
SUPER-SKRULL
#Offensive: Burst#Villain#Fantastic Four#Size: L#2021#Magic Thief#Genesis#PLAYABLE
Immunities
Attributes
Rank 5
Sig.
Prestige13,393
Challenge Rating150
Attack3,349
Health51,495
Critical Rating429
Critical Damage Rating965
Armor Penetration0
Block Penetration0
Critical Resistance0
Armor Rating812
Block Proficiency3,375
Physical Resistance0
Energy Resistance0
Gains | Inflicts
FURY
ARMOR UP
VIGILANCE
UNBLOCKABLE
UNDERMINE
APTITUDE
POWER GAIN
FALTER
ENERGY VULNERABLILITY
INCINERATE
STUN
ARMOR BREAK
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
854
ContactPhysical
Medium Attacks(2 Hits)
1x
1,332.23
ContactPhysical
1x
1,332.23
ContactPhysical
Heavy Attacks(5 Hits)
5x
569.33
ContactPhysical
Special Attack 1(2 Hits)
1x
1,339.6
ContactPhysical
1x
2,009.4
ProjectilePhysicalContact
Special Attack 2(4 Hits)
4x
837.25
ProjectileEnergyContactPhysical
Special Attack 3(1 Hits)
1x
10,850.76
ContactPhysical
Found In
Act
Quest Index
Story
THE UNION
7.2.17.3.47.3.67.4.4
THE RADIANCE
8.1.48.1.68.2.28.3.6
REVELATION
9.2.69.3.5
Special Event
THE CRUCIBLE
1.11.2
SHOOTING STARS
1.1
Synergies
Super-Skrull: Each time you activate a Fury Buff there is a 100% Chance to place an Armor Break on the Opponent lasting 4 seconds, reducing Armor by 150. Max Stacks: 5
Iron Fist: The first 4 of Iron’s Fist’s personal Armor Break Debuffs start paused. While the opponent is suffering any Armor Break Debuffs the next Buff triggered on them will be immediately Nullified and an Armor Break Debuff is consumed.
Unique Synergy: Does not stack with duplicate synergies.
Super-Skrull: Start the fight with a Vigilance Buff, which prevents their attacks from Missing, and lasts 15 seconds.
Solo: Affects only this champion, and does not stack.
Other Synergy Champions: If at or below 20% health at the start of the fight, heal 10% of Max Health over 6 second(s). Otherwise gain 60% of a Bar of Power over 6 second(s) instead.
Unique Synergy: Does not stack with duplicate synergies.
Other Synergy Champions: Block Proficiency increased by 5%. Perfect Block chance increased by 10%.
If all other Champions in this Synergy are present, Well-Timed Blocks inflict up to one 10% Weakness Debuff on the Opponent for 6 second(s).
Unique Synergy: Does not stack with duplicate synergies.
Other Synergy Champions: The last hit of Special Attack 1 Incinerates the Opponent for 6 second(s).
This also inflicts Heal Block if all other Champions in this Synergy are present.
Unique Synergy: Does not stack with duplicate synergies.
Spider-Woman: When Immune to one of her own Fury Buffs, inflict 2 personal Power Stings. If the Signature Ability is active, trigger its chance to gain a Fury Passive. While in a fight, count as a #S.H.I.E.L.D agent.
Nick Fury: Start with 6 Tactical Advantage Charges when fighting a #Villain.
Super-Skrull: Start each fight with an Undermine Buff for 20 seconds, and his personal Undermine lasts 5 seconds longer.
Unique Synergy: Does not stack with duplicate synergies.
Spider-Woman: When Immune to one of her own Fury Buffs, inflict 2 personal Power Stings. If the Signature Ability is active, trigger its chance to gain a Fury Passive. While in a fight, count as a #S.H.I.E.L.D agent.
Nick Fury: Start with 6 Tactical Advantage Charges when fighting a #Villain.
Super-Skrull: Start each fight with an Undermine Buff for 20 seconds, and his personal Undermine lasts 5 seconds longer.
Unique Synergy: Does not stack with duplicate synergies.
Wiccan: Increases the Potency of Incinerates by 25%.
Super-Skrull: While Cosmic Energy Overload is active, activating a Special Attack grants any Cosmic Energy Overload effects that are not currently active, based on active Armor Up or Fury Buffs.
