taskmaster_featured
TASKMASTER
#Control: Denial#Villain#Mercenary#Hydra#Thunderbolts#Metal#Cabal#Size: M#2017#PLAYABLE
Immunities
Resistances
(Potency)
Attributes
Rank 5
Sig.
Prestige
13,025
Challenge Rating
150
Attack
3,946
Health
53,055
Critical Rating
731
Critical Damage Rating
1,244
Armor Penetration
0
Block Penetration
0
Critical Resistance
0
Armor Rating
563
Block Proficiency
4,000
Physical Resistance
0
Energy Resistance
0
INTUITIVE PATTERN RECOGNITIONPassive
Increase Concussion Debuff Durations by 1.28 - 5 second(s).
Each time Taskmaster successfully triggers Exploit Weakness it places a Concussion Debuff on his Opponent reducing their Ability Accuracy by 5.53 - 12.5% for 6 seconds and resetting the Duration of any currently active Concussions caused by this ability.
If Taskmaster places 5 Concussions on his Opponent simultaneously, they convert into a Passive effect which reduces Ability Accuracy by 27.83 - 65% for 15 seconds, counts as 5 Debuffs for Taskmaster's other Abilities, and removes the Exploit Weakness cooldown timer. While this effect is active, Taskmaster will not trigger additional Concussion Debuffs.
Abilities
Photographic Reflexes - Passive
Each Unique Attack your Opponent attempts decreases their Offensive Ability Accuracy by 10%, while increasing your Perfect Block Chance by the same amount.
Each Unique Attack you make decreases your Opponent’s Defensive Ability Accuracy by 10%
Being Struck by a Special Attack resets both of these abilities’ effects.
Exploit Weakness - Passive
Taskmaster spots a weakness in the last Attack his Opponent attempted, which can be exploited by striking his Opponent with that same attack within 10 seconds.
Successfully exploiting a weakness instantly deals 3,156.8 Direct Damage.
An Attack that will trigger Exploit Weakness will not trigger Passive Evades or Auto-Block.
After Exploit Weakness is triggered or expires it goes on cooldown for 5 seconds.
Learn the Foe - Passive
Each time a Debuff is placed on Taskmaster, all future Debuffs placed on him have their Potency reduced by 10%
If the Debuff Potency reduction reaches 100%, Taskmaster becomes Immune to Debuffs.
Heavy Attacks
If Exploit Weakness is on Cooldown, the Cooldown immediately ends, and the target is set.
If Taskmaster has triggered Exploit Weakness in the last 1 second(s), or his current Exploit Weakness target is Heavy Attack, he avoids any incoming attacks for the first 1 second(s) of charging this Attack.
Special Attack 1
Causes Bleed lasting 5 seconds and dealing 591.9 Damage, per Debuff triggered on the Opponent this fight. Max Damage after 10 Debuffs.
This attack gains +1,381.1 Attack for each Debuff active on either Taskmaster or his Opponent.
Special Attack 2
Causes Armor Break lasting 10 seconds and reducing Armor by 397.06 per Buff triggered on the Opponent this fight. Max Damage after 10 Buffs.
This attack gains +1,381.1 Attack for each Debuff active on either Taskmaster or his Opponent.
Special Attack 3
If there is an active Exploit Weakness target it is automatically triggered, and it deals +3,156.8 additional Direct Damage.
Causes Bleed lasting 5 seconds and dealing 591.9 Damage, per Debuff triggered on the Opponent this fight. Max Damage after 10 Debuffs.
Causes Armor Break lasting 10 seconds and reducing Armor by 397.06 per Buff triggered on the Opponent this fight. Max Damage after 10 Buffs.
This attack gains +1,381.1 Attack for each Debuff active on either Taskmaster or his Opponent.
Gains | Inflicts
PERFECT BLOCK CHANCE
FURY
POWER GAIN
UNBLOCKABLE
EVADE
INDESTRUCTIBLE
CONCUSSION
Direct Damage
BLEED
ARMOR BREAK
SABOTAGE
Attack Details
Hits
Damage
Damage Type
Light Attacks
(4 Hits)
4x
1,006.23
ContactPhysical
Medium Attacks
(2 Hits)
2x
1,569.72
ContactPhysical
Heavy Attacks
(2 Hits)
1x
1,006.23
ContactPhysical
1x
2,347.87
ContactPhysical
Special Attack 1
(5 Hits)
2x
493.25
ContactPhysical
3x
986.5
ProjectilePhysicalContact
Special Attack 2
(4 Hits)
1x
394.6
ContactPhysical
3x
1,183.8
ContactPhysical
Special Attack 3
(1 Hits)
1x
10,654.2
ContactPhysical
Found In
Act
Quest Index
Story
REBIRTH
6.1.16.1.26.1.56.1.66.2.56.4.2
THE UNION
7.3.17.3.37.4.3
THE RADIANCE
8.1.18.1.58.2.5
REVELATION
9.1.5
Special Event
THE CRUCIBLE
1.11.2
Synergies
PROFESSORS IN CRIME
crossbones
Taskmaster: Instantly gain 5% of his Max Power each time he Exploits a Weakness. Crossbones: Gain 2 additional Fury Buff(s) when entering Overrun. Unique Synergy: Does not stack with duplicate synergies.
