
SOLVARCH
#Defensive: Tank#Villain#Eidol#Size: XL#2025#Saga Champions#Frightful#Forbearance#PLAYABLE
Immunities
Attributes
Rank 6
Sig.
Prestige33,960
Challenge Rating250
Attack9,435
Health153,257
Critical Rating448
Critical Damage Rating1,179
Armor Penetration0
Block Penetration0
Critical Resistance0
Armor Rating3,102
Block Proficiency4,302
Physical Resistance0
Energy Resistance0
Gains | Inflicts
ARMOR BREAK
REGENERATION
REVERB
ENERGIZE
STEADFAST
COLDSNAP
COLDSNAP
Direct Damage
POWER DRAIN
STUN
HEAL BLOCK
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,405.93
ContactPhysical
Medium Attacks(2 Hits)
2x
3,753.24
ContactPhysical
Heavy Attacks(1 Hits)
1x
8,019.75
ContactPhysical
Special Attack 1(4 Hits)
3x
1,887
ProjectileEnergyContactPhysical
1x
3,774
ContactPhysical
Special Attack 2(8 Hits)
7x
943.5
ProjectileEnergyContactPhysical
1x
2,830.5
ProjectileEnergyContactPhysical
Special Attack 3(1 Hits)
1x
22,927.05
ContactPhysical
Synergies
Solvarch: Build an additional 5 Core Charge for each full Bar of Power remaining when activating a Special Attack.
Solo: Only affects this Champion and does not stack.
Solvarch: At the start of each fight, Solvarch is inflicted with a Debuff dealing 5 Energy Damage over 2.5 seconds.
Other Synergy Champions: 15% increased Coldsnap Debuff potency.
Unique Synergy: Does not stack with duplicate synergies.
Solvarch: At the start of each fight, gain an Energize Passive increasing Combat Power Rate by +20% for 14 seconds.
Other Synergy Champions: 15% increased Incinerate Debuff potency.
Unique Synergy: Does not stack with duplicate synergies.
Solvarch: The first time each fight Solvarch’s ISO Core reaches 0 Charge, they gain 25 Charge.
Kingpin: At the start of each fight, gain a Rage Debuff.
Joe Fixit: Dead Man’s Hand Debuffs last an additional +2 seconds per Bar of Power spent.
Unique Synergy: Does not stack with duplicate synergies.
Lumatrix: While Invisible, Lumatrix’s fourth Light Attack grants them their personal Passive for 2 seconds.
Solo Synergy: Only affects this Champion and does not stack.
WOLF OF THE STARSPassive
When Solvarch’s Block would be Broken due to Unblockable or Crush effects, consume 5 - 2 Armor Up Passives (rounded up) to gain a Passive for 2 seconds. If the hit is from a Special Attack reduce the Armor Up cost by 50% (rounded down).
While Solvarch has a Steadfast, they are Immune to Crush.
Gains | Inflicts
ARMOR BREAK
REGENERATION
REVERB
ENERGIZE
STEADFAST
COLDSNAP
COLDSNAP
Direct Damage
POWER DRAIN
STUN
HEAL BLOCK
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,405.93
ContactPhysical
Medium Attacks(2 Hits)
2x
3,753.24
ContactPhysical
Heavy Attacks(1 Hits)
1x
8,019.75
ContactPhysical
Special Attack 1(4 Hits)
3x
1,887
ProjectileEnergyContactPhysical
1x
3,774
ContactPhysical
Special Attack 2(8 Hits)
7x
943.5
ProjectileEnergyContactPhysical
1x
2,830.5
ProjectileEnergyContactPhysical
Special Attack 3(1 Hits)
1x
22,927.05
ContactPhysical
Abilities
Technical Eidol Physiology - Always Active
Solvarch is a Tech Eidol and thus has a and is Immune to Bleed and Poison effects.
Solvarch’s Rate cannot be reduced below 50%. Against Mutants it cannot be reduced below 100%.
Solvarch's Mastery can trigger its Stun against non-contact attacks.
Solvarch cannot land Critical Hits, but gains +1,415.25 Attack Rating for each Energize effect on them.
Armor Ups
Start each fight with 5 indefinite Passives granting +687.5 Armor Rating. These Armor Up Passives can be removed by Armor Breaks.
While Solvarch has any Armor Up effect, the Opponent's is reduced by -80% flat.
