Unique physiology grants Immunity to Bleed, Power Drain and Power Burn effects.
Personal Fury Buffs
Unless otherwise stated, King Groot’s Fury Buffs each provide +854.7 Attack Rating and last 13 seconds.
Whenever King Groot receives a Debuff, he will spend 1 personal Fury Buff after 0.5 seconds to Purify that Debuff.
Malice - Passive
King Groot starts the fight with a Malice Passive, which grants 3 Fury Buff(s). Malice lasts as long as King Groot has at least 1 Personal Fury Buff remaining.
While Malice is active: Gain up to +100% Fury Buff Potency based on how long the fight has gone on. Max Bonus after 100 seconds.
When Malice ends, it goes on Cooldown for 13 seconds.
While Malice is on Cooldown
Attacks from either Champion have a 20% chance to grant 1 Fury Charge. When Cooldown ends, gain 1 Fury Buff for each Charge acquired and re-enter Malice.
Each time King Groot’s attack is Evaded, Auto-Blocked, or Misses gain 2 Fury Charge(s). Cooldown 2 seconds.
Heavy Attacks
Pause all Poison and Armor Break Debuffs on the opponent for 3 seconds.
Malice: Spend 1 Fury Buff to instead Pause for 6 seconds.
Special Attack 1
Inflicts up to 3 Armor Break Debuffs, with each having a 100% chance to activate, removing an Armor Up Buff and reducing Armor Rating by 241.07 for 15 seconds. Max Stacks: 10. These Armor Breaks also reduce future Armor Up Buff Potency by 10%.
Malice: Spend 1 Fury Buff to make the Armor Break indefinite.
Special Attack 2
Each hit of King Groot’s caustic breath deals 1,994.3 direct damage. This damage is tripled against #Robot Champions.
100% chance to inflict a Poison Debuff, reducing healing effects by 30% and dealing 5,698 direct damage over 10 seconds.
Malice: Spend 1 Fury Buff to increase the Poison duration by +100%.
Special Attack 3
100% chance to gain a Regeneration Buff, recovering 6,814 Health over 3 seconds. This Regeneration Buff is Paused while King Groot is Heal Blocked.
Malice: Spend 1 Fury Buff to increase the Buff duration by 50%.