#Offensive: Raw Damage#Metal#Villain#Size: S#2023#Thunderbolts#RAIDS: Assault#AW: Sturdy#Secutor#Saga Champions
Immunities
Resistances (Potency)
Attributes
Prestige46,572
Challenge Rating250
Attack10,559
Health125,512
Critical Rating524
Critical Damage Rating2,161
Armor Penetration0
Block Penetration0
Critical Resistance0
Armor Rating869
Block Proficiency4,889
Physical Resistance0
Energy Resistance0
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
10,559
contactphysical
Medium Attacks(4 hits)
1x
3,167.7
Contact
1x
7,391.3
Contact
2x
5,279.5
Contact
Heavy Attacks(2 hits)
2x
5,279.5
contactphysical
Special Attack 1(6 hits)
1x
1,319.88
ContactPhysical
5x
1,847.82
ContactPhysical
Special Attack 2(5 hits)
1x
2,111.8
ContactPhysical
2x
1,583.85
ContactPhysical
1x
2,111.8
ContactPhysical
1x
3,167.7
ContactPhysical
Special Attack 3(1 hit)
1x
34,211.16
contactphysical
Signature Ability
CYBERNETIC ASSASSINPassive
The number of hits in the Combo Meter required to gain an Armor Up Passive is reduced to 15 and max stacks is increased by 4.
Ferocity also increases the potency of Ruptures by 1.29 - 10% per Armor Up.
For every 2.5% of the Opponent’s Max Health prevented by Heal Block, inflict a Rupture Debuff dealing 11.3 - 100% of Lady Deathstrike’s Armor Rating as Physical Damage over 3 seconds.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
10,559
contactphysical
Medium Attacks(4 hits)
1x
3,167.7
Contact
1x
7,391.3
Contact
2x
5,279.5
Contact
Heavy Attacks(2 hits)
2x
5,279.5
contactphysical
Special Attack 1(6 hits)
1x
1,319.88
ContactPhysical
5x
1,847.82
ContactPhysical
Special Attack 2(5 hits)
1x
2,111.8
ContactPhysical
2x
1,583.85
ContactPhysical
1x
2,111.8
ContactPhysical
1x
3,167.7
ContactPhysical
Special Attack 3(1 hit)
1x
34,211.16
contactphysical
Abilities
Always Active
Incoming Bleeds and Poisons potency is reduced by 90%, and the Willpower Mastery potency is reduced by 50%.
Against Mutants, Lady Deathstrike's Ability Accuracy cannot be modified.
All nail attacks inflict a Debuff, dealing 75% of Lady Deathstrike’s Armor Rating as Physical Damage over 6 seconds.
Ferocity
When inflicting Ruptures or when struck, gain a Ferocity Charge plus one per Armor Up Buff.
At 75 Charges, gain a Ferocity Passive for 3 seconds, or 9 as a Defender, but start paused. Ferocity starts paused until Lady Deathstrike Blocks an attack. While no Armor Up effects are active, Ferocity expires twice as fast.
While Ferocity is active, gain +5,279.5 Attack Rating and Special Attacks become Passively , but Lady Deathstrike cannot gain new Ferocity Charges.
When the Opponent activates a Special Attack 1 or 2, 25% chance per Armor Up effect to gain an Passive for the duration of the Special while reducing the Offensive Ability Accuracy of the attack by 15% per Armor Up, to a max of 75%.
Machine Body
Start each fight with an indefinite Armor Up Buff, increasing Armor Rating by 392.86. If this Buff is removed by any reason, it restores itself after 12 seconds.
Every 25 hits in the Combo Meter grants an indefinite Armor Up Passive, increasing Armor Rating by 305.56. 20% chance to remove a stack when struck or when Blocking while in Ferocity. Max:3.
Lady Deathstrike’s Regeneration Rate cannot be modified. True Damage hits remove one Regeneration effect.
All Heal Block effects on Lady Deathstrike are immediately removed, but her Willpower Mastery is removed for the original duration of the Heal Block.
Nanobots Regenerator
When struck by a Special Attack 1 or 2, gain a Nanobots Regenerator Passive for the duration of the Special Attack, Passively Regenerating 90% of hit damage taken over 0.5 seconds. While suffering from Bleed or Poison, Nanobots regenerate an additional 20% flat.
While Deathstrike doesn’t have her personal Armor Up Buff, Nanobots Regenerator is disabled.
While Nanobots Regenerator is active, Lady Deathstrike becomes immune to Armor Break and Rupture Debuffs.
When Intercepted, the potency of Nanobots Regenerator is reduced by 10% flat for 15 seconds. Max: 5. When this effect activates it refreshes all existing stacks.
Heal Block - Second Medium Attack
Inflict a Heal Block Debuff, preventing the Opponent from Healing for 6 seconds, paused during Deathstrike’s Special Attacks. Mutants cannot gain Unstoppable or Unblockable effects while Heal Blocked.
Special Attack 1
On activation, inflict a Torment Debuff for the duration of the Special, causing all damaging Debuffs to last 6 seconds longer. All Ruptures are paused during the Special.
Ferocity: +5,279.5 Attack Rating and Torment lasts for an additional 8 seconds.
Special Attack 2
Gain 25 Ferocity Charges.
Ferocity: Regain and pause Ferocity with its duration increased by 6 seconds. If this effect unpauses, it pauses again if no attack is blocked for 3 seconds.
Special Attack 3
Gain a non-stacking Relentless Passive, increasing Attack Rating bonuses from Ferocity by 35% and allowing Ruptures to be inflicted through Block for 30 seconds, paused while Ferocity is active.