
DAZZLER
#Offensive: Burst#Hero#X-Men#S.H.I.E.L.D#A-Force#Size: M#2024#Coda#PLAYABLE
Immunities
Attributes
Rank 6
Sig.
Prestige33,258
Challenge Rating250
Attack9,093
Health130,137
Critical Rating967
Critical Damage Rating1,834
Armor Penetration0
Block Penetration0
Critical Resistance0
Armor Rating688
Block Proficiency6,121
Physical Resistance0
Energy Resistance0
Gains | Inflicts
RESONANCE
FURY
PROWESS
UNBLOCKABLE
PRECISION
PURSUIT
IMMORTALITY
UNSTOPPABLE
FALTER
STUN
Direct Damage
ENERGY VULNERABLILITY
INCINERATE
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,318.72
ContactPhysical
Medium Attacks(2 Hits)
2x
3,617.2
ContactPhysical
Heavy Attacks(1 Hits)
1x
7,729.05
ContactEnergy
Special Attack 1(4 Hits)
3x
1,818.6
ProjectileEnergyContact
1x
3,637.2
ProjectileEnergyContact
Special Attack 2(6 Hits)
5x
1,091.16
ProjectileEnergyContact
1x
3,637.2
ProjectileEnergyContact
Special Attack 3(1 Hits)
1x
29,461.32
Contact
Found In
Act
Quest Index
Story
REVELATION
9.3.3
Special Event
WHEEL OF FATE
1.11.21.3
Synergies
Dazzler: Performing a Dazzling Dash inflicts an Debuff dealing 20% of Attack as Energy Damage over 10 seconds.
Other Synergy Champions: Incinerate and Plasma Debuffs gain 15% duration.
Unique Synergy: Does not stack with duplicate synergies.
Dazzler: Once per Quest when receiving damage that would knock her out, Dazzler gains an Buff for 6 seconds.
Other Synergy Champions: Dodging back after landing exactly 4 consecutive Basic Attacks grants a non-stacking 10.4% Buff for 10.4 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Knocking down the Opponent grants a non-stacking +300 Buff for 10 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Gain +10% Special Damage, or +20% if Magneto is on the team.
Unique Synergy: Does not stack with duplicate synergies.
Dazzler: Build +1 additional Tempo when Dodging a Special Attack hit.
Longshot: While the Opponent is Fate Sealed, Longshot’s Basic Attacks have a 10% chance to grant them an Buff for 1 second.
Unique Synergy: Does not stack with duplicate synergies.
Enchantress: New Enchantment Spell: : ←,→,→
Dazzler: While Dazzler has a higher percentage of remaining Health than Enchantress, she gains an indefinite +20% Passive.
Unique Synergy: Does not stack with duplicate synergies.
SOUNDS OF LIGHT AND FURYAlways Active
During her hits, Dazzler takes no Physical Damage and instead reflects 20 - 200% of it back at the Opponent as a burst of Energy Damage.
Performing a Dazzling Dash grants a Passive for 2 - 10 seconds, paused until the end of the Dash.
Gains | Inflicts
RESONANCE
FURY
PROWESS
UNBLOCKABLE
PRECISION
PURSUIT
IMMORTALITY
UNSTOPPABLE
FALTER
STUN
Direct Damage
ENERGY VULNERABLILITY
INCINERATE
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,318.72
ContactPhysical
Medium Attacks(2 Hits)
2x
3,617.2
ContactPhysical
Heavy Attacks(1 Hits)
1x
7,729.05
ContactEnergy
Special Attack 1(4 Hits)
3x
1,818.6
ProjectileEnergyContact
1x
3,637.2
ProjectileEnergyContact
Special Attack 2(6 Hits)
5x
1,091.16
ProjectileEnergyContact
1x
3,637.2
ProjectileEnergyContact
Special Attack 3(1 Hits)
1x
29,461.32
Contact
Found In
Act
Quest Index
Story
REVELATION
9.3.3
Special Event
WHEEL OF FATE
1.11.21.3
Abilities
Always Active
Dazzler won’t let anything cramp her style. She’s Immune to bad vibes, and also Nullify.
Be cool, not cruel. If Dazzler’s Opponent isn’t a Tech Champion, their Critical Damage Rating is set to 0 and cannot be increased.
No stopping this light show. If Dazzler's Opponent has the Stand Your Ground Mastery active, it is removed.
