During her hits, Dazzler takes no Physical Damage and instead reflects 20 - 200% of it back at the Opponent as a burst of Energy Damage.
Performing a Dazzling Dash grants a Passive for 2 - 10 seconds, paused until the end of the Dash.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
9,093
ContactPhysical
Medium Attacks(2 hits)
2x
9,093
ContactPhysical
Heavy Attacks(1 hit)
1x
9,093
ContactEnergy
Special Attack 1(4 hits)
3x
1,818.6
ProjectileEnergy
1x
3,637.2
ProjectileEnergy
Special Attack 2(6 hits)
5x
1,091.16
ProjectileEnergy
1x
3,637.2
ProjectileEnergy
Special Attack 3(1 hit)
1x
29,461.32
contact
Abilities
Always Active
Dazzler won’t let anything cramp her style. She’s Immune to bad vibes, and also Nullify.
Be cool, not cruel. If Dazzler’s Opponent isn’t a Tech Champion, their Critical Damage Rating is set to 0 and cannot be increased.
No stopping this light show. If Dazzler's Opponent has the Stand Your Ground Mastery active, it is removed.
While Dodging back, Dazzler cannot be struck by attacks. She does not benefit from the Dexterity Mastery, but she builds 1 Tempo when Dodging a Special Attack hit.
Tempo - Max: 100
Dazzler builds up Tempo as excitement mounts for her performance.
Light and Medium Attacks build 1 Tempo, or 5 if the attack strikes the Opponent while they are standing up.
Heavy Attacking a non-Stunned Opponent builds 5 Tempo. Dazzler’s personal Stun Passive does not count against this.
As a Defender, each hit in the Attacker’s Combo Meter builds 1 Tempo.
Dazzling Dash Attacks
Building 10Tempo sets the stage for a Dazzling Dash Attack. Only one Dazzling Dash Attack may be readied at a time.
Once readied, Dashing forwards from outside striking distance or during the Opponent’s Special Attack inflicts a Passive for 1.2 seconds, paused until the end of the Dash.
If Blocked, a Dazzling Dash Attack inflicts a Stun Passive for 1.5 seconds. As an Attacker, on hit or on Block it also deals a burst of 181.86 Energy Damage per Tempo.
Special Attack 1
Tapping Block in rhythm with the 4 blasts builds 10 Tempo each.
The final hit inflicts a non-stacking 785.71 Passive for 30 seconds.
Special Attack 2
If Dazzler is not suffering from Cowardice, after activation she gains 10% , +909.3, and +10% Buffs until the end of the attack. These potencies increase by +1% flat per Tempo.
If the Opponent is suffering from a personal Energy Vulnerability, after activation Dazzler also gains an Buff until the end of the attack.
Tapping Block in rhythm with the first 5 lasers grants Dazzler +687.5 Buffs until the end of the attack. If Dazzler reaches at least 4 of these Precisions, the final laser is a Guaranteed Critical Hit.
At the end of this Special Attack, reset Dazzler’s Tempo.
Special Attack 3
Dazzler kicks things into High Tempo for 40 seconds, allowing her to build up to 150 Tempo and doubling all Tempo gains.
A Perfect result in the Special 3 Mini Game increases this to 60 seconds, or 50 if the result was semi-Perfect.