karl_mordo_featured
MORDO
#Control: Counter#Villain#Size: M#2016#Provocateur#Coda#Frightful#Squad Builder#Yellow Faction#4 Grade#PLAYABLE
Immunities
Attributes
Rank 6
Sig.
Prestige
34,030
Challenge Rating
250
Attack
9,973
Health
136,082
Critical Rating
822
Critical Damage Rating
1,547
Armor Penetration
0
Block Penetration
0
Critical Resistance
0
Armor Rating
688
Block Proficiency
2,643
Physical Resistance
0
Energy Resistance
0
MYSTICAL BARRIERBlocking
By conjuring a magical barrier, Mordo gains 7,055.32 - 24,821.12
while he remains Blocking.
If the opponent strikes Mordo’s Block while they have a True-Type Buff, he has a 70 - 173.23% chance to Nullify that Buff and replace it with a Detonate Buff lasting 20 second(s). Detonate deals a burst of 6,981.1 Energy Damage when it’s Nullified or Expires.
Abilities
Astral Form - Always Active
Mordo is Immune to Passive Ability Accuracy reductions.
While the opponent has at least 1 Buff, gain +1,994.6 Attack Rating.
Every 8 second(s), Mordo gains a Power Gain Buff granting 1 Bar of Power over 5 second(s). This Buff is removed if Mordo is struck. If fighting as a Defender, Mordo will behave less aggressively while this Buff is active.
While Stunned
When attacked by a Basic Attack while suffering from a Stun Debuff, Mordo will Purify the Stun and Evade the hit with a Counter-Attack that inflicts a Degeneration Debuff dealing 7,978.4 Direct Damage over 2.5 seconds.
Mordo cannot Evade or counter-attack while suffering from a Concussion or Fatigue Debuff.
Blocking
If Mordo holds Block for more than 0.5 second(s), his Block will not be broken by Unblockable Special Attacks.
While Charging a Heavy Attack
Continually gain Fury Buffs, each granting +1,994.6 Attack Rating for 17 second(s). Max: 15 Buffs. Exponentially gain more Buffs the longer the Heavy Attack is charged.
If Mordo is below 1 Bar of Power, he will Passively gain 0.5 Bar(s) of Power per second.
Special Attack 1
30% chance to inflict a 3 second Stun Debuff.
100% chance to inflict a Degeneration Debuff, causing 7,978.4 Direct Damage over 2.5 second(s). If the opponent has at least 1 Buff, this effect can be triggered through a Block.
Special Attack 2
100% chance to inflict a 1,196.76 potency
Debuff for 14 seconds. Mordo also reduces the Regeneration Rate of Soul Barbed Opponents by 80%.
Special Attack 3
100% chance to gain 3 Fury Buffs, each granting +4,986.5 Attack Rating for 17 second(s).
Up to 50% chance based on lost Health to gain a Regeneration Buff in place of a Fury Buff, recovering 20,412.3 Health over 6 second(s).
Gains | Inflicts
FURY
POWER GAIN
EVADE
STEADFAST
REGENERATION
ENERGY RESIST
DEGENERATION
STUN
SOUL BARB
Direct Damage
NULLIFIED
Attack Details
Hits
Damage
Damage Type
Light Attacks
(5 Hits)
4x
2,543.12
ContactPhysical
1x
Zero
BeamContactPhysical
Medium Attacks
(2 Hits)
2x
3,967.26
ContactPhysical
Heavy Attacks
(1 Hits)
1x
8,477.05
ContactPhysical
Special Attack 1
(1 Hits)
1x
9,973
ContactPhysical
Special Attack 2
(2 Hits)
1x
2,991.9
ContactPhysical
1x
6,981.1
ContactPhysical
Special Attack 3
(1 Hits)
1x
15,956.8
ContactPhysical
Found In
Act
Quest Index
Story
ELDER'S WAR
5.1.15.1.25.1.35.1.65.2.55.3.15.3.35.3.45.3.55.3.65.4.15.4.35.4.6
REBIRTH
6.1.16.1.26.1.36.1.46.1.56.1.66.2.26.2.36.2.46.2.56.2.66.3.56.4.26.4.46.4.6
THE UNION
7.1.47.2.67.3.17.3.57.4.4
THE RADIANCE
8.1.38.1.68.2.28.2.58.4.2
Synergies
NEMESIS Lv. 3
doctor_strange
rintrah
All Champions gain +6% Attack Rating.