While Dodging back, Dazzler cannot be struck by attacks. She does not benefit from the Dexterity Mastery, but she builds 1 Tempo when Dodging a Special Attack hit.
Tempo - Max: 100
Dazzler builds up Tempo as excitement mounts for her performance.
Light and Medium Attacks build 1 Tempo, or 5 if the attack strikes the Opponent while they are standing up.
Heavy Attacking a non-Stunned Opponent builds 5 Tempo. Dazzler’s personal Stun Passive does not count against this.
As a Defender, each hit in the Attacker’s Combo Meter builds 1 Tempo.
Dazzling Dash Attacks
Building 10 Tempo sets the stage for a Dazzling Dash Attack. Only one Dazzling Dash Attack may be readied at a time.
Once readied, Dashing forwards from outside striking distance or during the Opponent’s Special Attack inflicts a Passive for 1.2 seconds, paused until the end of the Dash.
If Blocked, a Dazzling Dash Attack inflicts a Stun Passive for 1.5 seconds. As an Attacker, on hit or on Block it also deals a burst of 181.86 Energy Damage per Tempo.
Special Attack 1
Tapping Block in rhythm with the 4 blasts builds 10 Tempo each.
The final hit inflicts a non-stacking 1,833.33 Passive for 30 seconds.
Special Attack 2
If Dazzler is not suffering from Cowardice, after activation she gains 10% , +909.3 , and +10% Buffs until the end of the attack. These potencies increase by +1% flat per Tempo.
If the Opponent is suffering from a personal Energy Vulnerability, after activation Dazzler also gains an Buff until the end of the attack.
Tapping Block in rhythm with the first 5 lasers grants Dazzler +687.5 Buffs until the end of the attack. If Dazzler reaches at least 4 of these Precisions, the final laser is a Guaranteed Critical Hit.
At the end of this Special Attack, reset Dazzler’s Tempo.
Special Attack 3
Dazzler kicks things into High Tempo for 40 seconds, allowing her to build up to 150 Tempo and doubling all Tempo gains.
A Perfect result in the Special 3 Mini Game increases this to 60 seconds, or 50 if the result was semi-Perfect.
Gains | Inflicts
RESONANCE
FURY
PROWESS
UNBLOCKABLE
PRECISION
PURSUIT
IMMORTALITY
UNSTOPPABLE
FALTER
STUN
Direct Damage
ENERGY VULNERABLILITY
INCINERATE
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
2,318.72
ContactPhysical
Medium Attacks(2 Hits)
2x
3,617.2
ContactPhysical
Heavy Attacks(1 Hits)
1x
7,729.05
ContactEnergy
Special Attack 1(4 Hits)
3x
1,818.6
ProjectileEnergyContact
1x
3,637.2
ProjectileEnergyContact
Special Attack 2(6 Hits)
5x
1,091.16
ProjectileEnergyContact
1x
3,637.2
ProjectileEnergyContact
Special Attack 3(1 Hits)
1x
29,461.32
Contact
Found In
Act
Quest Index
Story
REVELATION
9.3.3
Special Event
WHEEL OF FATE
1.11.21.3
Synergies
Dazzler: Performing a Dazzling Dash inflicts an Debuff dealing 20% of Attack as Energy Damage over 10 seconds.
Other Synergy Champions: Incinerate and Plasma Debuffs gain 15% duration.
Unique Synergy: Does not stack with duplicate synergies.
Dazzler: Once per Quest when receiving damage that would knock her out, Dazzler gains an Buff for 6 seconds.
Other Synergy Champions: Dodging back after landing exactly 4 consecutive Basic Attacks grants a non-stacking 10.4% Buff for 10.4 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Knocking down the Opponent grants a non-stacking +300 Buff for 10 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Synergy Champions: Gain +10% Special Damage, or +20% if Magneto is on the team.
Unique Synergy: Does not stack with duplicate synergies.
Dazzler: Build +1 additional Tempo when Dodging a Special Attack hit.
Longshot: While the Opponent is Fate Sealed, Longshot’s Basic Attacks have a 10% chance to grant them an Buff for 1 second.
Unique Synergy: Does not stack with duplicate synergies.
Enchantress: New Enchantment Spell: : ←,→,→
Dazzler: While Dazzler has a higher percentage of remaining Health than Enchantress, she gains an indefinite +20% Passive.
Unique Synergy: Does not stack with duplicate synergies.