ISO Core - Max Charge: 100
The ISO Core inside Solvarch’s chest can be in either Absorb Mode or Release Mode, starting each fight in Absorb Mode with 25 Core Charge.
Against non-Cosmic Opponents, when Charged to 100, Solvarch inflicts a non-stacking 50% Passive for 10 seconds, paused while at 100 Core Charge.
When Solvarch takes Energy Damage they Passively 50% of the damage taken and build 10 Core Charge.
When Solvarch takes damage from a Mutant, they build 10 Core Charge.
When the Opponent is inflicted with a Coldsnap Debuff, Solvarch builds 5 Core Charge.
When Solvarch activates a Special Attack, they build 10 Core Charge for each full Bar of Power remaining.
ISO Core - Absorb Mode
Build 1 Core Charge every second.
Solvarch's second Medium Attack inflicts a Debuff dealing 2,830.5 Energy Damage over 20 seconds.
ISO Core - Release Mode
Lose 4 Core Charge every second.
Gain a Passive with up to 300% potency based on current Core Charge.
Special Attacks - Divert Charge
Tapping Block during Solvarch’s Special Attacks grants bonuses for each tap.
Absorb Mode: Consume 10 Core Charge to gain an indefinite Passive granting +687.5 Armor Rating. Max stacks: 10. These Armor Up Passives can be removed by Armor Breaks.
Release Mode: Consume 1 Armor Up effect to gain a +15% Passive for 14 seconds, paused during Special Attacks. Max stacks: 10.
Solvarch gains an additional +50% Combat Power Rate while at max Energize stacks.
As a Defender, Solvarch converts all available Core Charge or half of available Armor Ups over the course of their Special Attack.
Special Attack 1
On activation, switch the ISO Core Mode.
Absorb Mode: If Solvarch has at least 5 Armor Up Passives, the final hit 30% of the Opponent's current Power.
Release Mode: If Solvarch has at least 5 Energize Passives, the final hit inflicts a Stun Debuff for 2.5 seconds.
Special Attack 2
Absorb Mode: The final hit inflicts a Debuff, draining 2% of the Opponent’s current Power per second, for 10 seconds, paused while in Absorb Mode.
Release Mode: The final hit inflicts a Passive for 15 seconds, paused while in Release Mode.
Special Attack 3
This attack gains up to +42,457.5 Attack Rating based on Core Charge.
At the end of this attack, consume all of Solvarch's Core Charge and enter Absorb Mode.
Gains | Inflicts
ARMOR BREAK
REGENERATION
REVERB
ENERGIZE
STEADFAST
COLDSNAP
COLDSNAP
Direct Damage
POWER DRAIN
STUN
HEAL BLOCK
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,405.93
ContactPhysical
Medium Attacks(2 Hits)
2x
3,753.24
ContactPhysical
Heavy Attacks(1 Hits)
1x
8,019.75
ContactPhysical
Special Attack 1(4 Hits)
3x
1,887
ProjectileEnergyContactPhysical
1x
3,774
ContactPhysical
Special Attack 2(8 Hits)
7x
943.5
ProjectileEnergyContactPhysical
1x
2,830.5
ProjectileEnergyContactPhysical
Special Attack 3(1 Hits)
1x
22,927.05
ContactPhysical
Synergies
Solvarch: Build an additional 5 Core Charge for each full Bar of Power remaining when activating a Special Attack.
Solo: Only affects this Champion and does not stack.
Solvarch: At the start of each fight, Solvarch is inflicted with a Debuff dealing 5 Energy Damage over 2.5 seconds.
Other Synergy Champions: 15% increased Coldsnap Debuff potency.
Unique Synergy: Does not stack with duplicate synergies.
Solvarch: At the start of each fight, gain an Energize Passive increasing Combat Power Rate by +20% for 14 seconds.
Other Synergy Champions: 15% increased Incinerate Debuff potency.
Unique Synergy: Does not stack with duplicate synergies.
Solvarch: The first time each fight Solvarch’s ISO Core reaches 0 Charge, they gain 25 Charge.
Kingpin: At the start of each fight, gain a Rage Debuff.
Joe Fixit: Dead Man’s Hand Debuffs last an additional +2 seconds per Bar of Power spent.
Unique Synergy: Does not stack with duplicate synergies.
Lumatrix: While Invisible, Lumatrix’s fourth Light Attack grants them their personal Passive for 2 seconds.
Solo Synergy: Only affects this Champion and does not stack.








