#Offensive: Damage Over Time#Hero#Guardians of the Galaxy#Size: M#2014#Carina's Challengers#EQ: Romance#EQ: It's Complicated
Attributes
Prestige1,374
Challenge Rating150
Attack3,927
Health53,576
Critical Rating673
Critical Damage Rating1,266
Armor Penetration0
Block Penetration0
Critical Resistance0
Armor Rating563
Block Proficiency4,000
Physical Resistance0
Energy Resistance0
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
3,927
contactphysical
Medium Attacks(2 hits)
2x
3,927
contactphysical
Heavy Attacks(2 hits)
2x
1,963.5
contactphysical
Special Attack 1(1 hit)
1x
3,927
ContactPhysical
Special Attack 2(2 hits)
1x
981.75
ContactPhysical
1x
2,945.25
ProjectileEnergy
Special Attack 3(1 hit)
1x
12,723.48
contactphysical
Signature Ability
TACTICIANAll Attacks
As blows are exchanged, Star-Lord familiarizes with opponents' techniques, increasing Attack by 98.18 - 234.34 for each hit of the Combo Meter to maximum of 400 hits.
Star-Lord gains 57.69 - 117.31 Block Proficiency for every hit of his opponent's Combo Meter.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
3,927
contactphysical
Medium Attacks(2 hits)
2x
3,927
contactphysical
Heavy Attacks(2 hits)
2x
1,963.5
contactphysical
Special Attack 1(1 hit)
1x
3,927
ContactPhysical
Special Attack 2(2 hits)
1x
981.75
ContactPhysical
1x
2,945.25
ProjectileEnergy
Special Attack 3(1 hit)
1x
12,723.48
contactphysical
Abilities
All Attacks
11% chance to gain a Fury Buff for 6.5 seconds, granting +1,767.15 Attack.
Special Attack 1
Deals 20% bonus damage when striking a charging enemy.
Special Attack 2
Star-Lord’s Element Gun selects one element at random each time it fires. Each element has a different effect when it strikes the opponent.
Special Attack 3
Star-Lord’s Element Gun selects one element at random each time it fires. Each element has a different effect when it strikes the opponent.
Element Gun Effects
FIRE: Breaks the opponent's Armor, reducing Armor Rating by 631.29 for 8 seconds.
AIR: Shocks the opponent, dealing 7,500.57 Energy Damage over 6 seconds. Shocks ignore , but not .
WATER: Drains up to 50% of the opponent’s Max Power.
EARTH: Places a Heal Block on the opponent, stopping all healing effects for 11 seconds.