MOSTLY AVERAGE JOES
hawkeye
Taskmaster: If Taskmaster’s Current Exploit Weakness target attack is a Special Attack, all his Special Attacks become Unblockable. Hawkeye: Each Successful Release triggered since the last time the Special 3 was activated increases duration of Bleeds by an additional 20%. Unique Synergy: Does not stack with duplicate synergies.
THUNDERBOLTS
winter_soldier
Taskmaster: Current Exploit Weakness target Attack has a 20% chance to become Unblockable. Wintersoldier: Wintersoldier’s EMP Upgrade gains a flat +5% chance to trigger. Unique Synergy: Does not stack with duplicate synergies.
TERMINATION CONTRACT
moonknight
Taskmaster: Gains a 30% chance to Evade, against his current Exploit Weakness target. Moon Knight: All of Moonknight’s Moon Phase Abilities gain a flat +10% chance to trigger. Unique Synergy: Does not stack with duplicate synergies.
TEAMMATES Lv. 1
yelenabelova
All Champions gain +3% Perfect Block Chance.
TEAMMATES Lv. 2
yelenabelova
All Champions gain +4% Perfect Block Chance.
TEAMMATES Lv. 3
yelenabelova
All Champions gain +5% Perfect Block Chance.
TWO MORE SHALL TAKE ITS PLACE
arnimzola
#Hydra Champions: Start each fight with an indefinite +10%
Passive. Captain America: While in a fight, Captain America counts as #Hydra and a #Villain instead of a #Hero. Unique Synergy: Does not stack with duplicate synergies.
NO SWORD LEFT BEHIND
rintrah
Rintrah: Personal
duration increased by +1 second. Taskmaster: Increase the duration of Exploit Weakness Passive by 5 second(s). Captain Britain: Every time a Debuff is purified, deal a burst of 25% Attack Rating as Energy Damage to Opponent. Unique Synergy: Does not stack with duplicate synergies.
TEAMMATES Lv. 2
hood
All Champions gain +4% Perfect Block Chance.
TEAMMATES Lv. 3
hood
All Champions gain +5% Perfect Block Chance.
POWER OF MONEY
yellowjacket
Villain Champions: +5% Attack Rating. Yellowjacket: Inflicting a Debuff grants +10 Core Charge. Cooldown: 10 seconds. Unique Synergy: Does not stack with duplicate Synergies.
METALLIC AFFINITY
magneto_white
Magneto (House of X): Gain an indefinite Prowess Buff, granting +20% Special Attack damage. Wolverine (X-23): Bleed & Cruelty effects gain +35% duration. Cable: Gain 60% Poison Resistance. Taskmaster: Exploit Weakness attacks deal +40% damage. Unique Synergy: Does not stack with duplicate Synergies.
REMEMBER ME
black_widow_movie
Black Widow (Deadly Origin): Each time Black Widow strikes with Widow’s Insight active she gains 2% of a Bar of Power. Taskmaster: Each time he Exploits a Weakness, Taskmaster has a 30% chance to Inflict a Sabotage Debuff, reducing Defensive Ability Accuracy by 20% for 10 seconds and dealing 10% of Attack as direct Damage when Abilities fail to trigger. Unique Synergy: Does not stack with duplicate synergies.
ENEMIES Lv. 1
hitmonkey
All Champions gain +85 Critical Rating.
ENEMIES Lv. 2
hitmonkey
All Champions gain +115 Critical Rating.
ENEMIES Lv. 3
hitmonkey
All Champions gain +155 Critical Rating.
RIVALS Lv. 3
deadpool_xforce
All Champions gain +115 Critical Damage Rating.
RIVALS Lv. 2
deadpool_xforce
All Champions gain +90 Critical Damage Rating.
RIVALS Lv. 1
deadpool_xforce
All Champions gain +65 Critical Damage Rating.
ADVANCED IDEA MECHANICS
modok
M.O.D.O.K.: Force Field recharges 1 second(s) faster. Taskmaster: Deal 15% more Bleed damage. Unique Synergy: Does not stack with duplicate synergies.
ADVANCED IDEA MECHANICS
modok
M.O.D.O.K.: Force Field recharges 1 second(s) faster. Taskmaster: Deal 15% more Bleed damage. Unique Synergy: Does not stack with duplicate synergies.
ADVANCED IDEA MECHANICS
modok
M.O.D.O.K.: Force Field recharges 1 second(s) faster. Taskmaster: Deal 15% more Bleed damage. Unique Synergy: Does not stack with duplicate synergies.
ADVANCED IDEA MECHANICS
modok
M.O.D.O.K.: Force Field recharges 1 second(s) faster. Taskmaster: Deal 15% more Bleed damage. Unique Synergy: Does not stack with duplicate synergies.
ADVANCED IDEA MECHANICS
modok
M.O.D.O.K.: Force Field recharges 1 second(s) faster. Taskmaster: Deal 15% more Bleed damage. Unique Synergy: Does not stack with duplicate synergies.
BETTER LUCK NEXT TIME
domino
Domino: If Domino never hit with a Special Attack while both Lucky and Unlucky were active, then she has +20% chance to activate them during her next fight. M.O.D.O.K. or Taskmaster: Bleed abilities last 2 second(s) longer. Unique Synergy: Does not stack with duplicate synergies.
TASKMASTER - Khonshu's Ankh