The Hood: Once per fight, Special 3 grants no Power and the Opponent counts as having one extra Bar of Power.
Unique Synergy: Does not stack with duplicate synergies.
Hulkling: When striking a Tech Opponent, 15% chance per Armor Up Buff they have to gain a non-stacking Buff of 700 potency for 16 second(s).
Super-Skrull: Super-Skrull's Personal Energy Vulnerability Passive is paused while Attacking the Opponent.
Unique Synergy: Does not stack with duplicate synergies.
SELF SUSTAINING POWERAlways Active
While in Cosmic Energy Overload, Super-Skrull gains a Power Gain Buff, granting 1.56 - 7.1% of a Bar of Power per second.
Against Tech Champions, when Super-Skrull would inflict a personal Incinerate Debuff he instead inflicts a matching Debuff.
Gains | Inflicts
FURY
ARMOR UP
VIGILANCE
UNBLOCKABLE
UNDERMINE
APTITUDE
POWER GAIN
FALTER
ENERGY VULNERABLILITY
INCINERATE
STUN
ARMOR BREAK
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
854
ContactPhysical
Medium Attacks(2 Hits)
1x
1,332.23
ContactPhysical
1x
1,332.23
ContactPhysical
Heavy Attacks(5 Hits)
5x
569.33
ContactPhysical
Special Attack 1(2 Hits)
1x
1,339.6
ContactPhysical
1x
2,009.4
ProjectilePhysicalContact
Special Attack 2(4 Hits)
4x
837.25
ProjectileEnergyContactPhysical
Special Attack 3(1 Hits)
1x
10,850.76
ContactPhysical
Found In
Act
Quest Index
Story
THE UNION
7.2.17.3.47.3.67.4.4
THE RADIANCE
8.1.48.1.68.2.28.3.6
REVELATION
9.2.69.3.5
Special Event
THE CRUCIBLE
1.11.2
SHOOTING STARS
1.1
Abilities
Always Active
Immune to Shock, Incinerate, and Special Lock effects.
Fury Buffs also grant +69.59 Block Penetration.
Armor Up Buffs also grant +118.42 Critical Resistance.
Hypnotic Gaze
10 seconds after the start of each fight, inflict a Passive for 1 second.
This Falter starts paused and is unpaused when Super-Skrull is struck or the Opponent Misses.
When this Falter ends, inflict a non-stacking 750 Passive for 22 seconds and start a Falter cooldown for 22 seconds. When this cooldown ends, reinflict the Falter.
Cosmic Energy Receptor Buffs - Max: 5
Every 1 second Super-Skrull reaches full Charge, and his next action creates an indefinite Buff, resetting the Charge.
Hitting the Opponent or their Block grants a +535.84 Buff.
Being struck by or Blocking an attack grants a +428.57 Buff.
Cosmic Energy Overload
Upon reaching his Cosmic Energy Receptor Buff limit, Super-Skrull enters Cosmic Energy Overload for 15 seconds, and cannot gain any more Cosmic Energy Receptor Buffs until it ends.
Super-Skrull gains additional non-stacking Buffs for 15 seconds based on the Armor Up or Fury Buffs active when he enters Overload.
3+ Armor Up Buffs: Gain a Buff.
6+ Armor Up Buffs: Gain an Buff.
3+ Fury Buffs: Gain an Buff.
6+ Fury Buffs: Gain a Nova Fists Buff. While active, all attacks inflict a 1,507.05 Debuff for 1.5 seconds.
All indefinite Cosmic Energy Receptor Buffs are removed when Overload ends.
Special Attack 1
On activation, convert up to 5 Fury Buffs into +428.57 Buffs for 30 seconds and refresh any personal Vigilance and Undermine Buffs.
Special Attack 2
On activation, convert up to 5 Armor Up Buffs into +535.84 Buffs.
Each hit inflicts a 4,688.6 Debuff for 5 seconds.
Special Attack 3
Gain an indefinite non-stacking Aptitude Buff increasing the potency of future Armor Up, Fury, and Precision Buffs by 60%.
100% chance to inflict a 3 second Stun Debuff.
