gladiator_featured
GLADIATOR
cosmic_class Cosmic
Tags
#Defensive: Tank#Offensive: Raw Damage#Offensive: Damage Over Time#Hero#Size: L#2023#Flying#AW: Decay#RAIDS: Tactician#Magic Thief#Clarity#Saga Champions
Immunities
Attributes
Prestige
61,016
Challenge Rating
250
Attack
10,071
Health
144,009
Critical Rating
524
Critical Damage Rating
1,179
Armor Penetration
0
Block Penetration
0
Critical Resistance
0
Armor Rating
448
Block Proficiency
4,125
Physical Resistance
0
Energy Resistance
0
Signature Ability
EVEN FURTHER BEYONDPassive
Winning a fight as an Attacker with more than 89.8 - 49.8% Health adds 4 to Gladiator’s Persistent Confidence Limit. Max: 8. When starting a fight, increase Confidence Limit by that value.
Gladiator starts each fight with a Buff for 2 - 15 seconds. While benefiting from a personal Vigilance effect, all hits deal Passive and the Opponent’s Armor Up effects suffer 100% reduced Ability Accuracy.
Abilities
Always Active - Strontian Physiology
Strontian physiology grants 200% increased Ability Accuracy to personal Buffs, plus Immunity to Power Drain and Power Burn effects.
Gladiator’s personal Damage Over Time effects can not have their durations changed.
Heavy Attacks - Stunning Intimidation
Charging a Heavy Attack after landing a non-Combo ending Basic Attack inflicts a Stun Passive for 0.6 seconds.
On hit while the Opponent has less than 2 Bars of Power, inflict a non-stacking 30% Debuff for 2.5 seconds. This Intimidate is paused for 0.35 seconds each time Gladiator Dashes forward, strikes the Opponent, or hits their Block. This pause does not activate during Special Attacks.
Confidence Buffs - Limit: 25
Buffs are indefinite and have 5% potency. Potency is increased by +1% flat when fighting on a Final Boss Node. New Confidence Buffs cannot be gained while at the Confidence Limit.
Striking the Opponent with a Heavy Attack grants 2 Confidence Buffs.
While the Opponent is suffering from Gladiator's personal Intimidate Debuff, gain 1 Confidence Buff each time the Opponent or their Block is struck by a Light or Medium Attack.
As a Defender, gain 1 Confidence Buff every 2 seconds. Being knocked down by a Special Attack pauses this for 8 seconds.
When struck by any attack other than the final hit of a Special Attack, remove 1 Confidence Buff.
When struck by the final hit of a Special Attack, remove 4 Confidence Buffs per level of the Special. This removal will not trigger while Gladiator is .
Super Confidence - With 10 or more Confidence Buffs
On Special Attack activation, gain an Passive for 5 seconds, paused until the end of the Special Attack.
Striking the Opponent with a Heavy Attack grants an Unblockable Buff for 2 seconds, paused during Gladiator’s Special Attacks. Cooldown: 5 seconds, unless Gladiator does not strike the Opponent.
While benefiting from an Unblockable Buff, Heavy and Special Attacks deal an additional 90% of the damage recently dealt as a burst of Energy Damage.
Ultra Confidence - With 20 or more Confidence Buffs
Personal Buffs are paused during the Opponent’s Special Attacks. While this pause is active, Gladiator is immune to the Opponent's Stun effects.
While attacking the Opponent within striking distance during or immediately after their Special Attacks, incoming damage from hits is reduced by 80% and Basic Attacks deal bursts of 20,142 Energy Damage.
Special Attack 1
On activation, gain an Buff for 4 seconds, paused until the end of the Special Attack. While this Unstoppable is active, Gladiator can not lose Confidence during Special Attacks, or on Basic Attacks during Ultra Confidence.
Each Frost Breath hit inflicts a Debuff dealing 10,071 Energy Damage over 12 seconds. As a Defender, Coldsnaps can also be inflicted through Block but at 25% potency.
Special Attack 2
On activation, gain a Buff for 20 seconds, paused until the end of the Special Attack.
Each Eye Beam hit inflicts an Debuff dealing 20,142 Energy Damage over 20 seconds. As a Defender, Incinerates can also be inflicted through Block but at 25% potency.
Special Attack 3
Increase Confidence Limit by 4. This can only trigger once per fight.
Gain a Buff granting 100% of a Bar of Power over 5 seconds.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks
(4 hits)
4x
10,071
contactphysical
Medium Attacks
(2 hits)
2x
10,071
contactphysical
Heavy Attacks
(1 hit)
1x
10,071
contactphysical
Special Attack 1
(4 hits)
3x
1,510.65
ProjectileEnergy
1x
5,539.05
ContactPhysical
Special Attack 2
(5 hits)
1x
2,517.75
ContactPhysical
1x
3,021.3
ProjectileEnergy
3x
1,510.65
ProjectileEnergy
Special Attack 3
(1 hit)
1x
32,630.04
contactphysical
gladiator
drstrange_realmhulk_ragnarokspiderpunk
phoenixdarkhawkhavokblack_boltmedusa
ronansilversurfernovabetaraybill
sentry_currenthyperionikaris
countnefaria
prowler
whitetiger