#Offensive: Damage Over Time#Hero#Brotherhood of Mutants#X-Men#Psychic Shielding#Size: M#2015
Immunities
Attributes
Prestige70,335
Challenge Rating250
Attack9,973
Health136,082
Critical Rating822
Critical Damage Rating1,547
Armor Penetration0
Block Penetration0
Critical Resistance0
Armor Rating688
Block Proficiency4,889
Physical Resistance0
Energy Resistance0
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
9,973
contactenergy
Medium Attacks(2 hits)
2x
9,973
contactenergy
Heavy Attacks(1 hit)
1x
9,973
contactenergy
Special Attack 1(1 hit)
1x
9,973
ProjectilePhysical
Special Attack 2(2 hits)
1x
2,991.9
ContactEnergy
1x
6,981.1
ProjectilePhysical
Special Attack 3(1 hit)
1x
32,312.52
contactenergy
Signature Ability
EVOLVE BUT REMEMBERPassive
Magneto’s Bleed and Armor Break Debuffs gain up to +48.3 - 80.81% duration based on how much bonus special damage he’s gaining from Prowess Effects. Max Potency at +150% Prowess.
Knocking out an opponent grants an additional Persistent Charge.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
9,973
contactenergy
Medium Attacks(2 hits)
2x
9,973
contactenergy
Heavy Attacks(1 hit)
1x
9,973
contactenergy
Special Attack 1(1 hit)
1x
9,973
ProjectilePhysical
Special Attack 2(2 hits)
1x
2,991.9
ContactEnergy
1x
6,981.1
ProjectilePhysical
Special Attack 3(1 hit)
1x
32,312.52
contactenergy
Abilities
Magnetism - Fighting #Metal Champions
#Metal opponents suffer an indefinite Magnetized Passive which is applied 1 second(s) after the start of the fight and does the following:
Magneto’s attacks deal Energy damage instead of Physical. Additionally, he gains +10% base Special Attack damage.
Magneto’s mastery over metal is so great he can staunch the flow of bleeding with a thought, granting Immunity to Bleed effects.
Persistent Charge - Max: 10
Magneto begins each Quest with 6 Persistent Charges.
Defeating an opponent grants 1 Persistent Charge. If they’re #Metal, gain 2 Persistent Charges.
Landing hits and being struck grants a 5% chance per Persistent Charge to gain a 10 second Prowess Buff, granting +10% Special Damage. Max Stacks: 7.
Pre-Fight: Guidance Boost
Magneto can spend 2 Persistent Charges in the pre-fight screen to place a Guidance effect on the fight, which lasts until the Defender is defeated. These effects don’t stack and can be used by Allies.
Attackers in the fight gain +15% Attack rating.
#Metal and #Hero attackers trigger Passive Stun effects with the Mastery instead of Debuffs which gain +0.5 seconds duration.
Heavy Attacks
100% chance to gain a Prowess Buff, lasting 30 seconds and granting +35% Special Attack damage. Max Stacks: 3.
Special Attacks
All Prowess Buffs are Paused for the duration of the attack. Magneto’s personal Special Attack effects gain bonuses based on how many Prowess Buffs Magneto has when the attack starts.
1+ Prowess: +50% Ability Accuracy.
3+ Prowess: +50% Buff & Debuff Duration.
6+ Prowess: +50% Buff & Debuff Potency.
9+ Prowess: Attack grants the opponent 80% less Power.
Special Attack 1
70% chance to inflict an Armor Break Debuff, removing 1 Armor Up Buff and reducing Armor Rating by 712.96 for 14 seconds.
Special Attack 2
70% chance to inflict a Bleed Debuff, causing 11,967.6 direct damage over 6 seconds. If the opponent is #Metal, instead inflict a Degeneration Debuff. 70% chance to inflict an additional Bleed or Degen Debuff if the opponent has an Armor Break Debuff.
Special Attack 3
70% chance to gain a Cruelty Buff, increasing Critical Damage by 523.81 for 40 seconds. While this Cruelty Buff is active, Magneto’s existing Prowess Buffs remain Paused.