Gains | Inflicts
FURY
ARMOR UP
VIGILANCE
UNBLOCKABLE
UNDERMINE
APTITUDE
POWER GAIN
FALTER
ENERGY VULNERABLILITY
INCINERATE
STUN
ARMOR BREAK
Attack Details
Hits
Damage
Damage Type
Light Attacks(4 Hits)
4x
854
ContactPhysical
Medium Attacks(2 Hits)
1x
1,332.23
ContactPhysical
1x
1,332.23
ContactPhysical
Heavy Attacks(5 Hits)
5x
569.33
ContactPhysical
Special Attack 1(2 Hits)
1x
1,339.6
ContactPhysical
1x
2,009.4
ProjectilePhysicalContact
Special Attack 2(4 Hits)
4x
837.25
ProjectileEnergyContactPhysical
Special Attack 3(1 Hits)
1x
10,850.76
ContactPhysical
Found In
Act
Quest Index
Story
THE UNION
7.2.17.3.47.3.67.4.4
THE RADIANCE
8.1.48.1.68.2.28.3.6
REVELATION
9.2.69.3.5
Special Event
THE CRUCIBLE
1.11.2
SHOOTING STARS
1.1
Synergies
Super-Skrull: Each time you activate a Fury Buff there is a 100% Chance to place an Armor Break on the Opponent lasting 4 seconds, reducing Armor by 150. Max Stacks: 5
Iron Fist: The first 4 of Iron’s Fist’s personal Armor Break Debuffs start paused. While the opponent is suffering any Armor Break Debuffs the next Buff triggered on them will be immediately Nullified and an Armor Break Debuff is consumed.
Unique Synergy: Does not stack with duplicate synergies.
Super-Skrull: Start the fight with a Vigilance Buff, which prevents their attacks from Missing, and lasts 15 seconds.
Solo: Affects only this champion, and does not stack.
Other Synergy Champions: If at or below 20% health at the start of the fight, heal 10% of Max Health over 6 second(s). Otherwise gain 60% of a Bar of Power over 6 second(s) instead.
Unique Synergy: Does not stack with duplicate synergies.
Other Synergy Champions: Block Proficiency increased by 5%. Perfect Block chance increased by 10%.
If all other Champions in this Synergy are present, Well-Timed Blocks inflict up to one 10% Weakness Debuff on the Opponent for 6 second(s).
Unique Synergy: Does not stack with duplicate synergies.
Other Synergy Champions: The last hit of Special Attack 1 Incinerates the Opponent for 6 second(s).
This also inflicts Heal Block if all other Champions in this Synergy are present.
Unique Synergy: Does not stack with duplicate synergies.
Spider-Woman: When Immune to one of her own Fury Buffs, inflict 2 personal Power Stings. If the Signature Ability is active, trigger its chance to gain a Fury Passive. While in a fight, count as a #S.H.I.E.L.D agent.
Nick Fury: Start with 6 Tactical Advantage Charges when fighting a #Villain.
Super-Skrull: Start each fight with an Undermine Buff for 20 seconds, and his personal Undermine lasts 5 seconds longer.
Unique Synergy: Does not stack with duplicate synergies.
Spider-Woman: When Immune to one of her own Fury Buffs, inflict 2 personal Power Stings. If the Signature Ability is active, trigger its chance to gain a Fury Passive. While in a fight, count as a #S.H.I.E.L.D agent.
Nick Fury: Start with 6 Tactical Advantage Charges when fighting a #Villain.
Super-Skrull: Start each fight with an Undermine Buff for 20 seconds, and his personal Undermine lasts 5 seconds longer.
Unique Synergy: Does not stack with duplicate synergies.
Wiccan: Increases the Potency of Incinerates by 25%.
Super-Skrull: While Cosmic Energy Overload is active, activating a Special Attack grants any Cosmic Energy Overload effects that are not currently active, based on active Armor Up or Fury Buffs.
The Hood: Once per fight, Special 3 grants no Power and the Opponent counts as having one extra Bar of Power.
Unique Synergy: Does not stack with duplicate synergies.
Hulkling: When striking a Tech Opponent, 15% chance per Armor Up Buff they have to gain a non-stacking Buff of 700 potency for 16 second(s).
Super-Skrull: Super-Skrull's Personal Energy Vulnerability Passive is paused while Attacking the Opponent.
Unique Synergy: Does not stack with duplicate synergies.








