Increase Concussion Debuff Durations by 1.28 - 5 second(s).
Each time Taskmaster successfully triggers Exploit Weakness it places a Concussion Debuff on his Opponent reducing their Ability Accuracy by 5.53 - 12.5% for 6 seconds and resetting the Duration of any currently active Concussions caused by this ability.
If Taskmaster places 5 Concussions on his Opponent simultaneously, they convert into a Passive effect which reduces Ability Accuracy by 27.83 - 65% for 15 seconds, counts as 5 Debuffs for Taskmaster's other Abilities, and removes the Exploit Weakness cooldown timer. While this effect is active, Taskmaster will not trigger additional Concussion Debuffs.
Attack Details
HITS
DAMAGE
DAMAGE TYPE
Light Attacks(4 hits)
4x
3,946
contactphysical
Medium Attacks(2 hits)
2x
3,946
contactphysical
Heavy Attacks(2 hits)
1x
1,183.8
ContactPhysical
1x
2,762.2
ContactPhysical
Special Attack 1(5 hits)
2x
493.25
ContactPhysical
3x
986.5
ProjectilePhysical
Special Attack 2(4 hits)
1x
394.6
ContactPhysical
3x
1,183.8
ContactPhysical
Special Attack 3(1 hit)
1x
10,654.2
contactphysical
Abilities
Photographic Reflexes - Passive
Each Unique Attack your Opponent attempts decreases their Offensive Ability Accuracy by 10%, while increasing your Perfect Block Chance by the same amount.
Each Unique Attack you make decreases your Opponent’s Defensive Ability Accuracy by 10%
Being Struck by a Special Attack resets both of these abilities’ effects.
Exploit Weakness - Passive
Taskmaster spots a weakness in the last Attack his Opponent attempted, which can be exploited by striking his Opponent with that same attack within 10 seconds.
Successfully exploiting a weakness instantly deals 3,156.8 Direct Damage.
An Attack that will trigger Exploit Weakness will not trigger Passive Evades or Auto-Block.
After Exploit Weakness is triggered or expires it goes on cooldown for 5 seconds.
Learn the Foe - Passive
Each time a Debuff is placed on Taskmaster, all future Debuffs placed on him have their Potency reduced by 10%
If the Debuff Potency reduction reaches 100%, Taskmaster becomes Immune to Debuffs.
Heavy Attacks
If Exploit Weakness is on Cooldown, the Cooldown immediately ends, and the target is set.
If Taskmaster has triggered Exploit Weakness in the last 1 second(s), or his current Exploit Weakness target is Heavy Attack, he avoids any incoming attacks for the first 1 second(s) of charging this Attack.
Special Attack 1
Causes Bleed lasting 5 seconds and dealing 591.9 Damage, per Debuff triggered on the Opponent this fight. Max Damage after 10 Debuffs.
This attack gains +1,381.1 Attack for each Debuff active on either Taskmaster or his Opponent.
Special Attack 2
Causes Armor Break lasting 10 seconds and reducing Armor by 397.06 per Buff triggered on the Opponent this fight. Max Damage after 10 Buffs.
This attack gains +1,381.1 Attack for each Debuff active on either Taskmaster or his Opponent.
Special Attack 3
If there is an active Exploit Weakness target it is automatically triggered, and it deals +3,156.8 additional Direct Damage.
Causes Bleed lasting 5 seconds and dealing 591.9 Damage, per Debuff triggered on the Opponent this fight. Max Damage after 10 Debuffs.
Causes Armor Break lasting 10 seconds and reducing Armor by 397.06 per Buff triggered on the Opponent this fight. Max Damage after 10 Buffs.
This attack gains +1,381.1 Attack for each Debuff active on either Taskmaster or his Opponent.