ENEMIES Lv. 3
thor
americachavez
All Champions gain +155 Critical Rating.
ENEMIES Lv. 3
falcon
abomination
All Champions gain +155 Critical Rating.
TOO MANY SORCERERS...
brother_voodoo
wong
drstrange_realm
wiccan
Mordo: While fighting Mystic Champions, Mordo is Immune to Nullify and Fate Seal. Synergy Champions: +6% Attack Rating. Unique Synergy: Does not stack with duplicate synergies.
NOBLE LORDS
dracula
Synergy Champions: Gain +7.5% Combat Power Rate. Unique Synergy: Does not stack with duplicate synergies.
TEMPLE OF VISHANTI
black_panther_realm
Synergy Champions: +10%
. Unique Synergy: Does not stack with duplicate synergies.
MYSTIC ARTS
drstrange_realm
Sorcerer Supreme: The Nullification Aura is paused during any Special Attack. Doctor Voodoo: Special Attack 2 can convert up to 3 of any Buff, instead of only converting Loas. Dormammu: All effects that Power Drain the Opponent also deal a burst of Energy Damage for 15% of Dormammu’s attack. Mordo: Mystic opponents suffer -15% Buff potency. Unique Synergy: Does not stack with duplicate synergies.
ELDERS’ GAME
terrax
Terrax: Gain +15% chance to Armor Break during his Rock Field. Red Hulk: When hitting the Opponent with his first Heavy Hit, Red Hulk consumes a Heat Charge and inflicts an Armor Break Debuff, reducing the Opponent’s Armor Rating by 50% for 8 seconds. Mordo: While charging a Heavy Attack, if the Opponent attacks, Mordo will evade. This ability has a 25 second cooldown. Unique Synergy: Does not stack with duplicate synergies.
BEAT UP THE UNIVERSE
squirrelgirl
Squirrel Girl: When Tippy-Toe would Purify all non-damaging Debuffs on Squirrel Girl also Purify 1 damaging Debuff(s). This can only be used once per fight. Doctor Doom: Doctor Doom’s Aura of Haazareth lasts an additional 2 seconds. M.O.D.O.K, Thanos, Mordo: Gain 10% Attack Rating while fighting Hero Champions. Unique Synergy: Does not stack with duplicate synergies.
MYSTIC MASTERS
symbiote_supreme
Symbiote Supreme: Begin the fight with 1 bar of Power. Dr Strange: Deal 50% of Base Attack as Direct Damage when Nullifying a Buff off the Opponent. Mordo: Mordo places a Detonate Buff on the opponent at the start of the fight which lasts 20 seconds and deals 50% of Mordo’s Base Attack as a burst of Energy Damage when it’s Nullified or Expires. Unique Synergy: Does not stack with duplicate synergies.
ANNOYANCES! ASSEMBLE!
deadpool_gold
Goldpool: Bleed Debuffs becomes Passive Bleeds. Agent Venom: +15% Bleed Debuff Potency. Mordo: +15% Soul Barb duration. Unique Synergy: Does not stack with duplicate synergies.
MYSTIC OBSERVATION
sentinel
Sentinel: While fighting Mystic Champions, the Opponent’s Power Lock effects suffer 50% reduced duration. Each time a Power Lock expires, Sentinel instantly generates 1.5 Bars of Power. Solo: Only affects this Champion and does not stack.
DARK EMPOWERMENT Lv. 3
dormammu
Non-Robot Villain champions have a 20% chance to Revive at 10% Health when receiving a knock out blow
DARK EMPOWERMENT Lv. 3
dormammu
Non-Robot Villain champions have a 20% chance to Revive at 10% Health when receiving a knock out blow
DARK EMPOWERMENT Lv. 3
dormammu
Non-Robot Villain champions have a 20% chance to Revive at 10% Health when receiving a knock out blow
MORDO - Khonshu's Ankh